chore: More formatting
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<!DOCTYPE html>
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Natural Fantasy Campaign Concepts</title>
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<link rel="stylesheet" href="book-page.css">
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</head>
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<body>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<header>
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<h1>Introduction to Natural Fantasy Campaigns</h1>
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</header>
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<header>
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<h1>Introduction to Natural Fantasy Campaigns</h1>
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</header>
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<section id="clashing-communities">
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<h2>Clashing Communities</h2>
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<p>In natural fantasy campaigns, the clashes between different factions are often of a much smaller scale: tensions between neighboring villages or clans, and fights between humans and animals or spirits, or between opposing parties of the same people. In its darkest forms, such conflicts erupt into violence, expropriation, or even genocide.</p>
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<section id="clashing-communities">
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<h2>Clashing Communities</h2>
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<p>Newly arrived in the village and terrified by a spiked wildcat sighted by his caravan during the journey, a nobleman has ordered the local hunters guild to exterminate all predators in the region. When they refuse to kill any creature that hasn’t attacked the settlement, the noble hires some mercenaries from the Citadel amidst the plains.</p>
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<p>
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In natural fantasy campaigns, the clashes between different factions are
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often of a much smaller scale: tensions between neighboring villages or
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clans, and fights between humans and animals or spirits, or between
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opposing parties of the same people. In its darkest forms, such conflicts
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erupt into violence, expropriation, or even genocide.
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</p>
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<p>Only the Inara know the procedures required to activate the progenitors’ metal artifacts, which lie scattered around the archipelago. Driven by greed, the sheriffs of the capital infiltrate Inara settlements to extort information; one of these operations led to a terrible massacre of the natives.</p>
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</section>
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<p>
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Newly arrived in the village and terrified by a spiked wildcat sighted by
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his caravan during the journey, a nobleman has ordered the local hunters
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guild to exterminate all predators in the region. When they refuse to kill
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any creature that hasn’t attacked the settlement, the noble hires some
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mercenaries from the Citadel amidst the plains.
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</p>
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<div class="section-break"></div>
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<p>
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Only the Inara know the procedures required to activate the progenitors’
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metal artifacts, which lie scattered around the archipelago. Driven by
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greed, the sheriffs of the capital infiltrate Inara settlements to extort
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information; one of these operations led to a terrible massacre of the
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natives.
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</p>
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</section>
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<section id="everything-has-a-soul">
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<h2>Everything Has a Soul</h2>
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<p>This pillar is both central and explicit in natural fantasy: the stream of souls manifests as elemental entities, animals or plants—veritable holy symbols that embody the life cycle of regeneration and transformation. The stream of souls is also among the main victims of the Villains’ actions.</p>
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<div class="section-break"></div>
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<p>Hell-bent on reuniting the fragments of her wife’s soul, scattered across the spirit world, the witch Ihimi bound her spirit to the Rain Tree. Two thousand years have passed and the stream of souls has stagnated: echoes of the departed roam the earth, clinging to the living and turning them into terrible monsters.</p>
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<section id="everything-has-a-soul">
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<h2>Everything Has a Soul</h2>
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<p>Just as the Progenitors cried their tears to create the ocean and gave their flesh to make the earth, the inhabitants of the Glass Isles accept that the nocturnal messengers devour the bodies of the departed and feast on the grief of the living, bringing both to the afterlife as nourishment and consolation for the ancestral spirits.</p>
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<p>
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This pillar is both central and explicit in natural fantasy: the stream of
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souls manifests as elemental entities, animals or plants—veritable holy
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symbols that embody the life cycle of regeneration and transformation. The
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stream of souls is also among the main victims of the Villains’ actions.
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</p>
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<p>Furthermore, the four ancient trees of the region, also known as <strong>Vei Arbru</strong>, host the elemental essences of the seasons: each is kept safe by a guardian fairy that nurtures it both when it’s in bloom and when it withers before being born again.</p>
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</section>
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<p>
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Hell-bent on reuniting the fragments of her wife’s soul, scattered across
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the spirit world, the witch Ihimi bound her spirit to the Rain Tree. Two
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thousand years have passed and the stream of souls has stagnated: echoes
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of the departed roam the earth, clinging to the living and turning them
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into terrible monsters.
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</p>
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</body>
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</html>
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<p>
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Just as the Progenitors cried their tears to create the ocean and gave
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their flesh to make the earth, the inhabitants of the Glass Isles accept
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that the nocturnal messengers devour the bodies of the departed and feast
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on the grief of the living, bringing both to the afterlife as nourishment
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and consolation for the ancestral spirits.
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</p>
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<p>
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Furthermore, the four ancient trees of the region, also known as
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<strong>Vei Arbru</strong>, host the elemental essences of the seasons:
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each is kept safe by a guardian fairy that nurtures it both when it’s in
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bloom and when it withers before being born again.
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</p>
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</section>
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</html>
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