feat: Links to pages

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(TTRPG), specifically, because it relies so heavily on the conversation at the (TTRPG), specifically, because it relies so heavily on the conversation at the
table. table.
</p> </p>
<h2>ROLES IN THE GAME</h2> <h2>ROLES IN THE GAME</h2>
<p>The people who play this game will fulfill different roles:</p> <p>The people who play this game will fulfill different roles:</p>
<ul> <ul>
<li> <li>
<strong>Game Master</strong>. Often abbreviated as GM, this person's role is <strong>Game Master</strong>. Often abbreviated as GM, this person's role is
that of portraying the game world in which the protagonists of the story act that of portraying the game world in which the protagonists of the story act
and live. As the protagonists establish goals and make choices, the Game and live. As the protagonists establish goals and make choices, the Game
Master will challenge those goals and describe the consequences of their Master will challenge those goals and describe the consequences of their
actions. <em>You can find more about the Game Master's role on page 26!</em> actions.
<em
>You can find more about the Game Master's role on
<a href="/books/core/#page-26">page 26</a>!</em
>
</li> </li>
<li> <li>
<strong>Player</strong>. Each of the remaining participants — two to five <strong>Player</strong>. Each of the remaining participants — two to five
@@ -39,11 +41,13 @@
called Non-Player Characters, or NPCs. called Non-Player Characters, or NPCs.
</p> </p>
<p> <p>
<em>You can find more about each Player's role on page 24!</em> <em
>You can find more about each Player's role on
<a href="/books/core/#page-24">page 24</a>!</em
>
</p> </p>
</li> </li>
</ul> </ul>
<p> <p>
While it is true that the role of the Game Master is to present obstacles and While it is true that the role of the Game Master is to present obstacles and
put the Player Characters in situations of risk and danger, their role is not put the Player Characters in situations of risk and danger, their role is not

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<h1>Villains</h1> Master chapter, on <a href="/books/core/#page-254">page 254</a>. Master chapter,
on <a href="/books/core/#page-254">page 254</a>.
<p>
In Fabula Ultima, Villains are powerful antagonists that will give Player
Characters a run for their money. Just as the Player Characters actions drive
the story forward, Villains represent the powerful threats that loom over the
world — sometimes lurking in the shadows, sometimes welcoming our protagonists
with a warm and deceitful smile, and sometimes challenging them in an all-out
battle that will decide the fate of the entire world.
</p>
<p>Here are some good examples of Villains:</p>
<ul>
<li>A corrupt baron that is constantly abusing his authority.</li>
<li>
A ruthless entrepreneur who exploits workers and tricks them into believing
it's for their own good.
</li>
<li>A legendary dragon terrorizing the countryside.</li>
<li>An ancient wizard who turned the locals into pigs, rats and frogs.</li>
<li>
A regretful sorceress seeking to erase the present and correct her past
mistakes.
</li>
<li>
A god of despair who seeks to liberate all living things from the pain of
existence.
</li>
</ul>
<p>
Whatever form they take, Villains are usually connected to one or more Player
Characters; sometimes this connection is thematic (as would be the case with a
ruthless Villain opposing a character's Theme of Mercy), but it can also be
much more tangible (a classic case would be a Villain who is revealed to be a
Player Character's lost sibling).
</p>
<h2>Introducing Villains in the Story</h2>
<p>
The Game Master may introduce Villains whenever they see fit — either by
adding a completely new character to the story or by revealing that a
preexisting character or creature is a Villain.
</p>
<p>
Villains are often accompanied by henchmen or even by other Villains: two
lovers fighting side by side, a Queen and her advisor, a powerful sorcerer and
his massive golems, a bandit leader and her gang of rogues...
</p>
<p>
More information on how to create and manage Villains can be found in the Game
Master chapter, on page 254.
</p>
<h2>VILLAINS</h2>

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minor, major, or supreme Villain — the GM can keep this a secret or openly minor, major, or supreme Villain — the GM can keep this a secret or openly
reveal it. reveal it.
</p> </p>
<h3>How Villains Receive Ultima Points</h3> <h3>How Villains Receive Ultima Points</h3>
<dl> <dl>
<dt>Minor (5)</dt> <dt>Minor (5)</dt>
@@ -15,23 +14,19 @@
Enemy commanders, unique and infamous monsters, and antagonists causing Enemy commanders, unique and infamous monsters, and antagonists causing
trouble in small settlements. trouble in small settlements.
</dd> </dd>
<dt>Major (10)</dt> <dt>Major (10)</dt>
<dd> <dd>
Tyrants, powerful mages, legendary creatures, and entities that threaten Tyrants, powerful mages, legendary creatures, and entities that threaten
entire countries. entire countries.
</dd> </dd>
<dt>Supreme (15)</dt> <dt>Supreme (15)</dt>
<dd> <dd>
Archdemons, immortal entities, and alien deities bent on destruction or Archdemons, immortal entities, and alien deities bent on destruction or
domination. domination.
</dd> </dd>
</dl> </dl>
<h2>SPENDING ULTIMA POINTS</h2> <h2>SPENDING ULTIMA POINTS</h2>
<p>A Villain has three options for spending Ultima Points:</p> <p>A Villain has three options for spending Ultima Points:</p>
<dl> <dl>
<dt>Escape (1 Point)</dt> <dt>Escape (1 Point)</dt>
<dd> <dd>
@@ -39,21 +34,18 @@
Master describes how they do so, perhaps leaving a few henchmen behind to Master describes how they do so, perhaps leaving a few henchmen behind to
"keep the heroes company". "keep the heroes company".
</dd> </dd>
<dt>Invoke Trait (1 Point)</dt> <dt>Invoke Trait (1 Point)</dt>
<dd> <dd>
After performing a Check, a Villain may spend 1 Ultima Point to invoke one After performing a Check, a Villain may spend 1 Ultima Point to invoke one
of their Traits and reroll one or both dice (this follows the same rules of their Traits and reroll one or both dice (this follows the same rules
seen on page 46). seen on <a href="/books/core/#page-46">page 46</a>).
</dd> </dd>
<dt>Recovery (1 Point)</dt> <dt>Recovery (1 Point)</dt>
<dd> <dd>
A Villain may use an action and spend 1 Ultima Point to recover from all A Villain may use an action and spend 1 Ultima Point to recover from all
status effects and also recover 50 Mind Points. status effects and also recover 50 Mind Points.
</dd> </dd>
</dl> </dl>
<p> <p>
While Player Characters can gain Fabula Points in several ways, Villains While Player Characters can gain Fabula Points in several ways, Villains
cannot recharge their Ultima Points — in a way, they represent the Villain's cannot recharge their Ultima Points — in a way, they represent the Villain's

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pursuit of their goal. The heroes forced them into a corner, and the results pursuit of their goal. The heroes forced them into a corner, and the results
have proven catastrophic. have proven catastrophic.
</p> </p>
<ul> <ul>
<li> <li>
A <strong>minor Villain</strong> can become a A <strong>minor Villain</strong> can become a
@@ -19,18 +18,19 @@
</li> </li>
<li>A <strong>supreme Villain</strong> cannot grow any more powerful.</li> <li>A <strong>supreme Villain</strong> cannot grow any more powerful.</li>
</ul> </ul>
<p> <p>
Following this transformation, the character is treated as an entirely new Following this transformation, the character is treated as an entirely new
Villain; the first time they appear during a scene, their Ultima Points will Villain; the first time they appear during a scene, their Ultima Points will
reset to a value appropriate to their new role in the story. reset to a value appropriate to their new role in the story.
</p> </p>
<ul> <ul>
<li> <li>
If a Villain has no Ultima Points left and is reduced to 0 Hit Points, they If a Villain has no Ultima Points left and is reduced to 0 Hit Points, they
may immediately escalate while still on the scene; this will allow them to may immediately escalate while still on the scene; this will allow them to
recharge their Ultima Points and no longer be forced to surrender (page 87). recharge their Ultima Points and no longer be forced to surrender (<a
href="/books/core/#page-87"
>page 87</a
>).
</li> </li>
<li> <li>
If a Villain escalates while on the scene, they are immediately treated as a If a Villain escalates while on the scene, they are immediately treated as a

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<article> <article>
<h2>VILLAIN AND FABULA POINTS</h2> <h2>VILLAIN AND FABULA POINTS</h2>
<p> <p>
Whenever a Villain makes an entrance during a scene, each Player Character Whenever a Villain makes an entrance during a scene, each Player Character
gains 1 Fabula Point. gains 1 Fabula Point.
</p> </p>
<h3>Rules for Fabula Points</h3> <h3>Rules for Fabula Points</h3>
<ul> <ul>
<li> <li>
@@ -28,33 +26,28 @@
for the following scenes. for the following scenes.
</li> </li>
</ul> </ul>
<p> <p>
Whenever the heroes are running low on Fabula Points, the Game Master should Whenever the heroes are running low on Fabula Points, the Game Master should
run a Game Master scene and show a Villain in action — this is a great way run a Game Master scene and show a Villain in action — this is a great way
to push the story forward while also giving the heroes a bit more "fuel". to push the story forward while also giving the heroes a bit more "fuel".
</p> </p>
<h3>General Guidance</h3> <h3>General Guidance</h3>
<blockquote> <blockquote>
<p> <p>
Great evil is born when good intentions are met with mistrust and despair. Great evil is born when good intentions are met with mistrust and despair.
</p> </p>
</blockquote> </blockquote>
<p> <p>
When choosing whether a Villain will escalate, the Game Master should When choosing whether a Villain will escalate, the Game Master should
consider the antagonist's importance within the story, their personality, consider the antagonist's importance within the story, their personality,
and the way the heroes chose to confront them: a Villain's escalation shows and the way the heroes chose to confront them: a Villain's escalation shows
that the heroes might win a conflict but still make the situation worse. that the heroes might win a conflict but still make the situation worse.
</p> </p>
<p> <p>
Most of the time it's best to simply let a Villain be defeated: maybe their Most of the time it's best to simply let a Villain be defeated: maybe their
resolve is broken, maybe they even realized they were wrong and will turn resolve is broken, maybe they even realized they were wrong and will turn
into an ally. into an ally.
</p> </p>
<ul> <ul>
<li> <li>
Escalating your Villains sparingly will make them more memorable and also Escalating your Villains sparingly will make them more memorable and also
@@ -64,7 +57,6 @@
In general, you should only have two to four escalations per campaign. In general, you should only have two to four escalations per campaign.
</li> </li>
</ul> </ul>
<section aria-labelledby="escalate-question"> <section aria-labelledby="escalate-question">
<h2 id="escalate-question">SHOULD THIS VILLAIN ESCALATE?</h2> <h2 id="escalate-question">SHOULD THIS VILLAIN ESCALATE?</h2>
</section> </section>

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A character can normally carry a maximum of 6 Inventory Points; however, some A character can normally carry a maximum of 6 Inventory Points; however, some
Classes and special Skills will increase this limit. Classes and special Skills will increase this limit.
</p> </p>
<h3>SPENDING INVENTORY POINTS</h3> <h3>SPENDING INVENTORY POINTS</h3>
<p> <p>
Whenever you need a consumable item from the list below, you may spend an Whenever you need a consumable item from the list below, you may spend an
@@ -27,9 +26,9 @@
that are unique to your world! that are unique to your world!
</p> </p>
<p> <p>
The Tinkerer Class (page 210) can use Inventory Points in a variety of ways. The Tinkerer Class (<a href="/books/core/#page-210">page 210</a>) can use
Inventory Points in a variety of ways.
</p> </p>
<table> <table>
<thead> <thead>
<tr> <tr>
@@ -67,5 +66,4 @@
</tr> </tr>
</tbody> </tbody>
</table> </table>
<p>INVENTORY POINTS</p> <p>INVENTORY POINTS</p>

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Inventory Points — there is always a limit to how much can be carried Inventory Points — there is always a limit to how much can be carried
comfortably. comfortably.
</p> </p>
<h2>SHARING INVENTORY POINTS</h2> <h2>SHARING INVENTORY POINTS</h2>
<p> <p>
Characters are not allowed to redistribute Inventory Points among themselves. Characters are not allowed to redistribute Inventory Points among themselves.
</p> </p>
<h2>GEAR AND TOOLS</h2> <h2>GEAR AND TOOLS</h2>
<p> <p>
All Player Characters are assumed to be carrying any gear and tools All Player Characters are assumed to be carrying any gear and tools

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While conflicts may be the most memorable moments of a game session, the While conflicts may be the most memorable moments of a game session, the
exploration of the game world is another major aspect of Fabula Ultima. At the exploration of the game world is another major aspect of Fabula Ultima. At the
beginning of the game, your group will create the world together (see World beginning of the game, your group will create the world together (see World
Creation, on page 148); however, this does not mean you know everything about Creation, on <a href="/books/core/#page-148">page 148</a>); however, this does
it. While you may be familiar with the main regions and cities, there are not mean you know everything about it. While you may be familiar with the main
plenty of discoveries — and dangers! — awaiting our heroes. regions and cities, there are plenty of discoveries — and dangers! — awaiting
our heroes.
</p> </p>
<h2>TRAVELING ACROSS THE WORLD MAP</h2> <h2>TRAVELING ACROSS THE WORLD MAP</h2>
<p> <p>

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</tr> </tr>
</tbody> </tbody>
</table> </table>
<p> <p>
Needless to say, a frequently patrolled area under enemy control will count as Needless to say, a frequently patrolled area under enemy control will count as
a <strong>High</strong> or <strong>Very High</strong> danger, just like a a <strong>High</strong> or <strong>Very High</strong> danger, just like a
prairie overrun by hostile monsters. prairie overrun by hostile monsters.
</p> </p>
<p>The Game Master has final say on the threat level for a given travel day.</p> <p>The Game Master has final say on the threat level for a given travel day.</p>
<h3>Example</h3> <h3>Example</h3>
<p> <p>
A group of heroes are leaving the village of Relde for the Kanka Hills, where A group of heroes are leaving the village of Relde for the Kanka Hills, where
they must search for an old mining tunnel that supposedly leads to the lair of they must search for an old mining tunnel that supposedly leads to the lair of
a wise water serpent. a wise water serpent.
</p> </p>
<p> <p>
Liz (the Game Master) takes a look at the map and determines that the Liz (the Game Master) takes a look at the map and determines that the
characters will need one travel day to reach the hills, and another travel day characters will need one travel day to reach the hills, and another travel day
to explore the surrounding area in order to find the tunnel entrance. to explore the surrounding area in order to find the tunnel entrance.
</p> </p>
<p> <p>
For the first travel day, the group will cross prairies (d8) and hills (d10). For the first travel day, the group will cross prairies (d8) and hills (d10).
Since only the highest die has to be taken into account, Liz should roll a Since only the highest die has to be taken into account, Liz should roll a
@@ -64,18 +59,15 @@
decides this should raise the threat level to <strong>High</strong> (d12). The decides this should raise the threat level to <strong>High</strong> (d12). The
die comes up a 7: a danger! die comes up a 7: a danger!
</p> </p>
<p> <p>
Liz has the group encounter a band of four brigands, accompanied by a Grey Liz has the group encounter a band of four brigands, accompanied by a Grey
Howler (a wolf-like creature). Following a quick conflict, the Player Howler (a wolf-like creature). Following a quick conflict, the Player
Characters manage to fend off the attackers. Characters manage to fend off the attackers.
</p> </p>
<p> <p>
Before moving on to the next travel day, the heroes choose to use a Magic Tent Before moving on to the next travel day, the heroes choose to use a Magic Tent
and rest, regaining their energies. and rest, regaining their energies.
</p> </p>
<p> <p>
Finally, Liz rolls for the second travel day, spent exploring the hills in Finally, Liz rolls for the second travel day, spent exploring the hills in
search of the fabled mine: this time, the die rolled is only a d10... and she search of the fabled mine: this time, the die rolled is only a d10... and she

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Characters should generally be able to overcome a danger through a series of Characters should generally be able to overcome a danger through a series of
Checks or a conflict scene. Checks or a conflict scene.
</p> </p>
<h2>Examples of Dangers</h2> <h2>Examples of Dangers</h2>
<ul> <ul>
<li> <li>
@@ -15,9 +14,7 @@
<li>A sudden, unfortunate encounter with a rival or antagonist.</li> <li>A sudden, unfortunate encounter with a rival or antagonist.</li>
<li>The risk of losing an important item.</li> <li>The risk of losing an important item.</li>
</ul> </ul>
<p>If you need to determine damage dealt by a danger, use the table below:</p> <p>If you need to determine damage dealt by a danger, use the table below:</p>
<table> <table>
<thead> <thead>
<tr> <tr>
@@ -48,12 +45,10 @@
</tr> </tr>
</tbody> </tbody>
</table> </table>
<p> <p>
Status effects are another good consequence for dangers: for instance, the Status effects are another good consequence for dangers: for instance, the
polluted swamp mentioned above might inflict <em>poisoned</em>. polluted swamp mentioned above might inflict <em>poisoned</em>.
</p> </p>
<h2>World Map Management</h2> <h2>World Map Management</h2>
<p> <p>
While playing, the Game Master is free to add new landmarks, settlements and While playing, the Game Master is free to add new landmarks, settlements and
@@ -63,8 +58,8 @@
</p> </p>
<p> <p>
Players can also add new features and locations to the map by spending a Players can also add new features and locations to the map by spending a
Fabula Point to add a new story element, as explained on page 98. Fabula Point to add a new story element, as explained on
<a href="/books/core/#page-98">page 98</a>.
</p> </p>
<h3>Attribution</h3> <h3>Attribution</h3>
<p>UPDATING THE WORLD MAP</p> <p>UPDATING THE WORLD MAP</p>

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Discoveries dont happen that often, so the Game Master should make sure each Discoveries dont happen that often, so the Game Master should make sure each
and every one of them is unique and useful. and every one of them is unique and useful.
</p> </p>
<ul> <ul>
<li> <li>
The entrance to an ancient ruin: is it guarded? What treasures are hidden The entrance to an ancient ruin: is it guarded? What treasures are hidden
@@ -13,11 +12,9 @@
<li>A secluded village or safe haven unknown to most.</li> <li>A secluded village or safe haven unknown to most.</li>
<li>A precious item or piece of information.</li> <li>A precious item or piece of information.</li>
</ul> </ul>
<p> <p>
Remember that a discovery is always a good thing: even if its a dangerous Remember that a discovery is always a good thing: even if its a dangerous
location, the reward it conceals should more than make up for it. location, the reward it conceals should more than make up for it.
</p> </p>
<h2>The first airship pilot, Oona Sabine,</h2> <h2>The first airship pilot, Oona Sabine,</h2>
<p>vanished during a flight over the Whisperwoods.</p> <p>vanished during a flight over the Whisperwoods.</p>

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will take place in your imagination — a space that is often called "the will take place in your imagination — a space that is often called "the
fiction". fiction".
</p> </p>
<h2>THE RULES</h2> <h2>THE RULES</h2>
<p> <p>
This is also a game, and that's where the rules come into play: much like in a This is also a game, and that's where the rules come into play: much like in a
@@ -39,9 +38,7 @@
game are endless: there is no single approach to a situation and the story game are endless: there is no single approach to a situation and the story
will naturally emerge from your interactions and choices at the table. will naturally emerge from your interactions and choices at the table.
</p> </p>
<hr /> <hr />
<blockquote> <blockquote>
This is a tale of heroes and darkness. Of great hope... and even greater This is a tale of heroes and darkness. Of great hope... and even greater
sacrifice. sacrifice.

