chore: More formatting
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@@ -1,70 +1,109 @@
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<!DOCTYPE html>
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Weapon Customization Details</title>
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<link rel="stylesheet" href="book-page.css">
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</head>
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<body>
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<div class="document-container">
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<div class="document-container">
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<header>
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<h1>WEAPON CUSTOMIZATIONS</h1>
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<!-- The raw text had '113' and 'W' which suggest context/page numbering -->
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<span style="float: right; font-size: 0.9em; color: #7f8c8d;">Page 113</span>
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<h1>WEAPON CUSTOMIZATIONS</h1>
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<!-- The raw text had '113' and 'W' which suggest context/page numbering -->
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<span style="float: right; font-size: 0.9em; color: #7f8c8d"
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>Page 113</span
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>
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</header>
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<section class="customization-list">
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<!-- Customizations are structured as Definition Term (dt) followed by Description (dd) -->
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<dl>
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<dt>Accuracy Boost</dt>
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<dd>Adds a <strong style="color: green;">+2 bonus</strong> to the weapon’s Accuracy Check formula.</dd>
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</dl>
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<!-- Customizations are structured as Definition Term (dt) followed by Description (dd) -->
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<dl>
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<dt>Defense Boost</dt>
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<dd>You gain a <strong style="color: green;">+2 bonus to Defense</strong>, and you are treated as having a shield equipped for the sake of your Skills (for instance, Defensive Mastery or Dodge – see Core Rulebook, pages 197 and 203).</dd>
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</dl>
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<dl>
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<dt>Accuracy Boost</dt>
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<dd>
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Adds a <strong style="color: green">+2 bonus</strong> to the weapon’s
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Accuracy Check formula.
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</dd>
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</dl>
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<dl>
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<dt>Elemental</dt>
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<dd>Choose air, bolt, dark, earth, fire, ice, light or poison. The weapon now deals damage of the chosen type instead of physical, and also deals <strong style="color: green;">2 extra damage</strong>.</dd>
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</dl>
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<dl>
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<dt>Defense Boost</dt>
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<dd>
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You gain a
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<strong style="color: green">+2 bonus to Defense</strong>, and you are
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treated as having a shield equipped for the sake of your Skills (for
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instance, Defensive Mastery or Dodge – see Core Rulebook, pages 197
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and 203).
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</dd>
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</dl>
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<dl>
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<dt>Magic Defense Boost W</dt>
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<dd>You gain a <strong style="color: green;">+2 bonus to Magic Defense</strong>.</dd>
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</dl>
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<dl>
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<dt>Elemental</dt>
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<dd>
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Choose air, bolt, dark, earth, fire, ice, light or poison. The weapon
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now deals damage of the chosen type instead of physical, and also
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deals <strong style="color: green">2 extra damage</strong>.
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</dd>
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</dl>
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<dl>
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<dt>Powerful W</dt>
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<dd>The weapon deals 5 extra damage, or 7 extra damage if it is a heavy weapon.
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<div class="warning">This customization is not available for arcane and dagger weapons, or for weapons with the quick customization (see below).</div>
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</dd>
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</dl>
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<dl>
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<dt>Magic Defense Boost W</dt>
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<dd>
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You gain a
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<strong style="color: green">+2 bonus to Magic Defense</strong>.
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</dd>
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</dl>
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<dl>
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<dt>Quick (counts as two customizations) W</dt>
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<dd>When you perform the Attack action and choose to attack with this weapon, you may perform two attacks (against the same target or against different targets). If you do, both attacks follow the rules for two-weapon fighting (see Core Rulebook, page 69).</dd>
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</dl>
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<dl>
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<dt>Powerful W</dt>
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<dd>
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The weapon deals 5 extra damage, or 7 extra damage if it is a heavy
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weapon.
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<div class="warning">
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This customization is not available for arcane and dagger weapons,
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or for weapons with the quick customization (see below).
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</div>
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</dd>
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</dl>
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<dl>
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<dt>Transforming</dt>
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<dd><strong>(Increases the custom weapon’s cost by 100 zenit)</strong>
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<p>This weapon has a second form, which must be designed as a separate custom weapon, must have the transforming customization, and doesn’t cost you any zenit.</p>
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<p>While you have one of the two forms equipped, you can equip the other form whenever you want. During a conflict scene, you can only do so during your turn, while no other effect is being resolved, and only once per turn.</p>
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<p class="note">If one or both of the forms are martial (W ), remember that you must have the appropriate Classes to equip them. Additionally, a transforming weapon can still only have one Quality (the Quality applies to both forms).</p>
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</dd>
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</dl>
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<dl>
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<dt>Quick (counts as two customizations) W</dt>
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<dd>
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When you perform the Attack action and choose to attack with this
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weapon, you may perform two attacks (against the same target or
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against different targets). If you do, both attacks follow the rules
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for two-weapon fighting (see Core Rulebook, page 69).
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</dd>
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</dl>
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<dl>
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<dd></dd> <!-- Empty definition for the specific order text -->
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</dl>
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<dl>
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<dt>Transforming</dt>
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<dd>
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<strong>(Increases the custom weapon’s cost by 100 zenit)</strong>
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<p>
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This weapon has a second form, which must be designed as a separate
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custom weapon, must have the transforming customization, and doesn’t
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cost you any zenit.
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</p>
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<p>
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While you have one of the two forms equipped, you can equip the
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other form whenever you want. During a conflict scene, you can only
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do so during your turn, while no other effect is being resolved, and
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only once per turn.
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</p>
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<p class="note">
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If one or both of the forms are martial (W ), remember that you must
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have the appropriate Classes to equip them. Additionally, a
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transforming weapon can still only have one Quality (the Quality
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applies to both forms).
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</p>
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</dd>
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</dl>
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<dl>
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<dd></dd>
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<!-- Empty definition for the specific order text -->
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</dl>
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</section>
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</div>
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</body>
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</html>
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</div>
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</html>
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