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<!DOCTYPE html>
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Protagonists - Gourmet Skills</title>
<link rel="stylesheet" href="book-page.css">
</head>
<body>
<div class="container">
<header>
<h1>33 PROTAGONISTS</h1>
<p style="font-size: 0.9em; color: #7f8c8d;">Page 149 | Gourmet Chapter</p>
</header>
<link rel="stylesheet" href="book-page.css" />
</head>
<div class="container">
<header>
<h1>33 PROTAGONISTS</h1>
<p style="font-size: 0.9em; color: #7f8c8d">Page 149 | Gourmet Chapter</p>
</header>
<!-- Gourmet Free Benefits Section -->
<section class="gourmet-benefits">
<h2>⭐ GOURMET FREE BENEFITS</h2>
<ul>
<li><strong>Inventory Points:</strong> Permanently increase your maximum Inventory Points by 2.</li>
<li><strong>Project Creation:</strong> You may start Projects to create unique foods and drinks; they are always consumable, and their area is based on the number and type of creatures you need to nourish.</li>
</ul>
</section>
<!-- Gourmet Free Benefits Section -->
<section class="gourmet-benefits">
<h2>⭐ GOURMET FREE BENEFITS</h2>
<ul>
<li>
<strong>Inventory Points:</strong> Permanently increase your maximum
Inventory Points by 2.
</li>
<li>
<strong>Project Creation:</strong> You may start Projects to create
unique foods and drinks; they are always consumable, and their area is
based on the number and type of creatures you need to nourish.
</li>
</ul>
</section>
<!-- Skills Section -->
<div class="skills-container">
<h2>🍖 GOURMET SKILLS</h2>
<!-- Skills Section -->
<div class="skills-container">
<h2>🍖 GOURMET SKILLS</h2>
<!-- COOKING Skill -->
<div class="skill-card" id="cooking">
<div class="skill-header">
<h3 class="skill-name">COOKING</h3>
<span class="skill-cost">(çç5)</span>
</div>
<p>When you rest inside a settlement, you gain (SL) ingredients (see next page).</p>
<p>You may use an action and combine 2 or 3 ingredients to prepare a delicacy (see next page). You choose one option: you apply its effects to yourself or an ally you can see; or you perform a free attack with a weapon you have equipped. This attack deals no damage, but you apply the delicacys effects to each enemy hit by the attack.</p>
<p><strong>Ingredients Capacity:</strong> You may carry up to 10 + (SL × 5) ingredients, and they will never spoil until you use them; if you take this Skill during character creation, you begin play with ten ingredients with random tastes.</p>
</div>
<!-- KNIFE AND FORK Skill -->
<div class="skill-card" id="knife-fork">
<div class="skill-header">
<h3 class="skill-name">KNIFE AND FORK</h3>
<span class="skill-cost">(N/A)</span>
</div>
<p>When you perform the free attack granted by the Cooking Skill, if you combined no more than 2 ingredients, you may have the attack deal damage as normal. If you do, you treat your High Roll (HR) as 0 when calculating damage dealt by this attack.</p>
</div>
<!-- MADE WITH LOVE Skill -->
<div class="skill-card" id="made-with-love">
<div class="skill-header">
<h3 class="skill-name">MADE WITH LOVE</h3>
<span class="skill-cost">(çç3)</span>
</div>
<p>When you use the Cooking Skill and choose to apply the effects of the delicacy to yourself or an ally you can see, you may spend up to (SL × 10) MP. For every 10 MP you spend this way, apply the delicacys effects to an additional ally you can see.</p>
</div>
<!-- SALT AND PEPPER Skill -->
<div class="skill-card" id="salt-pepper">
<div class="skill-header">
<h3 class="skill-name">SALT AND PEPPER</h3>
<span class="skill-cost">(N/A)</span>
</div>
<p>When you prepare a delicacy, you may spend 2 Inventory Points: if you do, change the taste of one ingredient to a different taste of your choice.</p>
</div>
<!-- TRAVELING COOK Skill -->
<div class="skill-card" id="traveling-cook">
<div class="skill-header">
<h3 class="skill-name">TRAVELING COOK</h3>
<span class="skill-cost">(çç3)</span>
</div>
<p>After each travel roll, if you acquired the Cooking Skill, you gain (SL × 2) ingredients.</p>
<h4>Narrative Prompts:</h4>
<ul>
<li>Who taught you how to cook? What is your relationship with your teacher?</li>
<li>Is your craft something revolutionary, or is it an established field of work?</li>
<li>What does your cooking look like? Which tools do you use?</li>
<li>What legendary recipe or ingredient are you looking for?</li>
</ul>
</div>
<!-- COOKING Skill -->
<div class="skill-card" id="cooking">
<div class="skill-header">
<h3 class="skill-name">COOKING</h3>
<span class="skill-cost">(çç5)</span>
</div>
<p>
When you rest inside a settlement, you gain (SL) ingredients (see next
page).