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and maybe hint at some obscure truths or provide an answer to some of the game and maybe hint at some obscure truths or provide an answer to some of the game
world's mysteries. world's mysteries.
</p> </p>
<h2>EXPLORING DUNGEONS</h2> <h2>EXPLORING DUNGEONS</h2>
<p> <p>
Depending on the size and importance of the dungeon in question, the Game Depending on the size and importance of the dungeon in question, the Game
@@ -53,7 +52,7 @@
</ul> </ul>
<p> <p>
Additional advice on how the Game Master should prepare material for dungeons Additional advice on how the Game Master should prepare material for dungeons
can be found starting on page 258. can be found starting on <a href="/books/core/#page-258">page 258</a>.
</p> </p>
<hr /> <hr />
<p>DUNGEONS</p> <p>DUNGEONS</p>

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<h1>DANGER CLOCKS</h1> <h1>DANGER CLOCKS</h1>
<p> <p>
The Game Master can use Clocks to keep track of incoming threats in the The Game Master can use Clocks to keep track of incoming threats in the
dungeon. These Danger Clocks should feature a number of section based on the dungeon. These Danger Clocks should feature a number of section based on the
urgency of the threat they represent: urgency of the threat they represent:
</p> </p>
<ul> <ul>
<li> <li>
<strong>Eight sections</strong> for a threat that isn't immediately obvious <strong>Eight sections</strong> for a threat that isn't immediately obvious
@@ -22,20 +20,17 @@
brimming with hostile creatures. brimming with hostile creatures.
</li> </li>
</ul> </ul>
<p> <p>
The Game Master may fill a Danger Clock as a consequence of failed Checks, as The Game Master may fill a Danger Clock as a consequence of failed Checks, as
well as when an event would make the threat more likely, such as when the PCs well as when an event would make the threat more likely, such as when the PCs
spend time searching a room, make noise, rest inside the dungeon or draw spend time searching a room, make noise, rest inside the dungeon or draw
unwanted attention. unwanted attention.
</p> </p>
<p> <p>
Different Danger Clocks will be triggered by different actions and events, of Different Danger Clocks will be triggered by different actions and events, of
course — casting a spell might fill an "arcane overload" Clock, while course — casting a spell might fill an "arcane overload" Clock, while
searching a room is unlikely to affect it. searching a room is unlikely to affect it.
</p> </p>
<p> <p>
As the Clock fills, the Game Master should foreshadow the incoming danger: As the Clock fills, the Game Master should foreshadow the incoming danger:
once it is completely filled, that threat will become active in full, and the once it is completely filled, that threat will become active in full, and the

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level by a stream of eternal souls. Because of this, many creatures can wield level by a stream of eternal souls. Because of this, many creatures can wield
magic, manipulating soul energy to create supernatural effects. magic, manipulating soul energy to create supernatural effects.
</p> </p>
<h2>SPELLS AND RITUALS</h2> <h2>SPELLS AND RITUALS</h2>
<p> <p>
Magic in Fabula Ultima falls within one of two categories: spells or Rituals. Magic in Fabula Ultima falls within one of two categories: spells or Rituals.
@@ -31,7 +30,6 @@
<p> <p>
The mechanics governing spells and Rituals can be found in the next pages. The mechanics governing spells and Rituals can be found in the next pages.
</p> </p>
<h2>MAGIC DISCIPLINES</h2> <h2>MAGIC DISCIPLINES</h2>
<p> <p>
This book features a total of six disciplines: Arcanism, Chimerism, This book features a total of six disciplines: Arcanism, Chimerism,
@@ -39,7 +37,6 @@
a specific Class: Arcanist, Chimerist, Elementalist, Entropist, and Spiritist, a specific Class: Arcanist, Chimerist, Elementalist, Entropist, and Spiritist,
whilst Ritualism is available to all of these Classes, except for Arcanists. whilst Ritualism is available to all of these Classes, except for Arcanists.
</p> </p>
<h3>ARCANISM</h3> <h3>ARCANISM</h3>
<p> <p>
Arcanists can project a large portion of their soul outside their bodies, Arcanists can project a large portion of their soul outside their bodies,
@@ -50,8 +47,8 @@
</p> </p>
<p> <p>
Arcanism is a peculiar discipline that does not feature spells, but instead Arcanism is a peculiar discipline that does not feature spells, but instead
follows its own unique mechanics (see the Arcanist Class on page 176). follows its own unique mechanics (see the Arcanist Class on
Arcanism Rituals are also possible through the Arcane Rituals Skill. <a href="/books/core/#page-176">page 176</a>). Arcanism Rituals are also
possible through the Arcane Rituals Skill.
</p> </p>
<p>MAGIC</p> <p>MAGIC</p>

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</p> </p>
<p> <p>
Chimerism features both spells and Rituals. However, Chimerist spells must be Chimerism features both spells and Rituals. However, Chimerist spells must be
learned from creatures (see the Spell Mimic Skill on page 183). learned from creatures (see the Spell Mimic Skill on
<a href="/books/core/#page-183">page 183</a>).
</p> </p>
<h2>Elementalism</h2> <h2>Elementalism</h2>
<p> <p>
Elementalists can control the stream of souls that binds the four core Elementalists can control the stream of souls that binds the four core
@@ -17,7 +17,6 @@
or clouds. or clouds.
</p> </p>
<p>Elementalism features both spells and Rituals.</p> <p>Elementalism features both spells and Rituals.</p>
<h2>Entropism</h2> <h2>Entropism</h2>
<p> <p>
Entropists go beyond the stream of souls found in the world and reach for the Entropists go beyond the stream of souls found in the world and reach for the
@@ -25,7 +24,6 @@
twisting time and space and dissipating souls, matter, and magical energy. twisting time and space and dissipating souls, matter, and magical energy.
</p> </p>
<p>Entropism features both spells and Rituals.</p> <p>Entropism features both spells and Rituals.</p>
<h2>Ritualism</h2> <h2>Ritualism</h2>
<p> <p>
Contrary to most other magical disciplines, Ritualism features no spells and Contrary to most other magical disciplines, Ritualism features no spells and
@@ -37,7 +35,6 @@
From a certain point of view, magitech could be considered a combination of From a certain point of view, magitech could be considered a combination of
Ritualism and technology. Ritualism and technology.
</p> </p>
<h2>Spiritism</h2> <h2>Spiritism</h2>
<p> <p>
Spiritists can manipulate the raw energy found within the souls of living Spiritists can manipulate the raw energy found within the souls of living

View File

@@ -3,13 +3,11 @@
Elementalism, Entropism, and Spiritism. The remaining two disciplines, Elementalism, Entropism, and Spiritism. The remaining two disciplines,
Arcanism and Ritualism, do not feature any spells. Arcanism and Ritualism, do not feature any spells.
</p> </p>
<h2>Spell Format</h2> <h2>Spell Format</h2>
<p> <p>
Each spell description uses the format below and contains a variety of Each spell description uses the format below and contains a variety of
information: information:
</p> </p>
<h3>Example Spell Metadata</h3> <h3>Example Spell Metadata</h3>
<p> <p>
<strong>Ignis</strong> <span>rr</span> 10 × T | Up to three creatures | <strong>Ignis</strong> <span>rr</span> 10 × T | Up to three creatures |
@@ -23,13 +21,13 @@
<p> <p>
<strong>Opportunity:</strong> Each target hit by this spell suffers shaken. <strong>Opportunity:</strong> Each target hit by this spell suffers shaken.
</p> </p>
<h3>Spell Components</h3> <h3>Spell Components</h3>
<ul> <ul>
<li> <li>
<strong>The Name and Type:</strong> The name of the spell, and whether it is <strong>The Name and Type:</strong> The name of the spell, and whether it is
an offensive spell (rr). <br /><em an offensive spell (rr). <br /><em
>See page 116 for more information on offensive spells.</em >See <a href="/books/core/#page-116">page 116</a> for more information on
offensive spells.</em
> >
</li> </li>
<li> <li>
@@ -69,5 +67,4 @@
Check, you may spend the corresponding opportunity to trigger this effect. Check, you may spend the corresponding opportunity to trigger this effect.
</li> </li>
</ul> </ul>
<h2>Spells</h2> <h2>Spells</h2>

View File

@@ -16,7 +16,6 @@
</li> </li>
</ul> </ul>
<p>If all of the above are true, you may cast the spell.</p> <p>If all of the above are true, you may cast the spell.</p>
<ol> <ol>
<li> <li>
Declare which spell you want to cast among those your character has learned, Declare which spell you want to cast among those your character has learned,
@@ -28,7 +27,6 @@
nearby creatures will see and hear you. nearby creatures will see and hear you.
</li> </li>
</ol> </ol>
<h3>Magic Checks</h3> <h3>Magic Checks</h3>
<p> <p>
If the spell is an offensive spell, you must also perform a Magic Check. If the spell is an offensive spell, you must also perform a Magic Check.
@@ -41,11 +39,9 @@
Fumbles and critical successes on Magic Checks generate opportunities as Fumbles and critical successes on Magic Checks generate opportunities as
normal. normal.
</p> </p>
<ol start="4"> <ol start="4">
<li>Spend the required amount of Mind Points.</li> <li>Spend the required amount of Mind Points.</li>
</ol> </ol>
<ol start="5"> <ol start="5">
<li>Apply the effects of the spell.</li> <li>Apply the effects of the spell.</li>
</ol> </ol>

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@@ -1,60 +0,0 @@
<h1>Casting A Spell Furtively</h1>
<p>
Spells require precise movements and spoken incantations; they also produce
visible and fantastical effects. Because of this, everyone nearby will
immediately know that magic is being used, and who by — it is impossible to
cast a spell furtively.
</p>
<h2>Offensive Spells</h2>
<p>
Spells marked with <strong>(rr)</strong> next to their name are offensive
spells.
</p>
<p>
When you cast an offensive spell, you perform the appropriate Magic Check and
the target's Magic Defense score determines the Difficulty Level. If the spell
has multiple targets, it will affect each target whose Magic Defense is equal
to or lower than the Result of your Magic Check (similarly to a multi attack).
The spell will affect each target whose Magic Defense is equal to or lower
than the total Result of your Magic Check.
</p>
<p>
If you roll a critical success on the Magic Check, the spell automatically
hits all targets.
</p>
<h2>Calculating Damage and Similar Effects</h2>
<p>
Several spells require you to calculate the potency of their effects using
your High Roll (HR) — to do so, simply take the highest die you rolled on your
Magic Check. The same effect will then be applied to each target.
</p>
<h2>Ending the Effects of a Spell</h2>
<ul>
<li>
If you cast a spell with a duration of "Scene", you can end its effect at
any time.
</li>
<li>
The effect will also end if you die or fall unconscious, or if you leave the
scene.
</li>
</ul>
<h2>Cumulative Spell Effects</h2>
<p>
If the same spell is cast more than once on a target, its effects will not
stack — the most recent casting will replace the previous one.
</p>
<p>
<strong>Example:</strong> The spell Elemental Shroud grants Resistance to one
damage type chosen among air, bolt, earth, fire, and ice. If this spell is
cast on a creature granting them Resistance to fire, and is subsequently cast
again on the same creature granting them Resistance to ice, the creature will
only be Resistant to ice.
</p>
<p>
If two spells have identical effects but different names, they do not stack.
</p>

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@@ -19,5 +19,4 @@
If you can use magic, spend some time during each session describing what your If you can use magic, spend some time during each session describing what your
spells look like! spells look like!
</p> </p>
<h3>DESCRIBING YOUR MAGIC</h3> <h3>DESCRIBING YOUR MAGIC</h3>

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@@ -6,7 +6,6 @@
Each branch of Ritual magic grants you influence over different aspects of the Each branch of Ritual magic grants you influence over different aspects of the
world: world:
</p> </p>
<h2>Discipline Magic</h2> <h2>Discipline Magic</h2>
<dl> <dl>
<dt>Arcanism</dt> <dt>Arcanism</dt>
@@ -39,18 +38,16 @@
sleep or embolden their heart. sleep or embolden their heart.
</dd> </dd>
</dl> </dl>
<p> <p>
The full process for casting Rituals is described on the next page. Remember The full process for casting Rituals is described on the next page. Remember
that Ritual magic should never be able to accomplish any of the following: that Ritual magic should never be able to accomplish any of the following:
</p> </p>
<ul> <ul>
<li> <li>
Causing direct damage. The Ritual can still deal collateral damage — if you Causing direct damage. The Ritual can still deal collateral damage — if you
open a chasm below your enemies' feet, they are bound to suffer some kind of open a chasm below your enemies' feet, they are bound to suffer some kind of
harm. When establishing collateral damage dealt by a Ritual, use the table harm. When establishing collateral damage dealt by a Ritual, use the table
on page 93. on <a href="/books/core/#page-93">page 93</a>.
</li> </li>
<li>Inflicting or removing status effects.</li> <li>Inflicting or removing status effects.</li>
<li> <li>
@@ -66,10 +63,8 @@
Generating creatures or equipment, or granting them permanent abilities. Generating creatures or equipment, or granting them permanent abilities.
</li> </li>
</ul> </ul>
<p> <p>
Aside from these, most Rituals are fair game — but the stronger the effect you Aside from these, most Rituals are fair game — but the stronger the effect you
seek, the more tragic the consequences will be if your Ritual goes wrong. seek, the more tragic the consequences will be if your Ritual goes wrong.
</p> </p>
<h1>RITUALS</h1> <h1>RITUALS</h1>

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@@ -1,18 +1,18 @@
<h1>22GAME RULES</h1> <h1>22GAME RULES</h1>
<h2>The Ritual</h2> <h2>The Ritual</h2>
<p> <p>
The Ritual is cast following the normal procedure for a spell (page 115), but The Ritual is cast following the normal procedure for a spell (<a
it always requires a Magic Check which must meet or exceed a Difficulty Level href="/books/core/#page-115"
based on the Ritual's potency (see below). The Check will rely on the >page 115</a
Attributes indicated by the Ritual's discipline (see page on the left). >), but it always requires a Magic Check which must meet or exceed a
Difficulty Level based on the Ritual's potency (see below). The Check will
rely on the Attributes indicated by the Ritual's discipline (see page on the
left).
</p> </p>
<p> <p>
If you succeed, the Ritual has the desired effect; if you fail, the Game If you succeed, the Ritual has the desired effect; if you fail, the Game
Master will describe how its effects have been twisted in a catastrophic way. Master will describe how its effects have been twisted in a catastrophic way.
</p> </p>
<h3>Procedure for Casting The Ritual</h3> <h3>Procedure for Casting The Ritual</h3>
<ol> <ol>
<li> <li>
@@ -30,7 +30,6 @@
(MP). (MP).
</li> </li>
</ol> </ol>
<h2>Potency Table</h2> <h2>Potency Table</h2>
<table> <table>
<thead> <thead>
@@ -77,7 +76,6 @@
</tr> </tr>
</tbody> </tbody>
</table> </table>
<h2>Area Table</h2> <h2>Area Table</h2>
<table> <table>
<thead> <thead>

