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<title>Creature Tactics: Tonitranea Rex</title>
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<h1>TONITRANEA REXS TACTICS</h1>
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<h1>TONITRANEA REXS TACTICS</h1>
<p>During conflicts, the <strong>Tonitranea Rex</strong> uses its heightened mobility to disorient enemies and take them down. This gigantic arthropod is made up of three parts, each with its own profile: the Head, the Thorax with its long legs, and the massive Abdomen covered with electrostatic spines. In order to defeat the creature, all three must be reduced to 0 Hit Points.</p>
<p>
During conflicts, the <strong>Tonitranea Rex</strong> uses its heightened
mobility to disorient enemies and take them down. This gigantic arthropod is
made up of three parts, each with its own profile: the Head, the Thorax with
its long legs, and the massive Abdomen covered with electrostatic spines. In
order to defeat the creature, all three must be reduced to 0 Hit Points.
</p>
<h2>Turn Order Abilities</h2>
<p>The attack sequence follows a strict schedule across four turns:</p>
<ul>
<li><strong>On the first enemy turn of each round:</strong> If at least two enemies arent suffering from slow, the Abdomen uses <strong>Paralyzing Silk</strong> against all enemies. Otherwise, if it doesnt have enough Mind Points or if its electrified, the Abdomen uses <strong>Trampling Slam</strong> against as many random targets as possible (this causes the Thorax to stop dangling and the Abdomen to stop being electrified).</li>
<li><strong>On the second enemy turn:</strong> The Thorax uses <strong>Predator Ascent</strong> to start dangling if its an odd-numbered round, or <strong>Electrostatic Charge</strong> if its an even-numbered round. If it doesnt have enough Mind Points, it uses <strong>Lightning Claw</strong> against as many random targets as possible.</li>
<li><strong>On the third enemy turn of each round:</strong> The Head uses <strong>Toxic Spit</strong> against a random target.</li>
<li><strong>On the fourth enemy turn of each round:</strong> The Thorax acts again, using <strong>Lightning Claw</strong> against as many random targets as possible.</li>
</ul>
<h2>Turn Order Abilities</h2>
<p>The attack sequence follows a strict schedule across four turns:</p>
<ul>
<li>
<strong>On the first enemy turn of each round:</strong> If at least two
enemies arent suffering from slow, the Abdomen uses
<strong>Paralyzing Silk</strong> against all enemies. Otherwise, if it
doesnt have enough Mind Points or if its electrified, the Abdomen uses
<strong>Trampling Slam</strong> against as many random targets as possible
(this causes the Thorax to stop dangling and the Abdomen to stop being
electrified).
</li>
<li>
<strong>On the second enemy turn:</strong> The Thorax uses
<strong>Predator Ascent</strong> to start dangling if its an odd-numbered
round, or <strong>Electrostatic Charge</strong> if its an even-numbered
round. If it doesnt have enough Mind Points, it uses
<strong>Lightning Claw</strong> against as many random targets as
possible.
</li>
<li>
<strong>On the third enemy turn of each round:</strong> The Head uses
<strong>Toxic Spit</strong> against a random target.
</li>
<li>
<strong>On the fourth enemy turn of each round:</strong> The Thorax acts
again, using <strong>Lightning Claw</strong> against as many random
targets as possible.
</li>
</ul>
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<h2>Ultima Point Usage and Synergy</h2>
<p>Since Head, Thorax and Abdomen are all parts of the Tonitranea, each of them has access to the Villains Ultima Points pool, with two critical caveats:</p>
<ul>
<li>If one part spends 1 Ultima Point to recover from all status effects and recover 50 Mind Points, all parts gain these benefits.</li>
<li>If one part spends 1 Ultima Point to Escape from the scene, all parts escape immediately together.</li>
</ul>
<div class="section-break"></div>
<h2>Ultima Point Usage and Synergy</h2>
<p>
Since Head, Thorax and Abdomen are all parts of the Tonitranea, each of them
has access to the Villains Ultima Points pool, with two critical caveats:
</p>
<ul>
<li>
If one part spends 1 Ultima Point to recover from all status effects and
recover 50 Mind Points, all parts gain these benefits.
</li>
<li>
If one part spends 1 Ultima Point to Escape from the scene, all parts
escape immediately together.
</li>
</ul>
<div class="section-break"></div>
<h2>Engagement Rules</h2>
<ul>
<li><strong>On the Hunt:</strong> If engaged while on the hunt, the T onitranea Rex uses Ultima Points to <strong>Invoke a Trait</strong> every time it misses one or more targets in Crisis, but always keeps 1 Ultima Point to Escape to its lair.</li>
<li><strong>In the Lair:</strong> If engaged within the lair, however, the creature spends Ultima Points more liberally and uses them to activate the <strong>Survival Instinct</strong> special rule (see Thorax).</li>
</ul>
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<h2>Engagement Rules</h2>
<ul>
<li>
<strong>On the Hunt:</strong> If engaged while on the hunt, the T
onitranea Rex uses Ultima Points to <strong>Invoke a Trait</strong> every
time it misses one or more targets in Crisis, but always keeps 1 Ultima
Point to Escape to its lair.
</li>
<li>
<strong>In the Lair:</strong> If engaged within the lair, however, the
creature spends Ultima Points more liberally and uses them to activate the
<strong>Survival Instinct</strong> special rule (see Thorax).
</li>
</ul>
<div class="section-break"></div>
<div class="section-break"></div>
<h2>Additional Details</h2>
<ul>
<li>Minor Villain: 5 Ultima Points; Champion 2 (worth 2 soldiers)</li>
</ul>
</body>
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<h2>Additional Details</h2>
<ul>
<li>Minor Villain: 5 Ultima Points; Champion 2 (worth 2 soldiers)</li>
</ul>
</html>