chore: More formatting
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<!DOCTYPE html>
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Cooking Skill Delicacies</title>
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<link rel="stylesheet" href="book-page.css">
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</head>
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<body>
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<div class="container">
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<div class="container">
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<h2>Delicacies (Cooking Skill)</h2>
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<p>
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When you use the <strong>Cooking Skill</strong>, you combine two or three
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ingredients to generate a special delicacy with powerful effects that will
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be applied to its targets.
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</p>
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<h2>Delicacies (Cooking Skill)</h2>
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<p>When you use the <strong>Cooking Skill</strong>, you combine two or three ingredients to generate a special delicacy with powerful effects that will be applied to its targets.</p>
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<h3>Rules of Creation</h3>
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<ul>
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<li>
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Every different combination of two tastes (even if it’s the same taste
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used twice!) will add an effect to the delicacy.
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</li>
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<li>
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When you combine two tastes you never combined before, determine the
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effect of that combination by rolling a d12 and consulting the chart on
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the next page; most entries also require you to make a choice (such as a
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specific damage type or status effect). Once you’re done, record the
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resulting effect on your cookbook sheet: from this moment on, that taste
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combination will always produce that exact effect when you use it.
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</li>
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<li>
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No two combinations of tastes in your cookbook sheet can have identical
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effects. When you determine the effect of a new combination, you must
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make your choices in such a way that the resulting effect has no
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precedents (for instance, by selecting a different damage type or status
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effect); if you can’t, reroll the d12.
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</li>
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<li>
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When completed, your cookbook sheet will feature a total of 15 effects,
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one for each possible pair of tastes.
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</li>
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</ul>
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<h3>Rules of Creation</h3>
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<ul>
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<li>Every different combination of two tastes (even if it’s the same taste used twice!) will add an effect to the delicacy.</li>
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<li>When you combine two tastes you never combined before, determine the effect of that combination by rolling a d12 and consulting the chart on the next page; most entries also require you to make a choice (such as a specific damage type or status effect). Once you’re done, record the resulting effect on your cookbook sheet: from this moment on, that taste combination will always produce that exact effect when you use it.</li>
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<li>No two combinations of tastes in your cookbook sheet can have identical effects. When you determine the effect of a new combination, you must make your choices in such a way that the resulting effect has no precedents (for instance, by selecting a different damage type or status effect); if you can’t, reroll the d12.</li>
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<li>When completed, your cookbook sheet will feature a total of 15 effects, one for each possible pair of tastes.</li>
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</ul>
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<h3>Example Usage</h3>
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<p>Consider the following scenario:</p>
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<p>
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You combine three ingredients, one of them salty and two of them bitter.
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The resulting delicacy features two combinations (bitter + bitter and
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bitter + salty), which means it will have two different effects.
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</p>
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<p>
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In the past, you combined <strong>bitter + bitter</strong> and rolled a 4,
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meaning the effect allows for MP recovery; conversely, you never combined
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<strong>bitter + salty</strong> before, so you must determine this
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combination’s effect by rolling dice.
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</p>
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<p>
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You roll a 1, and must choose a status effect for this effect; since you
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already chose recovery from weak for the sour + sweet combination in the
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past, you decide to opt for dazed. From now on, the bitter + salty
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combination will always allow you to heal the target from dazed.
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</p>
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<p>
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Now that you’ve done this, you know that your delicacy allows every target
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to heal from the <strong>dazed</strong> status effect and also recover 40
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Mind Points.
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</p>
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<h3>Example Usage</h3>
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<p>Consider the following scenario:</p>
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<p>You combine three ingredients, one of them salty and two of them bitter. The resulting delicacy features two combinations (bitter + bitter and bitter + salty), which means it will have two different effects.</p>
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<p>In the past, you combined <strong>bitter + bitter</strong> and rolled a 4, meaning the effect allows for MP recovery; conversely, you never combined <strong>bitter + salty</strong> before, so you must determine this combination’s effect by rolling dice.</p>
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<p>You roll a 1, and must choose a status effect for this effect; since you already chose recovery from weak for the sour + sweet combination in the past, you decide to opt for dazed. From now on, the bitter + salty combination will always allow you to heal the target from dazed.</p>
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<p>Now that you’ve done this, you know that your delicacy allows every target to heal from the <strong>dazed</strong> status effect and also recover 40 Mind Points.</p>
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<h3>Important Notes</h3>
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<ul>
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<li>Delicacies created through the Cooking Skill have an immediate effect and are then destroyed; if you want to prepare foods with unique effects and use them later, you must instead use the rules for <strong>Projects</strong> (see Core Rulebook, page 134).</li>
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</ul>
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</div>
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</body>
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</html>
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<h3>Important Notes</h3>
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<ul>
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<li>
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Delicacies created through the Cooking Skill have an immediate effect
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and are then destroyed; if you want to prepare foods with unique effects
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and use them later, you must instead use the rules for
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<strong>Projects</strong> (see Core Rulebook, page 134).
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</li>
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</ul>
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</div>
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</html>
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