View File

@@ -10,14 +10,12 @@
feel and stories that can typically be found in classic console Japanese feel and stories that can typically be found in classic console Japanese
roleplaying video games. roleplaying video games.
</p> </p>
<h3>HEROIC AND FANTASTIC ACTION</h3> <h3>HEROIC AND FANTASTIC ACTION</h3>
<p> <p>
In line with the genre that inspired it, this game doesn't concern itself with In line with the genre that inspired it, this game doesn't concern itself with
realism or verisimilitude — instead, it deliberately embraces a light-hearted, realism or verisimilitude — instead, it deliberately embraces a light-hearted,
bizarre and "videogamey" feel, both in its tone and in its mechanics. bizarre and "videogamey" feel, both in its tone and in its mechanics.
</p> </p>
<h3>A GAME OF HEROES AND VILLAINS</h3> <h3>A GAME OF HEROES AND VILLAINS</h3>
<p> <p>
This is a game about larger-than-life heroes and tragic antagonists. There is This is a game about larger-than-life heroes and tragic antagonists. There is
@@ -27,7 +25,6 @@
of powerful villains with their own devious agendas, which will change time of powerful villains with their own devious agendas, which will change time
and time again as the protagonists manage (or fail) to thwart their plans. and time again as the protagonists manage (or fail) to thwart their plans.
</p> </p>
<h3>HEROIC DESTINY</h3> <h3>HEROIC DESTINY</h3>
<p> <p>
The heroes of Fabula Ultima are destined to accomplish great deeds, and they The heroes of Fabula Ultima are destined to accomplish great deeds, and they

View File

@@ -1,56 +1,4 @@
<h1>RITUALS AS GROUP CHECKS</h1> Group Check (<a href="/books/core/#page-50">page 50</a>), and the character who
performs the Ritual will act as Group Check (<a href="/books/core/#page-50"
<p> >page 50</a
When a character attempts a Ritual, other characters can help (even if they >), and the character who performs the Ritual will act as
have no ability to perform Rituals themselves). The Magic Check will become a
Group Check (page 50), and the character who performs the Ritual will act as
the leader.
</p>
<h2>REDUCING THE COST OF A RITUAL</h2>
<p>
It is easy to notice that the MP cost of Rituals can be rather high. In order
to reduce this cost, the spellcaster may provide an especially rare or
powerful ingredient; doing so will cut the MP cost in half.
</p>
<ul>
<li>
This can only be done once per Ritual, and the Game Master should determine
the nature of the ingredient — finding it should be its own adventure
</li>
<li>
If there is no time to prepare and the Ritual is urgent, an item or
ingredient the GM deems suitable can be sacrificed to allow the Ritual to
take place.
</li>
</ul>
<h2>SAMPLE RITUALS</h2>
<p>Use these examples as guidelines when adjudicating Rituals.</p>
<p>
Summoning a great globe made of fire and using it to destroy the engine of an
airship is an <em>Elementalism</em> Ritual of major potency targeting a small
area (80 MP, DL 13). If this Ritual fails, you might trigger a devastating
firestorm.
</p>
<p>
Sensing whether a person is hostile is a <em>Spiritism</em> Ritual of minor
potency affecting an individual area (20 MP, DL 7). On a failure, you might
accidentally instill strong negative emotions inside them, with unpredictable
consequences.
</p>
<p>
Erecting a barrier of energy to shield a castle from an avalanche is a
<em>Ritualism</em> Ritual of extreme potency targeting a huge area (200 MP, DL
16). If the Ritual fails, you might cause a burst of uncontrolled magical
force and trigger a supernatural cataclysm.
</p>
<p>
Altering the flow of time to briefly restore the functions of a damaged device
is an <em>Entropism</em> Ritual of medium potency affecting an individual area
(30 MP, DL 10). On the failure, the mechanism and some of the nearby objects
might rapidly age before your eyes and crumble to dust.
</p>

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@@ -4,27 +4,24 @@
The following describes the attributes associated with different levels of The following describes the attributes associated with different levels of
magical potency: magical potency:
</p> </p>
<ul> <ul>
<li><strong>Minor:</strong> Potency 4, Clock 20, MP 7, DL Individual ×1</li> <li><strong>Minor:</strong> Potency 4, Clock 20, MP 7, DL Individual ×1</li>
<li><strong>Medium:</strong> Potency 6, Clock 30, MP 10, DL Small ×2</li> <li><strong>Medium:</strong> Potency 6, Clock 30, MP 10, DL Small ×2</li>
<li><strong>Major:</strong> Potency 6, Clock 40, MP 13, DL Large ×3</li> <li><strong>Major:</strong> Potency 6, Clock 40, MP 13, DL Large ×3</li>
<li><strong>Extreme:</strong> Potency 8, Clock 50, MP 16, DL Huge ×4</li> <li><strong>Extreme:</strong> Potency 8, Clock 50, MP 16, DL Huge ×4</li>
</ul> </ul>
<h2>RITUALS DURING CONFLICTS</h2> <h2>RITUALS DURING CONFLICTS</h2>
<p> <p>
Ritual magic can certainly be attempted during a conflict scene, but you will Ritual magic can certainly be attempted during a conflict scene, but you will
first need to gather enough magical energy. first need to gather enough magical energy.
</p> </p>
<p>The process is as follows:</p> <p>The process is as follows:</p>
<div class="ritual-process"> <div class="ritual-process">
<ol> <ol>
<li> <li>
<strong>Use the Objective action</strong> to begin the Ritual — perform <strong>Use the Objective action</strong> to begin the Ritual — perform
steps 1 and 2 of the flowchart on page 119, determining the Ritual's steps 1 and 2 of the flowchart on
<a href="/books/core/#page-119">page 119</a>, determining the Ritual's
discipline, area and potency. discipline, area and potency.
</li> </li>
<li> <li>
@@ -39,11 +36,12 @@
</li> </li>
<li> <li>
Once the Clock is filled, the character who initiated the Ritual may use Once the Clock is filled, the character who initiated the Ritual may use
an action to perform step 3 of the flowchart on page 119; to do so, they an action to perform step 3 of the flowchart on
will spend the appropriate Mind Points and perform the Magic Check for the <a href="/books/core/#page-119">page 119</a>; to do so, they will spend
Ritual, whose Difficulty Level is determined by the Ritual's potency (see the appropriate Mind Points and perform the Magic Check for the Ritual,
above). The outcome of the Check will reveal whether the Ritual is whose Difficulty Level is determined by the Ritual's potency (see above).
successful or its effects are twisted catastrophically. The outcome of the Check will reveal whether the Ritual is successful or
its effects are twisted catastrophically.
</li> </li>
</ol> </ol>
</div> </div>

View File

@@ -4,7 +4,6 @@
the basics of the economy and provides you with useful lists of items and the basics of the economy and provides you with useful lists of items and
prices. prices.
</p> </p>
<h2>ZENIT</h2> <h2>ZENIT</h2>
<p> <p>
The common currency of all Fabula Ultima worlds is zenit, a gold coin whose The common currency of all Fabula Ultima worlds is zenit, a gold coin whose
@@ -15,7 +14,6 @@
On average, 5 z pays for a decent meal, 10 z will be enough to rent a room for On average, 5 z pays for a decent meal, 10 z will be enough to rent a room for
the night in town, and 100 z can fetch you a bronze shield. the night in town, and 100 z can fetch you a bronze shield.
</p> </p>
<h2>EQUIPPED ITEMS AND ITEMS IN YOUR BACKPACK</h2> <h2>EQUIPPED ITEMS AND ITEMS IN YOUR BACKPACK</h2>
<p> <p>
As shown on the character sheet, a Player Character can equip a limited number As shown on the character sheet, a Player Character can equip a limited number
@@ -41,7 +39,8 @@
</p> </p>
<p> <p>
If you ever find yourself in need of transporting large and heavy items over If you ever find yourself in need of transporting large and heavy items over
long distances, consider purchasing a transport (see page 125). long distances, consider purchasing a transport (see
<a href="/books/core/#page-125">page 125</a>).
</p> </p>
<p> <p>
It takes a few moments to find items stored inside a backpack: during a It takes a few moments to find items stored inside a backpack: during a
@@ -53,5 +52,4 @@
An item stored in your backpack does not grant you any of its properties. If An item stored in your backpack does not grant you any of its properties. If
you want it to “work”, you must equip it! you want it to “work”, you must equip it!
</p> </p>
<h2>ECONOMY AND ITEMS</h2> <h2>ECONOMY AND ITEMS</h2>

View File

@@ -11,9 +11,11 @@
a reward for heroic deeds. a reward for heroic deeds.
</p> </p>
<p> <p>
If you are the Game Master, see page 266 for rules and guidelines on how to If you are the Game Master, see
create rare items, as well as several lists of premade items. A list of basic <a href="/books/core/#page-266">page 266</a> for rules and guidelines on how
items can be found starting on page 130. to create rare items, as well as several lists of premade items. A list of
basic items can be found starting on
<a href="/books/core/#page-130">page 130</a>.
</p> </p>
<p> <p>
There are three main ways treasure and magical items can be handled during a There are three main ways treasure and magical items can be handled during a
@@ -23,7 +25,6 @@
When you start playing, you should discuss which of the methods below you want When you start playing, you should discuss which of the methods below you want
to adopt; you can always change your decision later on after a few sessions. to adopt; you can always change your decision later on after a few sessions.
</p> </p>
<h3>Methods for Handling Treasure</h3> <h3>Methods for Handling Treasure</h3>
<ul> <ul>
<li> <li>
@@ -34,10 +35,11 @@
<li> <li>
<strong>Survey.</strong> The Game Master asks everyone about the kind of <strong>Survey.</strong> The Game Master asks everyone about the kind of
items they'd like their characters to find or use — perhaps the ninja would items they'd like their characters to find or use — perhaps the ninja would
like to wear an intimidating han'nya mask (page 286), or the brawler can't like to wear an intimidating han'nya mask (<a href="/books/core/#page-286"
wait to get her hands on a pair of fuel knuckles (page 272). Using this >page 286</a
method, the GM has a useful list of items they can pick from when handing >), or the brawler can't wait to get her hands on a pair of fuel knuckles
out rewards. (<a href="/books/core/#page-272">page 272</a>). Using this method, the GM
has a useful list of items they can pick from when handing out rewards.
</li> </li>
<li> <li>
<strong>Wishlist.</strong> This is an uncommon approach, but it can be <strong>Wishlist.</strong> This is an uncommon approach, but it can be
@@ -49,5 +51,4 @@
from those lists and narrate what the item is — as well as why it was there. from those lists and narrate what the item is — as well as why it was there.
</li> </li>
</ul> </ul>
<h2>REWARDS</h2> <h2>REWARDS</h2>

View File

@@ -10,15 +10,14 @@
item and how many zenit you can make from it; sometimes it will also be item and how many zenit you can make from it; sometimes it will also be
possible to barter or carry out duties in exchange for goods. possible to barter or carry out duties in exchange for goods.
</p> </p>
<h2>Artifacts</h2> <h2>Artifacts</h2>
<p> <p>
Player Characters will sometimes come into possession of incredibly powerful Player Characters will sometimes come into possession of incredibly powerful
magic items, known as artifacts (see page 288). Given their nature, artifacts magic items, known as artifacts (see
<a href="/books/core/#page-288">page 288</a>). Given their nature, artifacts
should never be purchased or sold: no amount of riches can do them justice. should never be purchased or sold: no amount of riches can do them justice.
Entire kingdoms could go to war for a chance to obtain them. Entire kingdoms could go to war for a chance to obtain them.
</p> </p>
<h2>Services and Transports</h2> <h2>Services and Transports</h2>
<p> <p>
Prices and availability for animals, vehicles, lodging, and such may vary Prices and availability for animals, vehicles, lodging, and such may vary
@@ -31,7 +30,6 @@
passengers and increases the distance you can cover within a single travel passengers and increases the distance you can cover within a single travel
day. day.
</p> </p>
<h3>Transport Rules</h3> <h3>Transport Rules</h3>
<ul> <ul>
<li>Terrestrial transports can only travel on land.</li> <li>Terrestrial transports can only travel on land.</li>
@@ -39,7 +37,6 @@
<li>Submarine transports can travel above and underwater.</li> <li>Submarine transports can travel above and underwater.</li>
<li>Flying transports can travel in the skies.</li> <li>Flying transports can travel in the skies.</li>
</ul> </ul>
<p><strong>Vehicle Costs:</strong></p> <p><strong>Vehicle Costs:</strong></p>
<ul> <ul>
<li> <li>
@@ -50,6 +47,6 @@
<li> <li>
Mounts acquired this way have no stats and will not fight. If you want to Mounts acquired this way have no stats and will not fight. If you want to
ride a creature into battle, take a look at the Wayfarer's Skill Faithful ride a creature into battle, take a look at the Wayfarer's Skill Faithful
Companion (page 217). Companion (<a href="/books/core/#page-217">page 217</a>).
</li> </li>
</ul> </ul>

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@@ -1,5 +1,4 @@
<h2>SERVICE COST DESCRIPTION</h2> <h2>SERVICE COST DESCRIPTION</h2>
<h3>Town Services</h3> <h3>Town Services</h3>
<p> <p>
<strong>Recharge Inventory</strong> 10 z: Recharges a character's Inventory <strong>Recharge Inventory</strong> 10 z: Recharges a character's Inventory
@@ -17,7 +16,6 @@
<strong>Full Rest (city)</strong> 20 z: Allows one person to rest for one <strong>Full Rest (city)</strong> 20 z: Allows one person to rest for one
night. night.
</p> </p>
<h3>Travel Services</h3> <h3>Travel Services</h3>
<p> <p>
<strong>Land Transportation</strong> 10 z: Allows one person to travel for one <strong>Land Transportation</strong> 10 z: Allows one person to travel for one
@@ -31,9 +29,7 @@
<strong>Air Transportation</strong> 40 z: Allows one person to travel for one <strong>Air Transportation</strong> 40 z: Allows one person to travel for one
day. day.
</p> </p>
<h2>TRANSPORT COST PASSENGERS DISTANCE</h2> <h2>TRANSPORT COST PASSENGERS DISTANCE</h2>
<h3>Mounts</h3> <h3>Mounts</h3>
<ul> <ul>
<li><strong>Terrestrial</strong> 200 z: One or two ×2</li> <li><strong>Terrestrial</strong> 200 z: One or two ×2</li>
@@ -41,7 +37,6 @@
<li><strong>Submarine</strong> 1000 z: Approximately six ×2</li> <li><strong>Submarine</strong> 1000 z: Approximately six ×2</li>
<li><strong>Flying</strong> 2000 z: Approximately six ×3</li> <li><strong>Flying</strong> 2000 z: Approximately six ×3</li>
</ul> </ul>
<h3>Vehicles</h3> <h3>Vehicles</h3>
<ul> <ul>
<li><strong>Terrestrial</strong> 600 z: Approximately six ×2</li> <li><strong>Terrestrial</strong> 600 z: Approximately six ×2</li>

View File

@@ -3,7 +3,6 @@
shields and weapons. Each item can be basic or rare (with the exception of shields and weapons. Each item can be basic or rare (with the exception of
accessories, which are always rare). accessories, which are always rare).
</p> </p>
<h2>MARTIAL ITEMS (E)</h2> <h2>MARTIAL ITEMS (E)</h2>
<p> <p>
Items marked with the (E) symbol can only be equipped by characters who have Items marked with the (E) symbol can only be equipped by characters who have
@@ -35,7 +34,6 @@
Characters who do not have the appropriate Classes can still carry a martial Characters who do not have the appropriate Classes can still carry a martial
item, but they are unable to equip it and enjoy its benefits. item, but they are unable to equip it and enjoy its benefits.
</p> </p>
<h2>ACCESSORIES</h2> <h2>ACCESSORIES</h2>
<p> <p>
Accessories are useful magical items that bestow special abilities upon those Accessories are useful magical items that bestow special abilities upon those
@@ -45,11 +43,9 @@
Each accessory entry uses the format below and contains a variety of Each accessory entry uses the format below and contains a variety of
information: information:
</p> </p>
<h3>ACCESSORY COST</h3> <h3>ACCESSORY COST</h3>
<strong>Crested Helm</strong> 1000 z <strong>Crested Helm</strong> 1000 z
<p>You gain a +1 bonus to your Accuracy Checks.</p> <p>You gain a +1 bonus to your Accuracy Checks.</p>
<p>The general structure includes:</p> <p>The general structure includes:</p>
<ul> <ul>
<li>The accessory's name.</li> <li>The accessory's name.</li>
@@ -57,5 +53,6 @@
<li>Any special abilities the item bestows while equipped.</li> <li>Any special abilities the item bestows while equipped.</li>
</ul> </ul>
<p> <p>
The Game Master can find a list of sample accessories starting on page 285. The Game Master can find a list of sample accessories starting on
<a href="/books/core/#page-285">page 285</a>.
</p> </p>