</p>
<p>
You may use an action and combine 2 or 3 ingredients to prepare a
delicacy (see next page). You choose one option: you apply its effects
to yourself or an ally you can see; or you perform a free attack with
a weapon you have equipped. This attack deals no damage, but you apply
the delicacys effects to each enemy hit by the attack.
</p>
<p>
<strong>Ingredients Capacity:</strong> You may carry up to 10 + (SL ×
5) ingredients, and they will never spoil until you use them; if you
take this Skill during character creation, you begin play with ten
ingredients with random tastes.
</p>
</div>
<!-- Footer/Metadata Note -->
<div class="meta-info">
<!-- KNIFE AND FORK Skill -->
<div class="skill-card" id="knife-fork">
<div class="skill-header">
<h3 class="skill-name">KNIFE AND FORK</h3>
<span class="skill-cost">(N/A)</span>
</div>
<p>
When you perform the free attack granted by the Cooking Skill, if you
combined no more than 2 ingredients, you may have the attack deal
damage as normal. If you do, you treat your High Roll (HR) as 0 when
calculating damage dealt by this attack.
</p>
</div>
<!-- MADE WITH LOVE Skill -->
<div class="skill-card" id="made-with-love">
<div class="skill-header">
<h3 class="skill-name">MADE WITH LOVE</h3>
<span class="skill-cost">(çç3)</span>
</div>
<p>
When you use the Cooking Skill and choose to apply the effects of the
delicacy to yourself or an ally you can see, you may spend up to (SL ×
10) MP. For every 10 MP you spend this way, apply the delicacys
effects to an additional ally you can see.
</p>
</div>
<!-- SALT AND PEPPER Skill -->
<div class="skill-card" id="salt-pepper">
<div class="skill-header">
<h3 class="skill-name">SALT AND PEPPER</h3>
<span class="skill-cost">(N/A)</span>
</div>
<p>
When you prepare a delicacy, you may spend 2 Inventory Points: if you
do, change the taste of one ingredient to a different taste of your
choice.
</p>
</div>
<!-- TRAVELING COOK Skill -->
<div class="skill-card" id="traveling-cook">
<div class="skill-header">
<h3 class="skill-name">TRAVELING COOK</h3>
<span class="skill-cost">(çç3)</span>
</div>
<p>
After each travel roll, if you acquired the Cooking Skill, you gain
(SL × 2) ingredients.
</p>
<h4>Narrative Prompts:</h4>
<ul>
<li>
Who taught you how to cook? What is your relationship with your
teacher?
</li>
<li>
Is your craft something revolutionary, or is it an established field
of work?
</li>
<li>What does your cooking look like? Which tools do you use?</li>
<li>What legendary recipe or ingredient are you looking for?</li>
</ul>
</div>
</div>
</body>
</html>
<!-- Footer/Metadata Note -->
<div class="meta-info"></div>
</div>
</html>