chore: More formatting
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<!DOCTYPE html>
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Wellsprings and Invocations Reference</title>
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<link rel="stylesheet" href="book-page.css">
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</head>
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<body>
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<div class="container">
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<h1>Wellsprings and Invocations</h1>
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<div class="wellsprings-section">
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<h2>Determining Available Wellsprings</h2>
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<p>During each scene, your surroundings grant you two different wellsprings. The Game Master tells you what these are. Remember to describe how wellsprings manifest in the scene; they may be natural features, objects, or even creatures.</p>
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<div class="example">
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<strong>Example:</strong> During a battle taking place on a steam-powered airship amidst stormy clouds, any two of <strong class="highlight">air</strong>, <strong class="highlight">fire</strong>, <strong class="highlight">lightning</strong> and <strong class="highlight">water</strong> would make sense.
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</div>
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</div>
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<h2>Performing an Invocation</h2>
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<p>When you perform an invocation, choose one option you have access to among those in the table below (provided the corresponding wellspring is available in the scene); then, apply its effects to one creature you can see.</p>
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<h3>Determining Access</h3>
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<ul>
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<li><strong>Skill Level Check:</strong> Your Skill Level in the Invocation Skill determines which invocations you have access to:</li>
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<li>(SL 1) enables “blast” invocations.</li>
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<li>(SL 2) enables “blast” and “hex” invocations.</li>
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<li>(SL 3) gives you access to all invocations.</li>
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</ul>
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<div class="example">
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<strong>Example:</strong> If <strong class="highlight">air</strong> and <strong class="highlight">earth</strong> wellsprings are available and your Skill Level is 2, you have access to Aero Blast, Aero Hex, Geo Blast, and Geo Hex.
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</div>
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<h3>Scaling Effects (Level Bonuses)</h3>
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<p>Invocation effects scale with character level:</p>
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<ul>
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<li>If an invocation deals damage, it will deal <strong class="highlight">5 extra damage</strong> if you are level 20 or higher, or <strong class="highlight">10 extra damage</strong> if you are level 40 or higher.</li>
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<li>Similarly, if an invocation causes the target to recover Hit Points or lose Mind Points, the amount will increase by <strong class="highlight">10</strong> if you are level 20 or higher, or by <strong class="highlight">20</strong> if you are level 40 or higher.</li>
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</ul>
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<h2>Wellsprings and Invocations</h2>
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<div class="invocation-list">
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<h3>Air Wellspring (Damage Type: Air)</h3>
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<ul>
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<li><strong>Aero Blast:</strong> You deal 20 air damage to the target.</li>
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<li><strong>Aero Hex:</strong> Until the start of your next turn, the target suffers 5 extra damage from all sources that deal bolt and fire damage.</li>
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<li><strong>Breeze:</strong> The target recovers 30 Hit Points.</li>
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<li><strong>Twister:</strong> You deal 10 air damage to the target, and they suffer dazed.</li>
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</ul>
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</div>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<div class="container">
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<h1>Wellsprings and Invocations</h1>
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<div class="wellsprings-section">
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<h2>Determining Available Wellsprings</h2>
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<p>
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During each scene, your surroundings grant you two different
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wellsprings. The Game Master tells you what these are. Remember to
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describe how wellsprings manifest in the scene; they may be natural
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features, objects, or even creatures.
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</p>
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<div class="example">
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<strong>Example:</strong> During a battle taking place on a
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steam-powered airship amidst stormy clouds, any two of
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<strong class="highlight">air</strong>,
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<strong class="highlight">fire</strong>,
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<strong class="highlight">lightning</strong> and
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<strong class="highlight">water</strong> would make sense.
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</div>
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</div>
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</body>
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</html>
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<h2>Performing an Invocation</h2>
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<p>
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When you perform an invocation, choose one option you have access to among
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those in the table below (provided the corresponding wellspring is
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available in the scene); then, apply its effects to one creature you can
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see.
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</p>
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<h3>Determining Access</h3>
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<ul>
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<li>
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<strong>Skill Level Check:</strong> Your Skill Level in the Invocation
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Skill determines which invocations you have access to:
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</li>
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<li>(SL 1) enables “blast” invocations.</li>
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<li>(SL 2) enables “blast” and “hex” invocations.</li>
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<li>(SL 3) gives you access to all invocations.</li>
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</ul>
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<div class="example">
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<strong>Example:</strong> If <strong class="highlight">air</strong> and
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<strong class="highlight">earth</strong> wellsprings are available and
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your Skill Level is 2, you have access to Aero Blast, Aero Hex, Geo Blast,
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and Geo Hex.
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</div>
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<h3>Scaling Effects (Level Bonuses)</h3>
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<p>Invocation effects scale with character level:</p>
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<ul>
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<li>
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If an invocation deals damage, it will deal
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<strong class="highlight">5 extra damage</strong> if you are level 20 or
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higher, or <strong class="highlight">10 extra damage</strong> if you are
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level 40 or higher.
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</li>
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<li>
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Similarly, if an invocation causes the target to recover Hit Points or
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lose Mind Points, the amount will increase by
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<strong class="highlight">10</strong> if you are level 20 or higher, or
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by <strong class="highlight">20</strong> if you are level 40 or higher.
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</li>
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</ul>
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<h2>Wellsprings and Invocations</h2>
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<div class="invocation-list">
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<h3>Air Wellspring (Damage Type: Air)</h3>
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<ul>
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<li>
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<strong>Aero Blast:</strong> You deal 20 air damage to the target.
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</li>
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<li>
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<strong>Aero Hex:</strong> Until the start of your next turn, the
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target suffers 5 extra damage from all sources that deal bolt and fire
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damage.
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</li>
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<li><strong>Breeze:</strong> The target recovers 30 Hit Points.</li>
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<li>
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<strong>Twister:</strong> You deal 10 air damage to the target, and
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they suffer dazed.
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</li>
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</ul>
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</div>
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</div>
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</html>
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