View File

@@ -1,15 +1,12 @@
<h1>ARMORS</h1> <h1>ARMORS</h1>
<p>Armor offers improved protection to its wearer.</p> <p>Armor offers improved protection to its wearer.</p>
<h2>Armor Entry Format</h2> <h2>Armor Entry Format</h2>
<p> <p>
Each armor entry uses the format below and contains a variety of information: Each armor entry uses the format below and contains a variety of information:
</p> </p>
<p><strong>Example Structure:</strong></p> <p><strong>Example Structure:</strong></p>
<p><em>Sage Robe</em> | 200 z | DEX die +1 | INS die +2 -2 | No Quality.</p> <p><em>Sage Robe</em> | 200 z | DEX die +1 | INS die +2 -2 | No Quality.</p>
<p><em>Brigandine E</em> | 150 z | 10 | INS die -2 | No Quality.</p> <p><em>Brigandine E</em> | 150 z | 10 | INS die -2 | No Quality.</p>
<h2>Field Descriptions</h2> <h2>Field Descriptions</h2>
<ul> <ul>
<li> <li>
@@ -41,6 +38,8 @@
while equipped. while equipped.
</li> </li>
</ul> </ul>
<h3>Examples</h3> <h3>Examples</h3>
<p>For a list of all the basic armors available in the game, see page 132.</p> <p>
For a list of all the basic armors available in the game, see
<a href="/books/core/#page-132">page 132</a>.
</p>

View File

@@ -3,18 +3,14 @@
Shields must be equipped in a character's off-hand slot and further enhance Shields must be equipped in a character's off-hand slot and further enhance
defenses. defenses.
</p> </p>
<p> <p>
Each shield entry uses the format below and contains a variety of information: Each shield entry uses the format below and contains a variety of information:
</p> </p>
<ul> <ul>
<li><strong>SHIELD COST DEFENSE M. DEFENSE INITIATIVE</strong></li> <li><strong>SHIELD COST DEFENSE M. DEFENSE INITIATIVE</strong></li>
<li>Runic Shield E 150 z +2 +2 -</li> <li>Runic Shield E 150 z +2 +2 -</li>
</ul> </ul>
<p>No Quality.</p> <p>No Quality.</p>
<h3>Understanding Shield Information</h3> <h3>Understanding Shield Information</h3>
<ul> <ul>
<li>The shield's name, and whether it is a martial shield (E).</li> <li>The shield's name, and whether it is a martial shield (E).</li>
@@ -24,9 +20,10 @@
addition to any benefits granted by the armor you may have equipped. addition to any benefits granted by the armor you may have equipped.
</li> </li>
</ul> </ul>
<p>
<p>For a list of all the basic shields available in the game, see page 133.</p> For a list of all the basic shields available in the game, see
<a href="/books/core/#page-133">page 133</a>.
</p>
<h2>Armor Concepts</h2> <h2>Armor Concepts</h2>
<p> <p>
Martial and non-martial armors influence a character's Defense and Magic Martial and non-martial armors influence a character's Defense and Magic
@@ -36,7 +33,6 @@
Remember that regardless of which armor you are wearing, shields always add to Remember that regardless of which armor you are wearing, shields always add to
it — if you have a free slot, it's never a bad idea to equip a shield. it — if you have a free slot, it's never a bad idea to equip a shield.
</p> </p>
<ul> <ul>
<li> <li>
<strong>Lighter armors</strong> give you Defenses based on your current <strong>Lighter armors</strong> give you Defenses based on your current
@@ -50,5 +46,4 @@
protection, but also take a heavy toll on your Initiative. protection, but also take a heavy toll on your Initiative.
</li> </li>
</ul> </ul>
<h2>ARMOR AND DEFENSES</h2> <h2>ARMOR AND DEFENSES</h2>

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@@ -1,26 +1,15 @@
<header> <header><h1>WEAPONS</h1></header>
<h1>WEAPONS</h1>
</header>
<p> <p>
Weapons are divided into ten Categories: arcane, bow, brawling, dagger, Weapons are divided into ten Categories: arcane, bow, brawling, dagger,
firearm, flail, heavy, spear, sword, and thrown. firearm, flail, heavy, spear, sword, and thrown.
</p> </p>
<h2>Weapon Entry Format</h2> <h2>Weapon Entry Format</h2>
<p> <p>
Each weapon entry uses the format below and contains a variety of information: Each weapon entry uses the format below and contains a variety of information:
</p> </p>
<div role="description"><strong>WEAPON COST ACCURACY DAMAGE</strong></div>
<div role="description">
<strong>WEAPON COST ACCURACY DAMAGE</strong>
</div>
<p>Example: Rapier E 200 z 【DEX + INS】 +1 【HR + 6】 physical</p> <p>Example: Rapier E 200 z 【DEX + INS】 +1 【HR + 6】 physical</p>
<p>One-handed w Melee w No Quality.</p> <p>One-handed w Melee w No Quality.</p>
<h3>Components Explained</h3> <h3>Components Explained</h3>
<ul> <ul>
<li>The weapons name, and whether it is a martial weapon (E).</li> <li>The weapons name, and whether it is a martial weapon (E).</li>
@@ -43,17 +32,14 @@
<li>Whether it is a melee weapon or a ranged weapon.</li> <li>Whether it is a melee weapon or a ranged weapon.</li>
<li>Any special abilities the item bestows while equipped.</li> <li>Any special abilities the item bestows while equipped.</li>
</ul> </ul>
<p> <p>
You do not have to keep track of ammunition for ranged weapons: once you You do not have to keep track of ammunition for ranged weapons: once you
purchase the item, you're simply assumed to have enough on your person to purchase the item, you're simply assumed to have enough on your person to
fight with. fight with.
</p> </p>
<p> <p>
For a list of all the basic weapons available in the game, see the next page. For a list of all the basic weapons available in the game, see the next page.
</p> </p>
<h2>A NOTE ON UNARMED STRIKES</h2> <h2>A NOTE ON UNARMED STRIKES</h2>
<p> <p>
Among the various weapons available in the game, one is the unarmed strike Among the various weapons available in the game, one is the unarmed strike
@@ -61,7 +47,6 @@
count as one-handed weapons, they are automatically "equipped" whenever a hand count as one-handed weapons, they are automatically "equipped" whenever a hand
slot is empty. Basically, an empty hand slot also counts as an unarmed strike. slot is empty. Basically, an empty hand slot also counts as an unarmed strike.
</p> </p>
<p> <p>
Legends tell of a sword capable of striking fear in the hearts of Dragons and Legends tell of a sword capable of striking fear in the hearts of Dragons and
Wyrms. Wyrms.

View File

@@ -18,6 +18,6 @@
<p> <p>
On the other hand, if you're not familiar with the classic tropes of Japanese On the other hand, if you're not familiar with the classic tropes of Japanese
console roleplaying games, you can find a useful collection of inspirational console roleplaying games, you can find a useful collection of inspirational
worlds starting on page 16! worlds starting on <a href="/books/core/#page-16">page 16</a>!
</p> </p>
<blockquote>"There is more than one side to each story..."</blockquote> <blockquote>"There is more than one side to each story..."</blockquote>

View File

@@ -1,7 +1,6 @@
<section aria-labelledby="weapon-listings"> <section aria-labelledby="weapon-listings">
<h1>WEAPON LISTINGS</h1> <h1>WEAPON LISTINGS</h1>
<p><em>(Metadata: Cost | Accuracy | Damage)</em></p> <p><em>(Metadata: Cost | Accuracy | Damage)</em></p>
<div class="category-section"> <div class="category-section">
<h2>Staff Category</h2> <h2>Staff Category</h2>
<ul> <ul>
@@ -17,7 +16,6 @@
</li> </li>
</ul> </ul>
</div> </div>
<div class="category-section"> <div class="category-section">
<h2>Bow Category</h2> <h2>Bow Category</h2>
<ul> <ul>
@@ -33,7 +31,6 @@
</li> </li>
</ul> </ul>
</div> </div>
<div class="category-section"> <div class="category-section">
<h2>Brawling Category</h2> <h2>Brawling Category</h2>
<ul> <ul>
@@ -56,7 +53,6 @@
</li> </li>
</ul> </ul>
</div> </div>
<div class="category-section"> <div class="category-section">
<h2>Dagger Category</h2> <h2>Dagger Category</h2>
<ul> <ul>
@@ -67,7 +63,6 @@
</li> </li>
</ul> </ul>
</div> </div>
<div class="category-section"> <div class="category-section">
<h2>Firearm Category</h2> <h2>Firearm Category</h2>
<ul> <ul>
@@ -78,7 +73,6 @@
</li> </li>
</ul> </ul>
</div> </div>
<div class="category-section"> <div class="category-section">
<h2>Flail Category</h2> <h2>Flail Category</h2>
<ul> <ul>
@@ -89,6 +83,5 @@
</li> </li>
</ul> </ul>
</div> </div>
<h2>BASIC WEAPONS</h2> <h2>BASIC WEAPONS</h2>
</section> </section>

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@@ -1,69 +1,58 @@
<h1>22GAME RULES</h1> <h1>22GAME RULES</h1>
<h2>Heavy Category</h2> <h2>Heavy Category</h2>
<section> <section>
<h3>Iron Hammer</h3> <h3>Iron Hammer</h3>
<p><strong>Stats:</strong> 200 z 【MIG + MIG】 【HR + 6】 physical</p> <p><strong>Stats:</strong> 200 z 【MIG + MIG】 【HR + 6】 physical</p>
<p>One-handed w Melee w No Quality.</p> <p>One-handed w Melee w No Quality.</p>
</section> </section>
<section> <section>
<h3>Broadaxe E</h3> <h3>Broadaxe E</h3>
<p><strong>Stats:</strong> 250 z 【MIG + MIG】 【HR + 10】 physical</p> <p><strong>Stats:</strong> 250 z 【MIG + MIG】 【HR + 10】 physical</p>
<p>One-handed w Melee w No Quality.</p> <p>One-handed w Melee w No Quality.</p>
</section> </section>
<section> <section>
<h3>Waraxe E</h3> <h3>Waraxe E</h3>
<p><strong>Stats:</strong> 250 z 【MIG + MIG】 【HR + 14】 physical</p> <p><strong>Stats:</strong> 250 z 【MIG + MIG】 【HR + 14】 physical</p>
<p>Two-handed w Melee w No Quality.</p> <p>Two-handed w Melee w No Quality.</p>
</section> </section>
<h2>Spear Category</h2> <h2>Spear Category</h2>
<section> <section>
<h3>Light Spear E</h3> <h3>Light Spear E</h3>
<p><strong>Stats:</strong> 200 z 【DEX + MIG】 【HR + 8】 physical</p> <p><strong>Stats:</strong> 200 z 【DEX + MIG】 【HR + 8】 physical</p>
<p>One-handed w Melee w No Quality.</p> <p>One-handed w Melee w No Quality.</p>
</section> </section>
<section> <section>
<h3>Heavy Spear E</h3> <h3>Heavy Spear E</h3>
<p><strong>Stats:</strong> 200 z 【DEX + MIG】 【HR + 12】 physical</p> <p><strong>Stats:</strong> 200 z 【DEX + MIG】 【HR + 12】 physical</p>
<p>Two-handed w Melee w No Quality.</p> <p>Two-handed w Melee w No Quality.</p>
</section> </section>
<h2>Sword Category</h2> <h2>Sword Category</h2>
<section> <section>
<h3>Bronze Sword E</h3> <h3>Bronze Sword E</h3>
<p><strong>Stats:</strong> 200 z 【DEX + MIG】 +1 【HR + 6】 physical</p> <p><strong>Stats:</strong> 200 z 【DEX + MIG】 +1 【HR + 6】 physical</p>
<p>One-handed w Melee w No Quality.</p> <p>One-handed w Melee w No Quality.</p>
</section> </section>
<section> <section>
<h3>Greatsword E</h3> <h3>Greatsword E</h3>
<p><strong>Stats:</strong> 200 z 【DEX + MIG】 +1 【HR + 10】 physical</p> <p><strong>Stats:</strong> 200 z 【DEX + MIG】 +1 【HR + 10】 physical</p>
<p>Two-handed w Melee w No Quality.</p> <p>Two-handed w Melee w No Quality.</p>
</section> </section>
<section> <section>
<h3>Katana E</h3> <h3>Katana E</h3>
<p><strong>Stats:</strong> 200 z 【DEX + INS】 +1 【HR + 10】 physical</p> <p><strong>Stats:</strong> 200 z 【DEX + INS】 +1 【HR + 10】 physical</p>
<p>Two-handed w Melee w No Quality.</p> <p>Two-handed w Melee w No Quality.</p>
</section> </section>
<section> <section>
<h3>Rapier E</h3> <h3>Rapier E</h3>
<p><strong>Stats:</strong> 200 z 【DEX + INS】 +1 【HR + 6】 physical</p> <p><strong>Stats:</strong> 200 z 【DEX + INS】 +1 【HR + 6】 physical</p>
<p>One-handed w Melee w No Quality.</p> <p>One-handed w Melee w No Quality.</p>
</section> </section>
<h2>Thrown Category</h2> <h2>Thrown Category</h2>
<section> <section>
<h3>Improvised (Ranged)</h3> <h3>Improvised (Ranged)</h3>
<p><strong>Stats:</strong> 【DEX + MIG】 【HR + 2】 physical</p> <p><strong>Stats:</strong> 【DEX + MIG】 【HR + 2】 physical</p>
<p>One-handed w Ranged w Breaks after the attack.</p> <p>One-handed w Ranged w Breaks after the attack.</p>
</section> </section>
<section> <section>
<h3>Shuriken</h3> <h3>Shuriken</h3>
<p><strong>Stats:</strong> 150 z 【DEX + INS】 【HR + 4】 physical</p> <p><strong>Stats:</strong> 150 z 【DEX + INS】 【HR + 4】 physical</p>

View File

@@ -4,70 +4,59 @@
<strong>ARMOR</strong> <strong>COST</strong> <strong>DEFENSE</strong> <strong>ARMOR</strong> <strong>COST</strong> <strong>DEFENSE</strong>
<strong>M. DEFENSE</strong> <strong>INITIATIVE</strong> <strong>M. DEFENSE</strong> <strong>INITIATIVE</strong>
</p> </p>
<h3>Armor Listings</h3> <h3>Armor Listings</h3>
<div class="item-listing"> <div class="item-listing">
<p> <p>
<strong>No Armor</strong> - DEX size INS size - <br /> <strong>No Armor</strong> - DEX size INS size - <br />
No Quality. No Quality.
</p> </p>
</div> </div>
<div class="item-listing"> <div class="item-listing">
<p> <p>
<strong>Silk Shirt</strong> 100 z DEX size INS size +2 -1 <br /> <strong>Silk Shirt</strong> 100 z DEX size INS size +2 -1 <br />
No Quality. No Quality.
</p> </p>
</div> </div>
<div class="item-listing"> <div class="item-listing">
<p> <p>
<strong>Travel Garb</strong> 100 z DEX size +1 INS size +1 -1 <br /> <strong>Travel Garb</strong> 100 z DEX size +1 INS size +1 -1 <br />
No Quality. No Quality.
</p> </p>
</div> </div>
<div class="item-listing"> <div class="item-listing">
<p> <p>
<strong>Combat Tunic</strong> 150 z DEX size +1 INS size +1 - <br /> <strong>Combat Tunic</strong> 150 z DEX size +1 INS size +1 - <br />
No Quality. No Quality.
</p> </p>
</div> </div>
<div class="item-listing"> <div class="item-listing">
<p> <p>
<strong>Sage Robe</strong> 200 z DEX size +1 INS size +2 -2 <br /> <strong>Sage Robe</strong> 200 z DEX size +1 INS size +2 -2 <br />
No Quality. No Quality.
</p> </p>
</div> </div>
<div class="item-listing"> <div class="item-listing">
<p> <p>
<strong>Brigandine E</strong> 150 z 10 INS size -2 <br /> <strong>Brigandine E</strong> 150 z 10 INS size -2 <br />
No Quality. No Quality.
</p> </p>
</div> </div>
<div class="item-listing"> <div class="item-listing">
<p> <p>
<strong>Bronze Plate E</strong> 200 z 11 INS size -3 <br /> <strong>Bronze Plate E</strong> 200 z 11 INS size -3 <br />
No Quality. No Quality.
</p> </p>
</div> </div>
<div class="item-listing"> <div class="item-listing">
<p> <p>
<strong>Runic Plate E</strong> 250 z 11 INS size +1 -3 <br /> <strong>Runic Plate E</strong> 250 z 11 INS size +1 -3 <br />
No Quality. No Quality.
</p> </p>
</div> </div>
<div class="item-listing"> <div class="item-listing">
<p> <p>
<strong>Steel Plate E</strong> 300 z 12 INS size -4 <br /> <strong>Steel Plate E</strong> 300 z 12 INS size -4 <br />
No Quality. No Quality.
</p> </p>
</div> </div>
<h3>Contextual Information</h3> <h3>Contextual Information</h3>

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@@ -1,18 +1,14 @@
<p><strong>Chapter Info:</strong> W | CHAPTER</p> <p><strong>Chapter Info:</strong> W | CHAPTER</p>
<h2>BASIC SHIELDS</h2> <h2>BASIC SHIELDS</h2>
<!-- Using a definition list to structure the item attributes --> <!-- Using a definition list to structure the item attributes -->
<dl> <dl>
<dt>Bronze Shield</dt> <dt>Bronze Shield</dt>
<dd>Cost: 100 z | Defense: +2 | M. Defense: - | Initiative: -</dd> <dd>Cost: 100 z | Defense: +2 | M. Defense: - | Initiative: -</dd>
<dd class="description">No Quality.</dd> <dd class="description">No Quality.</dd>
<dt>Runic Shield</dt> <dt>Runic Shield</dt>
<dd>Cost: 150 z | Defense: +2 | M. Defense: +2 | Initiative: -</dd> <dd>Cost: 150 z | Defense: +2 | M. Defense: +2 | Initiative: -</dd>
<dd class="description">No Quality.</dd> <dd class="description">No Quality.</dd>
</dl> </dl>
<p> <p>
The most massive shield in the world is the Adamantower, forged with the hide The most massive shield in the world is the Adamantower, forged with the hide
of an extremely rare and dangerous beast. of an extremely rare and dangerous beast.

