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<title>Prologue Character Sheet</title>
<link rel="stylesheet" href="book-page.css">
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<body>
<header>
<link rel="stylesheet" href="book-page.css" />
</head>
<header>
<h1>CHAPTER 139</h1>
<h2>W / PROTAGONISTS</h2>
<p style="font-size: 0.9em;">FLORALIST FREE BENEFITS</p>
</header>
<p style="font-size: 0.9em">FLORALIST FREE BENEFITS</p>
</header>
<section class="skill-entry">
<section class="skill-entry">
<h3>BATTLE GARDENING <span class="cost">(çç3)</span></h3>
<p>After you plant a magiseed through the Chloromancy Skill (not when using Graft), you may choose one option:</p>
<p>
After you plant a magiseed through the Chloromancy Skill (not when using
Graft), you may choose one option:
</p>
<ul>
<li>Perform a free attack with an equipped weapon; or</li>
<li>Perform the Spell action for free, casting a spell with a total Mind Point cost equal to or lower than (5 + (SL × 5)) (you must still pay its MP cost).</li>
<li>Perform a free attack with an equipped weapon; or</li>
<li>
Perform the Spell action for free, casting a spell with a total Mind
Point cost equal to or lower than (5 + (SL × 5)) (you must still pay its
MP cost).
</li>
</ul>
<p class="note" style="font-size: 0.9em; margin-top: 10px;"><strong>Note:</strong> Treat the High Roll (HR) of your Accuracy Check or Magic Check as being equal to 0 when determining damage dealt by this attack or spell.</p>
</section>
<p class="note" style="font-size: 0.9em; margin-top: 10px">
<strong>Note:</strong> Treat the High Roll (HR) of your Accuracy Check or
Magic Check as being equal to 0 when determining damage dealt by this
attack or spell.
</p>
</section>
<section class="skill-entry">
<section class="skill-entry">
<h3>CHLOROMANCY <span class="cost">(çç10)</span></h3>
<p>Each time you acquire this Skill, you discover a new type of magiseed from the list found in the next pages.</p>
<p>During a conflict, if there are no magiseeds in your garden, you may use an action and spend 20 Mind Points to plant a magiseed of a type you have discovered. The rules for the garden and for magiseed growth can be found in the next pages.</p>
</section>
<p>
Each time you acquire this Skill, you discover a new type of magiseed from
the list found in the next pages.
</p>
<p>
During a conflict, if there are no magiseeds in your garden, you may use
an action and spend 20 Mind Points to plant a magiseed of a type you have
discovered. The rules for the garden and for magiseed growth can be found
in the next pages.
</p>
</section>
<section class="skill-entry">
<section class="skill-entry">
<h3>GRAFT</h3>
<p>As long as there is a magiseed in your garden and 1 or more sections of your Growth Clock are filled, you may use an action to remove that magiseed from your garden: if you do, plant a different magiseed among those you have discovered (keep the current filled sections of your Growth Clock unchanged).</p>
</section>
<p>
As long as there is a magiseed in your garden and 1 or more sections of
your Growth Clock are filled, you may use an action to remove that
magiseed from your garden: if you do, plant a different magiseed among
those you have discovered (keep the current filled sections of your Growth
Clock unchanged).
</p>
</section>
<section class="skill-entry">
<section class="skill-entry">
<h3>TREE OF LIFE <span class="cost">(çç5)</span></h3>
<p>When a magiseed is removed from your garden, you may choose one creature you can see: if that creature is in Crisis, they recover (5 + (SL × 5)) Hit Points.</p>
</section>
<p>
When a magiseed is removed from your garden, you may choose one creature
you can see: if that creature is in Crisis, they recover (5 + (SL × 5))
Hit Points.
</p>
</section>
<section class="skill-entry">
<section class="skill-entry">
<h3>VERDANT SWAY</h3>
<p>You gain the ability to perform Rituals of the Ritualism discipline; additionally, you may use Ritualism to create, animate, and/or control vegetation, pollen, spores, and toxins (but you cannot create nor control plant-Species NPCs this way).</p>
</section>
<p>
You gain the ability to perform Rituals of the Ritualism discipline;
additionally, you may use Ritualism to create, animate, and/or control
vegetation, pollen, spores, and toxins (but you cannot create nor control
plant-Species NPCs this way).
</p>
</section>
<div class="meta-data" style="margin-top: 40px;">
<div class="meta-data" style="margin-top: 40px">
<h3>Character Reflection</h3>
<ul class="question-list">
<li>When did you first discover a magiseed, and where?</li>
<li>Who taught you how to tend to plants and flowers?</li>
<li>How did you implement magiseeds in your combat style?</li>
<li>Are there many practicing your art, or are you the exception?</li>
<li>When did you first discover a magiseed, and where?</li>
<li>Who taught you how to tend to plants and flowers?</li>
<li>How did you implement magiseeds in your combat style?</li>
<li>Are there many practicing your art, or are you the exception?</li>
</ul>
</div>
</div>
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</body>
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class="guest-customer"
style="margin-top: 30px; padding-top: 15px; border-top: 1px dashed #ccc"
></div>
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