chore: More formatting
This commit is contained in:
@@ -1,46 +1,89 @@
|
||||
<!DOCTYPE html>
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>Creature Tactics: Tonitranea Rex</title>
|
||||
<link rel="stylesheet" href="book-page.css">
|
||||
</head>
|
||||
<body>
|
||||
<h1>TONITRANEA REX’S TACTICS</h1>
|
||||
<link rel="stylesheet" href="book-page.css" />
|
||||
</head>
|
||||
<h1>TONITRANEA REX’S TACTICS</h1>
|
||||
|
||||
<p>During conflicts, the <strong>Tonitranea Rex</strong> uses its heightened mobility to disorient enemies and take them down. This gigantic arthropod is made up of three parts, each with its own profile: the Head, the Thorax with its long legs, and the massive Abdomen covered with electrostatic spines. In order to defeat the creature, all three must be reduced to 0 Hit Points.</p>
|
||||
<p>
|
||||
During conflicts, the <strong>Tonitranea Rex</strong> uses its heightened
|
||||
mobility to disorient enemies and take them down. This gigantic arthropod is
|
||||
made up of three parts, each with its own profile: the Head, the Thorax with
|
||||
its long legs, and the massive Abdomen covered with electrostatic spines. In
|
||||
order to defeat the creature, all three must be reduced to 0 Hit Points.
|
||||
</p>
|
||||
|
||||
<h2>Turn Order Abilities</h2>
|
||||
<p>The attack sequence follows a strict schedule across four turns:</p>
|
||||
<ul>
|
||||
<li><strong>On the first enemy turn of each round:</strong> If at least two enemies aren’t suffering from slow, the Abdomen uses <strong>Paralyzing Silk</strong> against all enemies. Otherwise, if it doesn’t have enough Mind Points or if it’s electrified, the Abdomen uses <strong>Trampling Slam</strong> against as many random targets as possible (this causes the Thorax to stop dangling and the Abdomen to stop being electrified).</li>
|
||||
<li><strong>On the second enemy turn:</strong> The Thorax uses <strong>Predator Ascent</strong> to start dangling if it’s an odd-numbered round, or <strong>Electrostatic Charge</strong> if it’s an even-numbered round. If it doesn’t have enough Mind Points, it uses <strong>Lightning Claw</strong> against as many random targets as possible.</li>
|
||||
<li><strong>On the third enemy turn of each round:</strong> The Head uses <strong>Toxic Spit</strong> against a random target.</li>
|
||||
<li><strong>On the fourth enemy turn of each round:</strong> The Thorax acts again, using <strong>Lightning Claw</strong> against as many random targets as possible.</li>
|
||||
</ul>
|
||||
<h2>Turn Order Abilities</h2>
|
||||
<p>The attack sequence follows a strict schedule across four turns:</p>
|
||||
<ul>
|
||||
<li>
|
||||
<strong>On the first enemy turn of each round:</strong> If at least two
|
||||
enemies aren’t suffering from slow, the Abdomen uses
|
||||
<strong>Paralyzing Silk</strong> against all enemies. Otherwise, if it
|
||||
doesn’t have enough Mind Points or if it’s electrified, the Abdomen uses
|
||||
<strong>Trampling Slam</strong> against as many random targets as possible
|
||||
(this causes the Thorax to stop dangling and the Abdomen to stop being
|
||||
electrified).
|
||||
</li>
|
||||
<li>
|
||||
<strong>On the second enemy turn:</strong> The Thorax uses
|
||||
<strong>Predator Ascent</strong> to start dangling if it’s an odd-numbered
|
||||
round, or <strong>Electrostatic Charge</strong> if it’s an even-numbered
|
||||
round. If it doesn’t have enough Mind Points, it uses
|
||||
<strong>Lightning Claw</strong> against as many random targets as
|
||||
possible.
|
||||
</li>
|
||||
<li>
|
||||
<strong>On the third enemy turn of each round:</strong> The Head uses
|
||||
<strong>Toxic Spit</strong> against a random target.
|
||||
</li>
|
||||
<li>
|
||||
<strong>On the fourth enemy turn of each round:</strong> The Thorax acts
|
||||
again, using <strong>Lightning Claw</strong> against as many random
|
||||
targets as possible.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<div class="section-break"></div>
|
||||
<h2>Ultima Point Usage and Synergy</h2>
|
||||
<p>Since Head, Thorax and Abdomen are all parts of the Tonitranea, each of them has access to the Villain’s Ultima Points pool, with two critical caveats:</p>
|
||||
<ul>
|
||||
<li>If one part spends 1 Ultima Point to recover from all status effects and recover 50 Mind Points, all parts gain these benefits.</li>
|
||||
<li>If one part spends 1 Ultima Point to Escape from the scene, all parts escape immediately together.</li>
|
||||
</ul>
|
||||
<div class="section-break"></div>
|
||||
<h2>Ultima Point Usage and Synergy</h2>
|
||||
<p>
|
||||
Since Head, Thorax and Abdomen are all parts of the Tonitranea, each of them
|
||||
has access to the Villain’s Ultima Points pool, with two critical caveats:
|
||||
</p>
|
||||
<ul>
|
||||
<li>
|
||||
If one part spends 1 Ultima Point to recover from all status effects and
|
||||
recover 50 Mind Points, all parts gain these benefits.
|
||||
</li>
|
||||
<li>
|
||||
If one part spends 1 Ultima Point to Escape from the scene, all parts
|
||||
escape immediately together.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<div class="section-break"></div>
|
||||
<h2>Engagement Rules</h2>
|
||||
<ul>
|
||||
<li><strong>On the Hunt:</strong> If engaged while on the hunt, the T onitranea Rex uses Ultima Points to <strong>Invoke a Trait</strong> every time it misses one or more targets in Crisis, but always keeps 1 Ultima Point to Escape to its lair.</li>
|
||||
<li><strong>In the Lair:</strong> If engaged within the lair, however, the creature spends Ultima Points more liberally and uses them to activate the <strong>Survival Instinct</strong> special rule (see Thorax).</li>
|
||||
</ul>
|
||||
<div class="section-break"></div>
|
||||
<h2>Engagement Rules</h2>
|
||||
<ul>
|
||||
<li>
|
||||
<strong>On the Hunt:</strong> If engaged while on the hunt, the T
|
||||
onitranea Rex uses Ultima Points to <strong>Invoke a Trait</strong> every
|
||||
time it misses one or more targets in Crisis, but always keeps 1 Ultima
|
||||
Point to Escape to its lair.
|
||||
</li>
|
||||
<li>
|
||||
<strong>In the Lair:</strong> If engaged within the lair, however, the
|
||||
creature spends Ultima Points more liberally and uses them to activate the
|
||||
<strong>Survival Instinct</strong> special rule (see Thorax).
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<div class="section-break"></div>
|
||||
<div class="section-break"></div>
|
||||
|
||||
<h2>Additional Details</h2>
|
||||
<ul>
|
||||
<li>Minor Villain: 5 Ultima Points; Champion 2 (worth 2 soldiers)</li>
|
||||
</ul>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
<h2>Additional Details</h2>
|
||||
<ul>
|
||||
<li>Minor Villain: 5 Ultima Points; Champion 2 (worth 2 soldiers)</li>
|
||||
</ul>
|
||||
</html>
|
||||
|
||||
Reference in New Issue
Block a user