View File

@@ -1,8 +1,8 @@
<p> <p>
Much like how spellcasters gain access to Ritual magic, characters with the Much like how spellcasters gain access to Ritual magic, characters with the
Tinkerer Class (page 210) may start Projects and work on a variety of custom Tinkerer Class (<a href="/books/core/#page-210">page 210</a>) may start
inventions — love potions, walking magitech shields, or even majestic Projects and work on a variety of custom inventions — love potions, walking
airships. magitech shields, or even majestic airships.
</p> </p>
<p><strong>Projects</strong></p> <p><strong>Projects</strong></p>
<p>Projects work as follows:</p> <p>Projects work as follows:</p>

View File

@@ -1,34 +1,28 @@
<h1>22GAME RULES</h1> <h1>22GAME RULES</h1>
<p><strong>CHAPTER</strong></p> <p><strong>CHAPTER</strong></p>
<p>Potency Base Cost</p> <p>Potency Base Cost</p>
<p>The invention can...</p> <p>The invention can...</p>
<h2>Minor (100 zenit)</h2> <h2>Minor (100 zenit)</h2>
<p> <p>
Provide light, transport people or cargo on land or water, obtain some limited Provide light, transport people or cargo on land or water, obtain some limited
form of protection. form of protection.
</p> </p>
<h2>Medium (200 zenit)</h2> <h2>Medium (200 zenit)</h2>
<p> <p>
Travel underwater, contain a spell, relay sound or speech, perform a specific Travel underwater, contain a spell, relay sound or speech, perform a specific
operation in place of the inventor, provide short-term energy. operation in place of the inventor, provide short-term energy.
</p> </p>
<h2>Major (400 zenit)</h2> <h2>Major (400 zenit)</h2>
<p> <p>
Fly, alter the nature of an area for a short time, cancel the effects of a Fly, alter the nature of an area for a short time, cancel the effects of a
spell, possess minor intelligence, fight alongside the inventor, provide spell, possess minor intelligence, fight alongside the inventor, provide
long-term energy, capture or immobilize the target. long-term energy, capture or immobilize the target.
</p> </p>
<h2>Extreme (800 zenit)</h2> <h2>Extreme (800 zenit)</h2>
<p> <p>
Alter the nature of an area for a long time, contain the power of a demon, Alter the nature of an area for a long time, contain the power of a demon,
prevent a catastrophe, possess a full intelligence and personality. prevent a catastrophe, possess a full intelligence and personality.
</p> </p>
<h3>Area Multiplier</h3> <h3>Area Multiplier</h3>
<p>The effects of the invention may affect...</p> <p>The effects of the invention may affect...</p>
<ul> <ul>
@@ -49,7 +43,6 @@
village, or a city block. village, or a city block.
</li> </li>
</ul> </ul>
<h3>Uses Multiplier</h3> <h3>Uses Multiplier</h3>
<p>Once activated, the invention...</p> <p>Once activated, the invention...</p>
<ul> <ul>
@@ -62,7 +55,6 @@
different situations. different situations.
</li> </li>
</ul> </ul>
<p> <p>
Remember that the Game Master has the right to split any particularly complex Remember that the Game Master has the right to split any particularly complex
or powerful inventions into several Projects, each with its own costs and or powerful inventions into several Projects, each with its own costs and

View File

@@ -1,83 +1,2 @@
<h1>DAMAGE AND PROTECTION</h1> 2 on <a href="/books/core/#page-134">page 134</a>). 2 on
<p> <a href="/books/core/#page-134">page 134</a>).
Sooner or later, the heroes might want to craft items that give them an edge
in battle. The Game Master always has final say on the potency of a given
invention but should use the table below as a guideline when establishing it.
</p>
<table>
<thead>
<tr>
<th>Potency</th>
<th>Damage / Healing</th>
<th>Protection</th>
</tr>
</thead>
<tbody>
<tr>
<td>Minor</td>
<td>Not Available</td>
<td>One Resistance</td>
</tr>
<tr>
<td>Medium</td>
<td>Minor</td>
<td>Two Resistances</td>
</tr>
<tr>
<td>Major</td>
<td>Major</td>
<td>One Immunity or Two Resistances</td>
</tr>
<tr>
<td>Extreme</td>
<td>Massive</td>
<td>Two Immunities or Three Resistances</td>
</tr>
</tbody>
</table>
<ul>
<li>Avoid creating inventions that grant Immunity to physical damage.</li>
<li>
If an invention has mixed effects, such as granting Resistance to a damage
type and dealing damage, it should be split into multiple Projects (see step
2 on page 134).
</li>
</ul>
<p>
To determine the amount of damage or healing granted by an invention, use the
values corresponding to the current level of its inventor on the table below.
</p>
<table>
<thead>
<tr>
<th>Level</th>
<th>Minor Amount</th>
<th>Heavy Amount</th>
<th>Massive Amount</th>
</tr>
</thead>
<tbody>
<tr>
<td>5+</td>
<td>10</td>
<td>30</td>
<td>40</td>
</tr>
<tr>
<td>20+</td>
<td>20</td>
<td>40</td>
<td>60</td>
</tr>
<tr>
<td>40+</td>
<td>30</td>
<td>50</td>
<td>80</td>
</tr>
</tbody>
</table>

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@@ -11,7 +11,6 @@
134), said ingredient or material cannot also be used to pay for the 134), said ingredient or material cannot also be used to pay for the
Project's costs. Project's costs.
</p> </p>
<h3>HIRING HELPERS</h3> <h3>HIRING HELPERS</h3>
<p> <p>
If an inventor wants to increase the daily amount of progress, or if they If an inventor wants to increase the daily amount of progress, or if they
@@ -27,12 +26,10 @@
Each helper will generate 1 additional progress at the end of each day. Each helper will generate 1 additional progress at the end of each day.
</li> </li>
</ul> </ul>
<p> <p>
The sticky core found inside Elemental Slimes can be used to produce several The sticky core found inside Elemental Slimes can be used to produce several
forms of energy. forms of energy.
</p> </p>
<p> <p>
The rules for Projects are very flexible, but they are designed to allow The rules for Projects are very flexible, but they are designed to allow
characters to create something unique and never seen before, not to craft characters to create something unique and never seen before, not to craft
@@ -44,7 +41,9 @@
If the character wants to create multiple copies of an invention, each is If the character wants to create multiple copies of an invention, each is
a separate Project. Turning inventions into easy-to-produce items will a separate Project. Turning inventions into easy-to-produce items will
inevitably break the game. For Tinkerers who want to customize equipment, inevitably break the game. For Tinkerers who want to customize equipment,
look at the Heroic Skill Upgrade (page 217). look at the Heroic Skill Upgrade (<a href="/books/core/#page-217"
>page 217</a
>).
</li> </li>
<li> <li>
Projects require time: if the group focuses on a long Project, Villains Projects require time: if the group focuses on a long Project, Villains
@@ -52,6 +51,5 @@
</li> </li>
<li>Interlude scenes are perfect for narrating a Project's development.</li> <li>Interlude scenes are perfect for narrating a Project's development.</li>
</ul> </ul>
<h2>HOW TO USE PROJECTS</h2> <h2>HOW TO USE PROJECTS</h2>
</section> </section>

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@@ -1,6 +1,5 @@
<h2>SAMPLE PROJECTS</h2> <h2>SAMPLE PROJECTS</h2>
<p>INVENTION POTENCY AREA USE</p> <p>INVENTION POTENCY AREA USE</p>
<section> <section>
<h3>The "Discovery"</h3> <h3>The "Discovery"</h3>
<p><strong>Major</strong> Large <strong>Permanent</strong></p> <p><strong>Major</strong> Large <strong>Permanent</strong></p>
@@ -12,7 +11,6 @@
airship's base chassis. airship's base chassis.
</p> </p>
</section> </section>
<section> <section>
<h3>Gatling Golem</h3> <h3>Gatling Golem</h3>
<p><strong>Major</strong> Individual <strong>Permanent</strong></p> <p><strong>Major</strong> Individual <strong>Permanent</strong></p>
@@ -24,7 +22,6 @@
spend an opportunity to disable it until the end of the scene. spend an opportunity to disable it until the end of the scene.
</p> </p>
</section> </section>
<section> <section>
<h3>Mag Boots</h3> <h3>Mag Boots</h3>
<p><strong>Medium</strong> Individual <strong>Permanent</strong></p> <p><strong>Medium</strong> Individual <strong>Permanent</strong></p>
@@ -34,7 +31,6 @@
to metallic surfaces, possibly walking on walls or even ceilings. to metallic surfaces, possibly walking on walls or even ceilings.
</p> </p>
</section> </section>
<section> <section>
<h3>Magitech Suit</h3> <h3>Magitech Suit</h3>
<p><strong>See below</strong> See below See below</p> <p><strong>See below</strong> See below See below</p>

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@@ -1,5 +1,4 @@
<h1>GAME RULES</h1> <h1>GAME RULES</h1>
<div class="rule-list"> <div class="rule-list">
<div class="item"> <div class="item">
<h2>Negator Spike</h2> <h2>Negator Spike</h2>
@@ -16,7 +15,6 @@
(probably a six-sections Clock). (probably a six-sections Clock).
</p> </p>
</div> </div>
<div class="item"> <div class="item">
<h2>Puredust</h2> <h2>Puredust</h2>
<p><strong>Type:</strong> Medium Small Consumable</p> <p><strong>Type:</strong> Medium Small Consumable</p>
@@ -29,7 +27,6 @@
Resistance to dark and poison damage until the end of the scene. Resistance to dark and poison damage until the end of the scene.
</p> </p>
</div> </div>
<div class="item"> <div class="item">
<h2>Pyro Oil</h2> <h2>Pyro Oil</h2>
<p><strong>Type:</strong> Medium Large Consumable</p> <p><strong>Type:</strong> Medium Large Consumable</p>
@@ -44,7 +41,6 @@
set on fire. set on fire.
</p> </p>
</div> </div>
<div class="item"> <div class="item">
<h2>Sleep Gas</h2> <h2>Sleep Gas</h2>
<p><strong>Type:</strong> Major Small Consumable</p> <p><strong>Type:</strong> Major Small Consumable</p>
@@ -58,7 +54,6 @@
shaken vigorously enough, but they will sleep through loud noises. shaken vigorously enough, but they will sleep through loud noises.
</p> </p>
</div> </div>
<div class="item"> <div class="item">
<h2>Underwater Helm</h2> <h2>Underwater Helm</h2>
<p><strong>Type:</strong> Medium Individual Permanent</p> <p><strong>Type:</strong> Medium Individual Permanent</p>

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@@ -2,12 +2,12 @@
<p> <p>
The world in which your adventures will take place is not predetermined: its The world in which your adventures will take place is not predetermined: its
cities, kingdoms, deities, and cultures are something your group will create cities, kingdoms, deities, and cultures are something your group will create
(take a look at World Creation on page 148). This fantastic land will grow (take a look at World Creation on
<a href="/books/core/#page-148">page 148</a>). This fantastic land will grow
organically as you explore and travel across it, adding new details and organically as you explore and travel across it, adding new details and
unraveling ancient mysteries! unraveling ancient mysteries!
</p> </p>
<p>What ties all Fabula Ultima worlds together are The Eight Pillars.</p> <p>What ties all Fabula Ultima worlds together are The Eight Pillars.</p>
<h2>ANCIENT RUINS AND HARSH LANDS</h2> <h2>ANCIENT RUINS AND HARSH LANDS</h2>
<p> <p>
The world is an ancient and dangerous place: cities and villages are separated The world is an ancient and dangerous place: cities and villages are separated
@@ -17,7 +17,6 @@
left behind a world of powerful artifacts and cryptic legends, as well as left behind a world of powerful artifacts and cryptic legends, as well as
magical (and often dangerous) places. magical (and often dangerous) places.
</p> </p>
<h2>A WORLD IN PERIL</h2> <h2>A WORLD IN PERIL</h2>
<p> <p>
Villages, castles, and city-states are among the few areas that arent Villages, castles, and city-states are among the few areas that arent
@@ -28,7 +27,6 @@
unspeakable terror behind the dangers of the world, and our heroes are bound unspeakable terror behind the dangers of the world, and our heroes are bound
to cross its path sooner or later. to cross its path sooner or later.
</p> </p>
<h2>CLASHING COMMUNITIES</h2> <h2>CLASHING COMMUNITIES</h2>
<p> <p>
The world may be in danger, but its inhabitants are still divided by ancient The world may be in danger, but its inhabitants are still divided by ancient
@@ -38,7 +36,6 @@
protagonists should help them overcome their hostilities and see their protagonists should help them overcome their hostilities and see their
differences as blessings instead of obstacles. differences as blessings instead of obstacles.
</p> </p>
<h2>EVERYTHING HAS A SOUL</h2> <h2>EVERYTHING HAS A SOUL</h2>
<p> <p>
All matter that forms the world, including its creatures, the earth, sky, sun, All matter that forms the world, including its creatures, the earth, sky, sun,

View File

@@ -1,44 +0,0 @@
<p><strong>PLAYER CHARACTER AGAINST PLAYER CHARACTER</strong></p>
<p>
While the protagonists of Fabula Ultima are heroes, this doesnt mean there
wont be disagreements or hostilities between them. Situations might arise in
which two or more Player Characters are at odds: you can resolve these through
mutual agreement or by using the rules as normal.
</p>
<p>When handling such a situation, make sure to remember the following:</p>
<ul>
<li>
Take some time to think about whats happening. When the goals or actions of
two or more Player Characters are at odds, dont be too hasty about rolling
dice. Just “pause” the game and let the involved Players find an agreement
on how to resolve the situation.
</li>
<li>
Keep in mind that these rules have been written to solve conflicts between
characters: the corresponding Players are still responsible for an enjoyable
game experience and should cooperate with each other. If a disagreement
arises between Players, theres not much this game can do: solve the issue
through dialogue and go back to playing the game once youre on the same
page again.
</li>
<li>
Establish what is at stake and determine a resolution method. With the help
of your Game Master, Players should establish what their characters want to
accomplish (sometimes this will be enough to realize your goals arent in
conflict). Then, you should choose a method to resolve the contrast: Opposed
Checks generally work well for this.
</li>
<li>
Do not roll dice until youre sure everyone understands what will happen. If
you are struggling to find an agreement, consider setting the issue aside
and coming back to it once youve reached a compromise. Perhaps the
characters bicker and argue, but a more urgent threat demands their
attention.
</li>
<li>
Apply the results. Once the dice hit the table, apply the outcome for what
it is: dont try to fudge the results or avoid the consequences of your
actions. In this case, it is probably best for the Game Master to
impartially describe what happens to everyone involved.
</li>
</ul>

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@@ -19,7 +19,6 @@
disclosing your character's secrets means giving your fellow Players a chance disclosing your character's secrets means giving your fellow Players a chance
to make things interesting — do not think of it as "letting your guard down". to make things interesting — do not think of it as "letting your guard down".
</p> </p>
<h2>Leaving the Group</h2> <h2>Leaving the Group</h2>
<p> <p>
There might come a moment when you feel like your character has been fully There might come a moment when you feel like your character has been fully

View File

@@ -14,7 +14,6 @@
okay with it — each absent Player chooses one of the following for their okay with it — each absent Player chooses one of the following for their
character: character:
</p> </p>
<ul> <ul>
<li> <li>
<strong>I'll join you later.</strong> Your character will remain in town (or <strong>I'll join you later.</strong> Your character will remain in town (or
@@ -35,24 +34,21 @@
to absent Players, and everyone else should do their best to protect them. to absent Players, and everyone else should do their best to protect them.
</li> </li>
</ul> </ul>
<p> <p>
Regardless of which option you choose for your character, the following apply: Regardless of which option you choose for your character, the following apply:
</p> </p>
<ul> <ul>
<li> <li>
Your character will not gain Fabula Points while absent from a session. Your character will not gain Fabula Points while absent from a session.
</li> </li>
<li> <li>
Your character will gain Experience Points as normal at the end of the Your character will gain Experience Points as normal at the end of the
session. This might cause your character to level up (see page 226). session. This might cause your character to level up (see
<a href="/books/core/#page-226">page 226</a>).
</li> </li>
</ul> </ul>
<p> <p>
As soon as you take part in a session again, you will be able to gain and As soon as you take part in a session again, you will be able to gain and
spend Fabula Points as normal. spend Fabula Points as normal.
</p> </p>
<p>The nature of this world is not one of absolutes.</p> <p>The nature of this world is not one of absolutes.</p>

