chore: More formatting
This commit is contained in:
@@ -1,81 +1,96 @@
|
||||
<!DOCTYPE html>
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>Protagonists Chapter 9</title>
|
||||
<link rel="stylesheet" href="book-page.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="chapter-info">
|
||||
<link rel="stylesheet" href="book-page.css" />
|
||||
</head>
|
||||
<div class="chapter-info">
|
||||
<span>Chapter 9</span>
|
||||
<h1>AUTODRIVERS</h1>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<h2>Protagonists</h2>
|
||||
<h2>Protagonists</h2>
|
||||
|
||||
<!-- Introductory Paragraph -->
|
||||
<p>Loud and powerful, these weapons were developed by the Merchant Chloe from just a sketch and a double-pressure tank. Built to process very tough material, rather than for combat, they nevertheless proved themselves as highly effective weapons, especially when combined with a host of experimental chemicals (see infusions, Core Rulebook, page 214).</p>
|
||||
<!-- Introductory Paragraph -->
|
||||
<p>
|
||||
Loud and powerful, these weapons were developed by the Merchant Chloe from
|
||||
just a sketch and a double-pressure tank. Built to process very tough
|
||||
material, rather than for combat, they nevertheless proved themselves as
|
||||
highly effective weapons, especially when combined with a host of
|
||||
experimental chemicals (see infusions, Core Rulebook, page 214).
|
||||
</p>
|
||||
|
||||
<!-- STAKE DRIVER Section -->
|
||||
<div class="weapon-section">
|
||||
<h3 style="margin-top: 0; border-bottom: none;">STAKE DRIVER <span class="rarity">W</span></h3>
|
||||
<!-- STAKE DRIVER Section -->
|
||||
<div class="weapon-section">
|
||||
<h3 style="margin-top: 0; border-bottom: none">
|
||||
STAKE DRIVER <span class="rarity">W</span>
|
||||
</h3>
|
||||
<p>The weapon’s basic form, worth <strong>300 zenit</strong>.</p>
|
||||
|
||||
<h4>Stats</h4>
|
||||
<ul class="stats">
|
||||
<li><strong>Accuracy:</strong> (DEX + INS) +2</li>
|
||||
<li><strong>Damage:</strong> (HR + 10) physical</li>
|
||||
<li><strong>Accuracy:</strong> (DEX + INS) +2</li>
|
||||
<li><strong>Damage:</strong> (HR + 10) physical</li>
|
||||
</ul>
|
||||
|
||||
<h4>Specifications</h4>
|
||||
<div class="description">
|
||||
<ul>
|
||||
<li>Spear</li>
|
||||
<li>Two-handed</li>
|
||||
<li>Melee</li>
|
||||
<li>No Quality.</li>
|
||||
</ul>
|
||||
<p>This weapon has the accurate, defense boost and powerful customizations.</p>
|
||||
<ul>
|
||||
<li>Spear</li>
|
||||
<li>Two-handed</li>
|
||||
<li>Melee</li>
|
||||
<li>No Quality.</li>
|
||||
</ul>
|
||||
<p>
|
||||
This weapon has the accurate, defense boost and powerful customizations.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- AUTOSCRAPPER Section -->
|
||||
<div class="weapon-section">
|
||||
<h3 style="margin-top: 0; border-bottom: none;">AUTOSCRAPPER <span class="rarity">W</span></h3>
|
||||
<!-- AUTOSCRAPPER Section -->
|
||||
<div class="weapon-section">
|
||||
<h3 style="margin-top: 0; border-bottom: none">
|
||||
AUTOSCRAPPER <span class="rarity">W</span>
|
||||
</h3>
|
||||
<p>A possible rare evolution, worth <strong>1400 zenit</strong>.</p>
|
||||
|
||||
<h4>Stats</h4>
|
||||
<h4>Stats</h4>
|
||||
<ul class="stats">
|
||||
<li><strong>Accuracy:</strong> (DEX + INS) +2</li>
|
||||
<li><strong>Damage:</strong> (HR + 14) earth</li>
|
||||
<li><strong>Accuracy:</strong> (DEX + INS) +2</li>
|
||||
<li><strong>Damage:</strong> (HR + 14) earth</li>
|
||||
</ul>
|
||||
|
||||
<h4>Specifications</h4>
|
||||
<div class="description">
|
||||
<ul>
|
||||
<li>Spear</li>
|
||||
<li>Two-handed</li>
|
||||
<li>Melee</li>
|
||||
<li><strong>Effect:</strong> When you reduce an enemy to 0 Hit Points with this weapon, you gain a material, chosen by the Game Master, worth an amount of zenit equal to or less than (your Tinkerer level, multiplied by 100).</li>
|
||||
</ul>
|
||||
<p>This weapon has the accurate, defense boost and powerful customizations.</p>
|
||||
<ul>
|
||||
<li>Spear</li>
|
||||
<li>Two-handed</li>
|
||||
<li>Melee</li>
|
||||
<li>
|
||||
<strong>Effect:</strong> When you reduce an enemy to 0 Hit Points with
|
||||
this weapon, you gain a material, chosen by the Game Master, worth an
|
||||
amount of zenit equal to or less than (your Tinkerer level, multiplied
|
||||
by 100).
|
||||
</li>
|
||||
</ul>
|
||||
<p>
|
||||
This weapon has the accurate, defense boost and powerful customizations.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Dialogue/Scene Break -->
|
||||
<div class="dialogue">
|
||||
“Oh! If we connect <br>
|
||||
the primary compressor <br>
|
||||
to the combustion chamber, <br>
|
||||
dividing the pressure <br>
|
||||
between the eight <br>
|
||||
secondary valves… <br>
|
||||
<!-- Dialogue/Scene Break -->
|
||||
<div class="dialogue">
|
||||
“Oh! If we connect <br />
|
||||
the primary compressor <br />
|
||||
to the combustion chamber, <br />
|
||||
dividing the pressure <br />
|
||||
between the eight <br />
|
||||
secondary valves… <br />
|
||||
hehehe!”
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Credits/Footer -->
|
||||
|
||||
</body>
|
||||
</html>
|
||||
<!-- Credits/Footer -->
|
||||
</html>
|
||||
|
||||
Reference in New Issue
Block a user