View File

@@ -5,7 +5,6 @@
group a core theme, build your very own characters, and finally, begin play group a core theme, build your very own characters, and finally, begin play
with a prologue. with a prologue.
</p> </p>
<h2>SESSION ZERO</h2> <h2>SESSION ZERO</h2>
<p> <p>
While reading this chapter on your own is an excellent idea, the steps require While reading this chapter on your own is an excellent idea, the steps require
@@ -33,7 +32,6 @@
you will create; however, think of this moment as the root of your play you will create; however, think of this moment as the root of your play
experience, from which everything else will grow, evolve, and blossom. experience, from which everything else will grow, evolve, and blossom.
</p> </p>
<h2>WAIT, IVE CHANGED MY MIND!</h2> <h2>WAIT, IVE CHANGED MY MIND!</h2>
<p> <p>
The sections of this chapter are presented in a specific order, but you are The sections of this chapter are presented in a specific order, but you are

View File

@@ -3,7 +3,6 @@
you begin creating your world and characters. For each topic, read the you begin creating your world and characters. For each topic, read the
questions and discuss your choices as a group. questions and discuss your choices as a group.
</p> </p>
<h2>COMMITMENT AND EXPECTATIONS</h2> <h2>COMMITMENT AND EXPECTATIONS</h2>
<p> <p>
The first thing you should discuss is the amount of time and effort everyone The first thing you should discuss is the amount of time and effort everyone
@@ -20,7 +19,7 @@
The game is designed around sessions of approximately four hours, but how The game is designed around sessions of approximately four hours, but how
long do you expect your sessions to be? If your sessions are shorter or long do you expect your sessions to be? If your sessions are shorter or
longer, remember to check for Experience Points approximately every four longer, remember to check for Experience Points approximately every four
hours (see page 226). hours (see <a href="/books/core/#page-226">page 226</a>).
</li> </li>
<li> <li>
If there are missing Players, will you reschedule the session, or will you If there are missing Players, will you reschedule the session, or will you
@@ -28,8 +27,7 @@
characters? characters?
</li> </li>
</ul> </ul>
<p>See page 143 for suggestions.</p> <p>See <a href="/books/core/#page-143">page 143</a> for suggestions.</p>
<h2>TONE AND THEMES</h2> <h2>TONE AND THEMES</h2>
<p> <p>
This is a game with a relatively broad scope: depending on the kind of world This is a game with a relatively broad scope: depending on the kind of world
@@ -56,6 +54,5 @@
descriptions or would you prefer a heroic but more fable-like approach? descriptions or would you prefer a heroic but more fable-like approach?
</li> </li>
</ul> </ul>
<p>See page 141 for suggestions.</p> <p>See <a href="/books/core/#page-141">page 141</a> for suggestions.</p>
<h2>BEFORE YOU START</h2> <h2>BEFORE YOU START</h2>

View File

@@ -6,8 +6,10 @@
<ul> <ul>
<li> <li>
Are you adopting any of the optional rules presented in the book? Pay Are you adopting any of the optional rules presented in the book? Pay
special attention to optional rules for conflicts (page 82) and advancement special attention to optional rules for conflicts (<a
(page 230). href="/books/core/#page-82"
>page 82</a
>) and advancement (<a href="/books/core/#page-230">page 230</a>).
</li> </li>
<li> <li>
How "hardcore" do you expect your game experience to be? Are you aiming for How "hardcore" do you expect your game experience to be? Are you aiming for
@@ -16,15 +18,16 @@
experience that takes minimal focus? experience that takes minimal focus?
</li> </li>
</ul> </ul>
<h2>SAFETY</h2> <h2>SAFETY</h2>
<p> <p>
Roleplaying games tend to get us emotionally and personally involved. It's Roleplaying games tend to get us emotionally and personally involved. It's
their beauty, but it also leaves us vulnerable. Make sure to discuss whatever their beauty, but it also leaves us vulnerable. Make sure to discuss whatever
descriptions, situations, scenes, and story elements might make you descriptions, situations, scenes, and story elements might make you
uncomfortable. Everyone should indicate any lines and veils (page 140) that uncomfortable. Everyone should indicate any lines and veils (<a
they want to apply during sessions; it can be a good idea to handle this href="/books/core/#page-140"
anonymously to preserve the privacy of the participants. >page 140</a
>) that they want to apply during sessions; it can be a good idea to handle
this anonymously to preserve the privacy of the participants.
</p> </p>
<p>In particular, you should make sure to discuss:</p> <p>In particular, you should make sure to discuss:</p>
<ul> <ul>
@@ -48,7 +51,6 @@
degree. degree.
</li> </li>
</ul> </ul>
<p> <p>
As you play the game, you will probably reconsider some of your previous As you play the game, you will probably reconsider some of your previous
decisions. When this happens, talk about it with the group and find a new decisions. When this happens, talk about it with the group and find a new

View File

@@ -5,21 +5,17 @@
involves both the Game Master and the Players and provides everyone with a involves both the Game Master and the Players and provides everyone with a
strong foundation for heroes, antagonists, creatures, and events. strong foundation for heroes, antagonists, creatures, and events.
</p> </p>
<p>You will need the world sheet and the map sheet.</p> <p>You will need the world sheet and the map sheet.</p>
<p> <p>
The flowchart on the next page describes the world creation process. If you The flowchart on the next page describes the world creation process. If you
want, give your setting a name: even something as simple as Earth, Gaia or The want, give your setting a name: even something as simple as Earth, Gaia or The
Planet will work fine... we do the same in our real world, after all! Planet will work fine... we do the same in our real world, after all!
</p> </p>
<p> <p>
As explained on page 14, all Fabula Ultima worlds share some core elements — As explained on <a href="/books/core/#page-14">page 14</a>, all Fabula Ultima
the Eight Pillars. When creating your setting, keep those elements in mind! worlds share some core elements — the Eight Pillars. When creating your
Pay special attention to the following: setting, keep those elements in mind! Pay special attention to the following:
</p> </p>
<ul> <ul>
<li> <li>
<strong>Souls.</strong> Everything living and unliving is connected by the <strong>Souls.</strong> Everything living and unliving is connected by the
@@ -48,12 +44,10 @@
> >
</li> </li>
</ul> </ul>
<p> <p>
The flowchart presents the world creation steps in a more intuitive order, but The flowchart presents the world creation steps in a more intuitive order, but
youre always free to go back and make adjustments when needed. youre always free to go back and make adjustments when needed.
</p> </p>
<p> <p>
The most important part is that everyone can share ideas freely. Whenever a The most important part is that everyone can share ideas freely. Whenever a
step states that “each person should contribute an element”, that doesnt mean step states that “each person should contribute an element”, that doesnt mean

View File

@@ -1,5 +1,4 @@
<h1>World Building Prompts</h1> <h1>World Building Prompts</h1>
<ol> <ol>
<li> <li>
<p> <p>
@@ -37,7 +36,7 @@
> >
Your world can span more than one sheet, of course — but lets keep things Your world can span more than one sheet, of course — but lets keep things
simple for now. Remember to establish the length of a travel day on the simple for now. Remember to establish the length of a travel day on the
map (see page 106). map (see <a href="/books/core/#page-106">page 106</a>).
</p> </p>
</li> </li>
<li> <li>

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@@ -1,56 +0,0 @@
<h2>MAGIC AND TECHNOLOGY</h2>
<p>
In every Fabula Ultima world, science and magic represent two different ways
of studying and manipulating reality: one concerns itself with the tangible
nature of matter, the other with the souls that dwell within it — two sides of
the same coin.
</p>
<p>
Miraculous machinery might be hidden beneath the ruins of an ancient
civilization, and even the most powerful wizards will often make use of
vehicles and airships.
</p>
<p>
Many of these worlds also feature an unusual discipline that combines magic
and technology into magitech: metal soldiers animated by the souls of the
fallen, bombs that can unleash elemental mayhem, and flying machines fueled by
wind spirits are only a few examples of what can be created by this hybrid
craft.
</p>
<h2>HEROES OF MANY SIZES AND SHAPES</h2>
<p>
Fabula Ultimas protagonists are full-fledged heroes, extraordinary
individuals that possess unique abilities and whose actions will shape the
fate of the world. While some may not be noble paladins or virtuous paragons
of justice, even the thieves and dark knights among them have a fundamentally
good nature and can be trusted to do the right thing when the situation gets
desperate.
</p>
<p>
In line with the video game genre Fabula Ultima draws inspiration from, our
heroes do not follow any rule of realism: be they children with incredible
magical powers or elderly warriors able to single-handedly challenge an entire
army, all that matters is their strength of spirit.
</p>
<h2>IT'S ALL ABOUT THE HEROES</h2>
<p>
Any relevant event in a game of Fabula Ultima is tied to the heroes, either
directly or indirectly. Dramatic plot twists shall happen when the
protagonists are present on the scene, and the great powers (and evils) of the
world shall pay them special attention.
</p>
<p>
Following the same logic, the heroes determination will allow them to achieve
the impossible, such as defeating an empire or sealing away a powerful deity.
</p>
<h2>MYSTERY, DISCOVERY, AND GROWTH</h2>
<p>
This game is built upon discovery: of ancient mysteries and forgotten powers,
yes, but most of all, of the heroes themselves, of their feelings, and of what
they are willing to do in order to fight against darkness. Fabula Ultimas
protagonists are complex and sometimes tragic figures, and their journey will
change them forever.
</p>

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@@ -3,7 +3,6 @@
Feel free to use the tables on these pages whenever you're running short on Feel free to use the tables on these pages whenever you're running short on
ideas during world creation. ideas during world creation.
</p> </p>
<h2>Magic and Technology (roll a d20 or choose)</h2> <h2>Magic and Technology (roll a d20 or choose)</h2>
<p> <p>
Below are 20 potential concepts for magic and technology that can influence Below are 20 potential concepts for magic and technology that can influence
@@ -65,7 +64,6 @@
an ancient art in one region and a recent discovery somewhere else.</em an ancient art in one region and a recent discovery somewhere else.</em
> >
</p> </p>
<h2>Kingdoms and Nations (roll a d8 or choose)</h2> <h2>Kingdoms and Nations (roll a d8 or choose)</h2>
<p>Use these concepts to define the political structure of your setting:</p> <p>Use these concepts to define the political structure of your setting:</p>
<ul> <ul>

View File

@@ -71,9 +71,7 @@
<li>Yssira</li> <li>Yssira</li>
<li>Zepro</li> <li>Zepro</li>
</ul> </ul>
<h2>Historical Events, Mysteries and Threats (roll a d20 or choose)</h2> <h2>Historical Events, Mysteries and Threats (roll a d20 or choose)</h2>
<p><strong>Options 1-10:</strong></p> <p><strong>Options 1-10:</strong></p>
<ol> <ol>
<li>The death of an important figure.</li> <li>The death of an important figure.</li>
@@ -87,7 +85,6 @@
<li>Visitors from another world.</li> <li>Visitors from another world.</li>
<li>People have grown apathetic.</li> <li>People have grown apathetic.</li>
</ol> </ol>
<p><strong>Options 11-20:</strong></p> <p><strong>Options 11-20:</strong></p>
<ol> <ol>
<li>The rise of a new military power.</li> <li>The rise of a new military power.</li>
@@ -101,11 +98,9 @@
<li>A new religion is spreading.</li> <li>A new religion is spreading.</li>
<li>The world is dying.</li> <li>The world is dying.</li>
</ol> </ol>
<p> <p>
Each of these options can work as an event, mystery or threat — it's up to you Each of these options can work as an event, mystery or threat — it's up to you
how you want to use it! how you want to use it!
</p> </p>
<p>This is a world that teeters on the verge of tragedy.</p> <p>This is a world that teeters on the verge of tragedy.</p>
<p>Its hope must be rekindled.</p> <p>Its hope must be rekindled.</p>

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@@ -21,7 +21,6 @@
If you are the Game Master, treat this step as a precious opportunity to learn If you are the Game Master, treat this step as a precious opportunity to learn
what kind of situations, stories, and antagonists everyone is excited about! what kind of situations, stories, and antagonists everyone is excited about!
</p> </p>
<h2>BROUGHT TOGETHER BY FATE</h2> <h2>BROUGHT TOGETHER BY FATE</h2>
<p> <p>
You find yourselves working together because of the circumstances. Despite You find yourselves working together because of the circumstances. Despite
@@ -41,7 +40,6 @@
</li> </li>
<li>What do you have in common? Beliefs, enemies, past experiences?</li> <li>What do you have in common? Beliefs, enemies, past experiences?</li>
</ul> </ul>
<h2>GUARDIANS</h2> <h2>GUARDIANS</h2>
<p> <p>
One of the Player Characters is a Chosen One, a person tasked with a mission One of the Player Characters is a Chosen One, a person tasked with a mission

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@@ -1,5 +1,4 @@
<h1>CHAPTER HEROES OF THE RESISTANCE</h1> <h1>CHAPTER HEROES OF THE RESISTANCE</h1>
<p> <p>
You are the last line of defense against a terrible power, a darkness that You are the last line of defense against a terrible power, a darkness that
threatens to envelop the known world — such as a power-hungry kingdom or an threatens to envelop the known world — such as a power-hungry kingdom or an
@@ -13,7 +12,6 @@
<li>Which factions helped you, and which ones betrayed or opposed you?</li> <li>Which factions helped you, and which ones betrayed or opposed you?</li>
<li>Who are the most infamous among the enemy leaders and followers?</li> <li>Who are the most infamous among the enemy leaders and followers?</li>
</ul> </ul>
<h2>REVOLUTIONARIES</h2> <h2>REVOLUTIONARIES</h2>
<p> <p>
You form a small force that fights tooth and nail against a dominant power: it You form a small force that fights tooth and nail against a dominant power: it
@@ -28,7 +26,6 @@
</li> </li>
<li>What are your enemies crimes, and why is no one else opposing them?</li> <li>What are your enemies crimes, and why is no one else opposing them?</li>
</ul> </ul>
<h2>SEEKERS</h2> <h2>SEEKERS</h2>
<p> <p>
You are desperately searching for someone or something — a powerful witch, an You are desperately searching for someone or something — a powerful witch, an

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@@ -1,10 +1,8 @@
<h1>CHARACTER CREATION</h1> <h1>CHARACTER CREATION</h1>
<p> <p>
Grab some blank character sheets because it is time to create Player Grab some blank character sheets because it is time to create Player
Characters! Characters!
</p> </p>
<p> <p>
While this might look like something you can do on your own, it is actually While this might look like something you can do on your own, it is actually
better for all participants (Game Master included) to go through this step better for all participants (Game Master included) to go through this step
@@ -12,17 +10,15 @@
characters are destined to be adventuring together, which means they should characters are destined to be adventuring together, which means they should
have some “chemistry” from the very beginning! have some “chemistry” from the very beginning!
</p> </p>
<p> <p>
Character Creation is presented as a series of steps, similarly to World Character Creation is presented as a series of steps, similarly to World
Creation; you are not, however, bound to take these steps in this exact order. Creation; you are not, however, bound to take these steps in this exact order.
You can go back and modify your choices anytime during the process. You can go back and modify your choices anytime during the process.
</p> </p>
<p> <p>
Characters are normally created at level 5; see page 229 for higher-level PCs. Characters are normally created at level 5; see
<a href="/books/core/#page-229">page 229</a> for higher-level PCs.
</p> </p>
<h2>Character Creation Steps</h2> <h2>Character Creation Steps</h2>
<ol> <ol>
<li> <li>
@@ -59,5 +55,4 @@
determine initial savings. determine initial savings.
</li> </li>
</ol> </ol>
<p>Describe your character and choose their name and pronouns!</p> <p>Describe your character and choose their name and pronouns!</p>

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@@ -1,20 +1,17 @@
<h1>CREATE YOUR IDENTITY</h1> <h1>CREATE YOUR IDENTITY</h1>
<p> <p>
This is your first step, and to say it will influence each and every following This is your first step, and to say it will influence each and every following
choice would be an understatement. Your characters Identity is a short choice would be an understatement. Your characters Identity is a short
sentence that quickly summarizes how they currently see themselves. sentence that quickly summarizes how they currently see themselves.
</p> </p>
<p> <p>
When you create your Identity, keep an eye on the list of available Classes When you create your Identity, keep an eye on the list of available Classes
(see page 160) and make sure there is a combination of two or three Classes (see <a href="/books/core/#page-160">page 160</a>) and make sure there is a
that fits your Identity. If you really cant find what you need, try adjusting combination of two or three Classes that fits your Identity. If you really
your Identity and adapting it to fit one of the available combinations. cant find what you need, try adjusting your Identity and adapting it to fit
one of the available combinations.
</p> </p>
<p>Here are a few examples of good identities:</p> <p>Here are a few examples of good identities:</p>
<ul> <ul>
<li>Royal Knight.</li> <li>Royal Knight.</li>
<li>Queen of the Desert Thieves.</li> <li>Queen of the Desert Thieves.</li>
@@ -27,40 +24,32 @@
<li>Tormented Veteran.</li> <li>Tormented Veteran.</li>
<li>One-eyed Samurai.</li> <li>One-eyed Samurai.</li>
</ul> </ul>
<p> <p>
Keep in mind that you can invoke your Identity to give yourself an edge when Keep in mind that you can invoke your Identity to give yourself an edge when
making Checks: pick something that will prove useful in play. making Checks: pick something that will prove useful in play.
</p> </p>
<p> <p>
Over the course of your adventures, you will be able to change your Identity: Over the course of your adventures, you will be able to change your Identity:
a Captain of the Crimson Reapers might redeem herself and change her Identity a Captain of the Crimson Reapers might redeem herself and change her Identity
to that of a Knight of the White Flame, for instance. This is a good thing: it to that of a Knight of the White Flame, for instance. This is a good thing: it
means your character has grown into someone different! means your character has grown into someone different!
</p> </p>
<h2>Example: Robert is creating his first character.</h2> <h2>Example: Robert is creating his first character.</h2>
<p> <p>
Previously, he and the rest of her group worked on their game world: a land in Previously, he and the rest of her group worked on their game world: a land in
early industrial development, where magic is tied to family bloodlines. early industrial development, where magic is tied to family bloodlines.
</p> </p>
<p> <p>
They are going to be heroes of the resistance, fighting against a They are going to be heroes of the resistance, fighting against a
technological empire that seeks to imprison anyone who can channel magic. technological empire that seeks to imprison anyone who can channel magic.
Roberts character, Camilla, is going to be the (supposedly) last surviving Roberts character, Camilla, is going to be the (supposedly) last surviving
member of Platea's royal dynasty. member of Platea's royal dynasty.
</p> </p>
<p> <p>
Contrary to her older brothers and sisters, Camilla never developed any Contrary to her older brothers and sisters, Camilla never developed any
magical ability: however, she has been trained as a knight and diplomat. magical ability: however, she has been trained as a knight and diplomat.
</p> </p>
<p>Camilla's Identity is going to be “The Last Princess of Platea”.</p> <p>Camilla's Identity is going to be “The Last Princess of Platea”.</p>
<p> <p>
While talking with the rest of her group, Robert points out that hes open to While talking with the rest of her group, Robert points out that hes open to
Camilla discovering her “latent magical powers” over the course of the game. Camilla discovering her “latent magical powers” over the course of the game.

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@@ -1,12 +1,9 @@
<h1>IDENTITY CREATION TABLES</h1> <h1>IDENTITY CREATION TABLES</h1>
<p> <p>
You may roll a d6 and d20 or choose entries from these tables to create your You may roll a d6 and d20 or choose entries from these tables to create your
Identity. Identity.
</p> </p>
<h2>Core Concept (roll or choose; up to two)</h2> <h2>Core Concept (roll or choose; up to two)</h2>
<table> <table>
<thead> <thead>
<tr> <tr>

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@@ -1,88 +0,0 @@
<h2>Adjectives</h2>
<p>(roll or choose; up to two)</p>
<ul>
<li><strong>1.</strong> Charming</li>
<li><strong>2.</strong> Oathbreaker</li>
<li><strong>3.</strong> Chosen</li>
<li><strong>4.</strong> Former Imperial</li>
<li><strong>5.</strong> Troubled</li>
<li><strong>6.</strong> Brave</li>
<li><strong>7.</strong> Animal-loving</li>
<li><strong>8.</strong> Amnesiac</li>
<li><strong>9.</strong> Dashing</li>
<li><strong>10.</strong> Imperial</li>
<li><strong>11.</strong> Free-spirited</li>
<li><strong>12.</strong> Loyal</li>
<li><strong>13.</strong> Elderly</li>
<li><strong>14.</strong> Chivalrous</li>
<li><strong>15.</strong> Smiling</li>
<li><strong>16.</strong> No-nonsense</li>
<li><strong>17.</strong> Apprentice</li>
<li><strong>18.</strong> Influent</li>
<li><strong>19.</strong> Ill-tempered</li>
<li><strong>20.</strong> Tough</li>
</ul>
<h2>Detail</h2>
<p>(roll or choose; up to one)</p>
<ul>
<li><strong>Adjective Options:</strong></li>
<ol>
<li>Devout</li>
<li>Last</li>
<li>Distant</li>
<li>Proud</li>
<li>Wanted</li>
<li>Kind</li>
<li>Respectable</li>
<li>Tainted</li>
<li>Young</li>
<li>Eccentric</li>
<li>Well-connected</li>
<li>Naive</li>
<li>Spoiled</li>
<li>Gifted</li>
<li>Royal</li>
<li>Reckless</li>
<li>Furtive</li>
<li>Famous</li>
<li>Non-human*</li>
</ol>
</ul>
<h2>Origin</h2>
<p>(roll or choose; up to one)</p>
<ul>
<li><strong>Background Options:</strong></li>
<ol>
<li>from an Ancient Bloodline</li>
<li>on the Run</li>
<li>of the Old Faith</li>
<li>Seeking Justice</li>
<li>in Disgrace</li>
<li>from the High Academy</li>
<li>from the Moon</li>
<li>of the Seven Seas</li>
<li>from the Future</li>
<li>looking for Answers</li>
<li>without a Homeland</li>
<li>of the Royal Army</li>
<li>from Another Dimension</li>
<li>of the Desert Clans</li>
<li>of the Storm Knights</li>
<li>with a Heart of Gold</li>
<li>from the Ancient Forest</li>
<li>from the Past</li>
<li>of the Sacred Flame</li>
</ol>
</ul>
<p class="note">
* Select a species such as dwarf, elf, saurian, half-dragon, or anything that
would make sense in your world.
</p>
<p>
Once a fearsome pirate, Lady Morgan is now the respected protector of
Tidebreak Cove.
</p>

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@@ -4,20 +4,17 @@
ideal or emotion driving their actions and choices. If you had to build an ideal or emotion driving their actions and choices. If you had to build an
entire scene around your character, their Theme would be its dominant focus. entire scene around your character, their Theme would be its dominant focus.
</p> </p>
<p> <p>
If this is your first character, it is strongly suggested that you pick your If this is your first character, it is strongly suggested that you pick your
Theme from the list below. Otherwise, you can create something new and unique: Theme from the list below. Otherwise, you can create something new and unique:
discuss this choice with the rest of your group and make sure it creates discuss this choice with the rest of your group and make sure it creates
interesting situations. interesting situations.
</p> </p>
<p> <p>
When you choose a Theme, describe how it applies to your character — what is When you choose a Theme, describe how it applies to your character — what is
their Ambition? What Duty are they bound by? Who will be the target of their their Ambition? What Duty are they bound by? Who will be the target of their
Vengeance? Vengeance?
</p> </p>
<h2>Suggested Themes</h2> <h2>Suggested Themes</h2>
<ul> <ul>
<li> <li>
@@ -54,13 +51,11 @@
something. something.
</li> </li>
</ul> </ul>
<p> <p>
Just like with your Identity, pick something that will prove useful in play, Just like with your Identity, pick something that will prove useful in play,
and remember that you will be able to change your Theme over the course of the and remember that you will be able to change your Theme over the course of the
game. game.
</p> </p>
<p> <p>
Vengeance could be a fitting Theme for Camilla, but Robert doesnt want her to Vengeance could be a fitting Theme for Camilla, but Robert doesnt want her to
be consumed by bitterness and a grudge. The young hero's true goal is to be consumed by bitterness and a grudge. The young hero's true goal is to

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@@ -1,12 +1,10 @@
<h1>CHOOSE OR CREATE YOUR ORIGIN</h1> <h1>CHOOSE OR CREATE YOUR ORIGIN</h1>
<p> <p>
All heroes come from somewhere: this is their Origin. It might be a humble All heroes come from somewhere: this is their Origin. It might be a humble
village, a great city, or even something more fantastical such as a palace in village, a great city, or even something more fantastical such as a palace in
the depths of the ocean, the Moons surface, or an entirely different solar the depths of the ocean, the Moons surface, or an entirely different solar
system. system.
</p> </p>
<p> <p>
You may pick a location that is already present on the map sheet or create a You may pick a location that is already present on the map sheet or create a
new one. Just like your Identity and Theme, your Origin may be invoked to new one. Just like your Identity and Theme, your Origin may be invoked to
@@ -15,19 +13,16 @@
entirely different place and your memories are fake, which is a fantasy trope entirely different place and your memories are fake, which is a fantasy trope
as well. as well.
</p> </p>
<p> <p>
Robert came up with the concept for Platea while creating Camilla; because of Robert came up with the concept for Platea while creating Camilla; because of
this, Platea must be added to the map sheet. Robert chooses an area in the this, Platea must be added to the map sheet. Robert chooses an area in the
South and describes Platea as a once-peaceful and bright citadel atop a cliff South and describes Platea as a once-peaceful and bright citadel atop a cliff
overseeing a vast lake. Right now, the city has been seized by the Empire. overseeing a vast lake. Right now, the city has been seized by the Empire.
</p> </p>
<p> <p>
In Fabula Ultima, your character's species and heritage has no mechanical In Fabula Ultima, your character's species and heritage has no mechanical
impact unless you want it to — perhaps their Identity is that of a Fallen impact unless you want it to — perhaps their Identity is that of a Fallen
Elven Prince, or some of their Class Skills can be explained as a consequence Elven Prince, or some of their Class Skills can be explained as a consequence
of their unique anatomy or bloodline. of their unique anatomy or bloodline.
</p> </p>
<h2>FANTASY SPECIES</h2> <h2>FANTASY SPECIES</h2>

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@@ -1,5 +1,4 @@
<h1>YOUR WORLD COULD BE... HIGH FANTASY</h1> <h1>YOUR WORLD COULD BE... HIGH FANTASY</h1>
<p> <p>
Great castles whose crystal spires reach the sky, fleets of ornate airships Great castles whose crystal spires reach the sky, fleets of ornate airships
emerging from the clouds, vast stretches of enchanted forests, and ancient, emerging from the clouds, vast stretches of enchanted forests, and ancient,
@@ -7,7 +6,6 @@
Fantasy world is an ageless classic and the perfect fit for your Fabula Ultima Fantasy world is an ageless classic and the perfect fit for your Fabula Ultima
story. story.
</p> </p>
<h2>HIGH FANTASY THEMES AND PROTAGONISTS</h2> <h2>HIGH FANTASY THEMES AND PROTAGONISTS</h2>
<p> <p>
High fantasy stories often revolve around themes such as hope, friendship, and High fantasy stories often revolve around themes such as hope, friendship, and

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@@ -5,10 +5,10 @@
have at least two Classes when they begin play, and no more than three. have at least two Classes when they begin play, and no more than three.
</p> </p>
<p> <p>
Entries describing each Class can be found starting on page 176, but the table Entries describing each Class can be found starting on
below offers a quick summary of their individual focus. <a href="/books/core/#page-176">page 176</a>, but the table below offers a
quick summary of their individual focus.
</p> </p>
<h2>Classes</h2> <h2>Classes</h2>
<ul> <ul>
<li> <li>

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@@ -1,78 +1,4 @@
<h1>Class Composition and Benefits</h1> <em>Classic Characters</em> starting on
<p>Every Class provides the following information:</p> <a href="/books/core/#page-172">page 172</a>: these level 5 archetypes
<em>Classic Characters</em> starting on
<ul> <a href="/books/core/#page-172">page 172</a>: these level 5 archetypes
<li>
<strong>A short description of the Class</strong>, covering its general role
and premise.
</li>
<li>
<strong>A list of questions</strong> that will help you define the goals,
past experiences, and behavior of your character. You dont have to answer
all of them straight away — in fact, it's much better to let these elements
emerge during play, through your characters actions and choices. You also
can decide to ignore some of these questions if your character concept isn't
strongly tied to that particular Class.
</li>
<li>
<strong>A list of free benefits</strong> that your character will gain
simply by acquiring the Class, such as the ability to equip martial
equipment or a slight increase to Hit Points, Mind Points or Inventory
Points. If two or more of your Classes give you the same free benefits, they
will stack!
</li>
<li>
<strong>A set of five Class Skills</strong> that are unique to the Class in
question. Whenever you invest a level in a Class, you acquire one of its
Skills; any Skills marked with
<span style="font-family: monospace">(çç)</span> can be acquired multiple
times, usually making them stronger or more flexible. The number following
the <span style="font-family: monospace">(çç)</span> symbol tells you the
maximum number of times that Skill can be acquired — for instance, a
<span style="font-family: monospace">(çç5)</span> Skill can be taken up to
five times.
</li>
</ul>
<p><strong>Key Definitions:</strong></p>
<ul>
<li>
When the text of a Skill mentions
<strong>&lt;span class="monospace"&gt;【SL】&lt;/span&gt;</strong>, that is
the Skill Level, which is to say how many times you have acquired that
Skill.
</li>
</ul>
<p>
When choosing Classes, keep in mind these simply represent your current
abilities — they will not impact your character's role in the narrative unless
you want them to, and you may steer your character in entirely different
directions later on.
</p>
<p>
For instance, a knight might have invested levels in Elementalist to learn a
few combat spells, without necessarily being a student of elemental magic.
</p>
<p>
If you are short on time or ideas, feel free to take a look at the
<em>Classic Characters</em> starting on page 172: these level 5 archetypes
will prove solid in play.
</p>
<p>
Robert is intrigued by the Loremaster and Orator Classes but also realizes
Camilla trained with some of the best fighters in the land, which means
Weaponmaster would be another fitting choice.
</p>
<p>
In the end, he decides to invest two levels in
<strong>Orator</strong> (acquiring Encourage and Unexpected Ally), then three
levels in <strong>Weaponmaster</strong> (acquiring Bone Crusher twice and then
the powerful Counterattack).
</p>
<hr />

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@@ -8,7 +8,6 @@
Bigger die sizes indicate a more trained Attribute or a stronger natural Bigger die sizes indicate a more trained Attribute or a stronger natural
talent. talent.
</p> </p>
<h2>Attributes Defined</h2> <h2>Attributes Defined</h2>
<ul> <ul>
<li> <li>
@@ -28,7 +27,6 @@
ability to influence others. ability to influence others.
</li> </li>
</ul> </ul>
<h2>Character Profile Selection</h2> <h2>Character Profile Selection</h2>
<p> <p>
Choose one of the following profiles for your hero, then distribute the Choose one of the following profiles for your hero, then distribute the
@@ -40,7 +38,6 @@
<li><strong>Average:</strong> d10, d8, d8, d6</li> <li><strong>Average:</strong> d10, d8, d8, d6</li>
<li><strong>Specialized:</strong> d10, d10, d6, d6</li> <li><strong>Specialized:</strong> d10, d10, d6, d6</li>
</ul> </ul>
<p><strong>Example Application:</strong></p> <p><strong>Example Application:</strong></p>
<p> <p>
Camilla is very insightful (Insight d10), fairly agile and determined Camilla is very insightful (Insight d10), fairly agile and determined

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@@ -34,7 +34,6 @@
granted by the Orator Class). granted by the Orator Class).
</p> </p>
<p>Camilla's Crisis score is 20.</p> <p>Camilla's Crisis score is 20.</p>
<h2>CALCULATE YOUR INVENTORY POINTS</h2> <h2>CALCULATE YOUR INVENTORY POINTS</h2>
<p>Your maximum Inventory Points are calculated as follows:</p> <p>Your maximum Inventory Points are calculated as follows:</p>
<ul> <ul>

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@@ -1,40 +1,35 @@
<h1>CALCULATE YOUR DEFENSE, MAGIC DEFENSE AND INITIATIVE</h1> <h1>CALCULATE YOUR DEFENSE, MAGIC DEFENSE AND INITIATIVE</h1>
<p>Your Defense and Magic Defense scores are calculated as follows:</p> <p>Your Defense and Magic Defense scores are calculated as follows:</p>
<ul> <ul>
<li>Your Defense is equal to your current Dexterity die size.</li> <li>Your Defense is equal to your current Dexterity die size.</li>
<li>Your Magic Defense is equal to your current Insight die size.</li> <li>Your Magic Defense is equal to your current Insight die size.</li>
<li>Your Initiative modifier is equal to 0.</li> <li>Your Initiative modifier is equal to 0.</li>
</ul> </ul>
<p> <p>
Your defenses will be further influenced by the armor and shields you are Your defenses will be further influenced by the armor and shields you are
wearing; your Initiative modifier will also be influenced by your choice of wearing; your Initiative modifier will also be influenced by your choice of
armor. armor.
</p> </p>
<p> <p>
Note that some game elements might temporarily alter your Attribute die sizes, Note that some game elements might temporarily alter your Attribute die sizes,
which will affect your Defense and Magic Defense (since these are based on the which will affect your Defense and Magic Defense (since these are based on the
current Attribute die size, not your base Attribute die size). current Attribute die size, not your base Attribute die size).
</p> </p>
<p> <p>
Camilla has a Defense score of 8, a Magic Defense score of 10 and no Camilla has a Defense score of 8, a Magic Defense score of 10 and no
Initiative modifier. Later on, her equipment choices will modify these Initiative modifier. Later on, her equipment choices will modify these
numbers. numbers.
</p> </p>
<h2>PURCHASE STARTING EQUIPMENT</h2> <h2>PURCHASE STARTING EQUIPMENT</h2>
<p> <p>
You get a total budget of 500 zenit to purchase equipment with. By default, You get a total budget of 500 zenit to purchase equipment with. By default,
you can only purchase basic weapons and basic armor and shields; these items you can only purchase basic weapons and basic armor and shields; these items
are listed on the next four pages for easy reference. If you want to purchase are listed on the next four pages for easy reference. If you want to purchase
rare items (page 266) or transports (page 125), discuss it with the rest of rare items (<a href="/books/core/#page-266">page 266</a>) or transports (<a
your group. href="/books/core/#page-125"
>page 125</a
>), discuss it with the rest of your group.
</p> </p>
<p> <p>
To purchase a martial (E) item, you must first be able to equip it — a benefit To purchase a martial (E) item, you must first be able to equip it — a benefit
granted by specific Classes: granted by specific Classes:
@@ -61,7 +56,6 @@
martial shields. martial shields.
</li> </li>
</ul> </ul>
<p> <p>
Write any items you purchase on your sheet and take note of their effects; Write any items you purchase on your sheet and take note of their effects;
remember that ranged weapons do not require you to track ammunition. remember that ranged weapons do not require you to track ammunition.

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@@ -29,7 +29,6 @@
limitations as long as the rest of your group agrees on it (and you have limitations as long as the rest of your group agrees on it (and you have
enough zenit to afford the improvements). enough zenit to afford the improvements).
</p> </p>
<h2>ROLL FOR INITIAL SAVINGS</h2> <h2>ROLL FOR INITIAL SAVINGS</h2>
<p> <p>
Your character begins play with an amount of zenit equal to 2d6 × 10 (for Your character begins play with an amount of zenit equal to 2d6 × 10 (for
@@ -42,6 +41,5 @@
Robert rolls 2d6 × 10 and gets 60 zenit, which are added to the 50 zenit left Robert rolls 2d6 × 10 and gets 60 zenit, which are added to the 50 zenit left
from the previous step — for a total of 120 zenit in initial savings. from the previous step — for a total of 120 zenit in initial savings.
</p> </p>
<h2>GAIN YOUR STARTING FABULA POINTS</h2> <h2>GAIN YOUR STARTING FABULA POINTS</h2>
<p>Each Player Character enters play with 3 Fabula Points.</p> <p>Each Player Character enters play with 3 Fabula Points.</p>

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@@ -12,7 +12,6 @@
</li> </li>
</ul> </ul>
</section> </section>
<section> <section>
<h3>Bow Category</h3> <h3>Bow Category</h3>
<ul> <ul>
@@ -26,7 +25,6 @@
</li> </li>
</ul> </ul>
</section> </section>
<section> <section>
<h3>Brawling Category</h3> <h3>Brawling Category</h3>
<ul> <ul>
@@ -46,7 +44,6 @@
</li> </li>
</ul> </ul>
</section> </section>
<section> <section>
<h3>Dagger Category</h3> <h3>Dagger Category</h3>
<ul> <ul>
@@ -56,7 +53,6 @@
</li> </li>
</ul> </ul>
</section> </section>
<section> <section>
<h3>Firearm Category</h3> <h3>Firearm Category</h3>
<ul> <ul>
@@ -66,7 +62,6 @@
</li> </li>
</ul> </ul>
</section> </section>
<section> <section>
<h3>Flail Category</h3> <h3>Flail Category</h3>
<ul> <ul>
@@ -76,5 +71,4 @@
</li> </li>
</ul> </ul>
</section> </section>
<h2>BASIC WEAPONS</h2> <h2>BASIC WEAPONS</h2>

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@@ -1,6 +1,5 @@
<h1>33 PRESS START</h1> <h1>33 PRESS START</h1>
<h2>Equipment List</h2> <h2>Equipment List</h2>
<h3>Heavy Category</h3> <h3>Heavy Category</h3>
<ul> <ul>
<li> <li>
@@ -16,7 +15,6 @@
<p>Two-handed w Melee w No Quality.</p> <p>Two-handed w Melee w No Quality.</p>
</li> </li>
</ul> </ul>
<h3>Spear Category</h3> <h3>Spear Category</h3>
<ul> <ul>
<li> <li>
@@ -28,7 +26,6 @@
<p>Two-handed w Melee w No Quality.</p> <p>Two-handed w Melee w No Quality.</p>
</li> </li>
</ul> </ul>
<h3>Sword Category</h3> <h3>Sword Category</h3>
<ul> <ul>
<li> <li>
@@ -48,7 +45,6 @@
<p>One-handed w Melee w No Quality.</p> <p>One-handed w Melee w No Quality.</p>
</li> </li>
</ul> </ul>
<h3>Thrown Category</h3> <h3>Thrown Category</h3>
<ul> <ul>
<li> <li>
@@ -60,7 +56,6 @@
<p>One-handed w Ranged w No Quality.</p> <p>One-handed w Ranged w No Quality.</p>
</li> </li>
</ul> </ul>
<aside class="notes"> <aside class="notes">
<p> <p>
<strong>Note:</strong> A starting character gets 500 zenit to purchase <strong>Note:</strong> A starting character gets 500 zenit to purchase

View File

@@ -1,14 +1,11 @@
<h1>BASIC ARMORS</h1> <h1>BASIC ARMORS</h1>
<p> <p>
<strong>ARMOR</strong> <strong>COST</strong> <strong>DEFENSE</strong> <strong>ARMOR</strong> <strong>COST</strong> <strong>DEFENSE</strong>
<strong>M. DEFENSE</strong> <strong>INITIATIVE</strong> <strong>M. DEFENSE</strong> <strong>INITIATIVE</strong>
</p> </p>
<p>No Armor - DEX die INS die -</p> <p>No Armor - DEX die INS die -</p>
<p><em>No Quality.</em></p> <p><em>No Quality.</em></p>
<h2>Basic Armors</h2> <h2>Basic Armors</h2>
<dl> <dl>
<dt>Silk Shirt</dt> <dt>Silk Shirt</dt>
<dd> <dd>
@@ -16,49 +13,42 @@
<span>INS die +2</span> <span>-1</span> <span>INS die +2</span> <span>-1</span>
</dd> </dd>
<dd><em>No Quality.</em></dd> <dd><em>No Quality.</em></dd>
<dt>Travel Garb</dt> <dt>Travel Garb</dt>
<dd> <dd>
<span class="armor-cost">100 z</span> <span>DEX die +1</span> <span class="armor-cost">100 z</span> <span>DEX die +1</span>
<span>INS die +1</span> <span>-1</span> <span>INS die +1</span> <span>-1</span>
</dd> </dd>
<dd><em>No Quality.</em></dd> <dd><em>No Quality.</em></dd>
<dt>Combat Tunic</dt> <dt>Combat Tunic</dt>
<dd> <dd>
<span class="armor-cost">150 z</span> <span>DEX die +1</span> <span class="armor-cost">150 z</span> <span>DEX die +1</span>
<span>INS die +1</span> <span>-</span> <span>INS die +1</span> <span>-</span>
</dd> </dd>
<dd><em>No Quality.</em></dd> <dd><em>No Quality.</em></dd>
<dt>Sage Robe</dt> <dt>Sage Robe</dt>
<dd> <dd>
<span class="armor-cost">200 z</span> <span>DEX die +1</span> <span class="armor-cost">200 z</span> <span>DEX die +1</span>
<span>INS die +2</span> <span>-2</span> <span>INS die +2</span> <span>-2</span>
</dd> </dd>
<dd><em>No Quality.</em></dd> <dd><em>No Quality.</em></dd>
<dt>Brigandine E</dt> <dt>Brigandine E</dt>
<dd> <dd>
<span class="armor-cost">150 z</span> <span>10</span> <span>INS die</span> <span class="armor-cost">150 z</span> <span>10</span> <span>INS die</span>
<span>-2</span> <span>-2</span>
</dd> </dd>
<dd><em>No Quality.</em></dd> <dd><em>No Quality.</em></dd>
<dt>Bronze Plate E</dt> <dt>Bronze Plate E</dt>
<dd> <dd>
<span class="armor-cost">200 z</span> <span>11</span> <span>INS die</span> <span class="armor-cost">200 z</span> <span>11</span> <span>INS die</span>
<span>-3</span> <span>-3</span>
</dd> </dd>
<dd><em>No Quality.</em></dd> <dd><em>No Quality.</em></dd>
<dt>Runic Plate E</dt> <dt>Runic Plate E</dt>
<dd> <dd>
<span class="armor-cost">250 z</span> <span>11</span> <span class="armor-cost">250 z</span> <span>11</span>
<span>INS die +1</span> <span>-3</span> <span>INS die +1</span> <span>-3</span>
</dd> </dd>
<dd><em>No Quality.</em></dd> <dd><em>No Quality.</em></dd>
<dt>Steel Plate E</dt> <dt>Steel Plate E</dt>
<dd> <dd>
<span class="armor-cost">300 z</span> <span>12</span> <span>INS die</span> <span class="armor-cost">300 z</span> <span>12</span> <span>INS die</span>
@@ -66,5 +56,4 @@
</dd> </dd>
<dd><em>No Quality.</em></dd> <dd><em>No Quality.</em></dd>
</dl> </dl>
<h2>Basic Armor and Shields</h2> <h2>Basic Armor and Shields</h2>

View File

@@ -1,5 +1,4 @@
<h1>BASIC SHIELDS</h1> <h1>BASIC SHIELDS</h1>
<table> <table>
<thead> <thead>
<tr> <tr>
@@ -23,20 +22,17 @@
</tr> </tr>
</tbody> </tbody>
</table> </table>
<p> <p>
<em <em
>Remember: A starting character gets 500 zenit to purchase equipment >Remember: A starting character gets 500 zenit to purchase equipment
with.</em with.</em
> >
</p> </p>
<p> <p>
The weapons, armors, and shields you choose during character creation will The weapons, armors, and shields you choose during character creation will
accompany you for quite a few levels, so make sure they work well with the way accompany you for quite a few levels, so make sure they work well with the way
you built your character. you built your character.
</p> </p>
<h2>Useful Tips</h2> <h2>Useful Tips</h2>
<ul> <ul>
<li> <li>
@@ -56,11 +52,9 @@
affected. affected.
</li> </li>
</ul> </ul>
<p> <p>
The bonus to Defenses granted by shields still applies, of course: a character The bonus to Defenses granted by shields still applies, of course: a character
with d8 Dexterity wearing a brigandine and wielding a bronze shield will have with d8 Dexterity wearing a brigandine and wielding a bronze shield will have
a Defense score of 12, for instance. a Defense score of 12, for instance.
</p> </p>
<h2>SHOPPING ADVICE</h2> <h2>SHOPPING ADVICE</h2>

View File

@@ -6,7 +6,6 @@
gods and destroyed over a single night as a form of divine punishment. gods and destroyed over a single night as a form of divine punishment.
Everything is bizarre and wondrous. Everything is bizarre and wondrous.
</p> </p>
<h2>HIGH FANTASY MAGIC</h2> <h2>HIGH FANTASY MAGIC</h2>
<p> <p>
Magic is abundant, omnipresent, and employed in a variety of ways and by a Magic is abundant, omnipresent, and employed in a variety of ways and by a
@@ -15,7 +14,6 @@
most ancient and world-altering rituals have been lost to time, hidden within most ancient and world-altering rituals have been lost to time, hidden within
sunken ruins or guarded by centuries-old monsters. sunken ruins or guarded by centuries-old monsters.
</p> </p>
<h2>HIGH FANTASY ANTAGONISTS</h2> <h2>HIGH FANTASY ANTAGONISTS</h2>
<p> <p>
In a high fantasy world, antagonists are larger-than-life figures with armies In a high fantasy world, antagonists are larger-than-life figures with armies

View File

@@ -3,20 +3,17 @@
Give your character a name, note their pronoun(s), and briefly describe what Give your character a name, note their pronoun(s), and briefly describe what
they look like to the rest of the group! they look like to the rest of the group!
</p> </p>
<p> <p>
It may seem counterintuitive for this step to be the last one, but theres a It may seem counterintuitive for this step to be the last one, but theres a
good reason: its easier to choose a name once you have a good grasp of your good reason: its easier to choose a name once you have a good grasp of your
character's appearance and abilities. character's appearance and abilities.
</p> </p>
<p> <p>
On the next page, you can find a chart with a variety of names that work On the next page, you can find a chart with a variety of names that work
particularly well for a Fabula Ultima game; however, if your world is inspired particularly well for a Fabula Ultima game; however, if your world is inspired
by specific folklore or mythology, you should research fitting naming by specific folklore or mythology, you should research fitting naming
conventions and come up with something more appropriate! conventions and come up with something more appropriate!
</p> </p>
<p> <p>
Now that Camilla is ready, Robert describes her to the rest of the group: she Now that Camilla is ready, Robert describes her to the rest of the group: she
has greyish brown hair and deep blue eyes, and her demeanor showcases her has greyish brown hair and deep blue eyes, and her demeanor showcases her

View File

@@ -1,6 +1,5 @@
<div class="character-sheet"> <div class="character-sheet">
<h2>CLASSIC CHARACTERS</h2> <h2>CLASSIC CHARACTERS</h2>
<!-- ALCHEMIST Profile --> <!-- ALCHEMIST Profile -->
<section class="character-profile"> <section class="character-profile">
<h3>ALCHEMIST</h3> <h3>ALCHEMIST</h3>
@@ -23,7 +22,6 @@
170 zenit. 170 zenit.
</p> </p>
</section> </section>
<!-- BLACK KNIGHT Profile --> <!-- BLACK KNIGHT Profile -->
<section class="character-profile"> <section class="character-profile">
<h3>BLACK KNIGHT</h3> <h3>BLACK KNIGHT</h3>
@@ -46,7 +44,6 @@
<strong>Equipment & Cost:</strong> Greatsword, runic plate, 120 zenit. <strong>Equipment & Cost:</strong> Greatsword, runic plate, 120 zenit.
</p> </p>
</section> </section>
<!-- GAMBLER Profile --> <!-- GAMBLER Profile -->
<section class="character-profile"> <section class="character-profile">
<h3>GAMBLER</h3> <h3>GAMBLER</h3>
@@ -70,7 +67,6 @@
cards!), silk shirt, 120 zenit. cards!), silk shirt, 120 zenit.
</p> </p>
</section> </section>
<!-- GUNSLINGER Profile --> <!-- GUNSLINGER Profile -->
<section class="character-profile"> <section class="character-profile">
<h3>GUNSLINGER</h3> <h3>GUNSLINGER</h3>
@@ -90,7 +86,6 @@
zenit. zenit.
</p> </p>
</section> </section>
<!-- HEALER Profile --> <!-- HEALER Profile -->
<section class="character-profile"> <section class="character-profile">
<h3>HEALER</h3> <h3>HEALER</h3>

View File

@@ -16,9 +16,7 @@
120 zenit. 120 zenit.
</p> </p>
</section> </section>
<hr /> <hr />
<section class="character-profile"> <section class="character-profile">
<h1>MONSTER MAGE</h1> <h1>MONSTER MAGE</h1>
<p> <p>
@@ -37,9 +35,7 @@
zenit. zenit.
</p> </p>
</section> </section>
<hr /> <hr />
<section class="character-profile"> <section class="character-profile">
<h1>NINJA</h1> <h1>NINJA</h1>
<p> <p>
@@ -56,9 +52,7 @@
120 zenit. 120 zenit.
</p> </p>
</section> </section>
<hr /> <hr />
<section class="character-profile"> <section class="character-profile">
<h1>PIRATE</h1> <h1>PIRATE</h1>
<p> <p>
@@ -77,9 +71,7 @@
zenit. zenit.
</p> </p>
</section> </section>
<hr /> <hr />
<section class="character-profile"> <section class="character-profile">
<h1>PUGILIST</h1> <h1>PUGILIST</h1>
<p> <p>

View File

@@ -10,7 +10,6 @@
<p> <p>
<strong>Equipment:</strong> Steel dagger, shortbow, silk shirt, 120 zenit. <strong>Equipment:</strong> Steel dagger, shortbow, silk shirt, 120 zenit.
</p> </p>
<h2>RED SORCERER</h2> <h2>RED SORCERER</h2>
<p><strong>Stats:</strong> Dexterity d8, Insight d10, Might d8, Willpower d6</p> <p><strong>Stats:</strong> Dexterity d8, Insight d10, Might d8, Willpower d6</p>
<ul> <ul>
@@ -22,7 +21,6 @@
<li><strong>Weaponmaster (1 level):</strong> Melee Weapon Mastery</li> <li><strong>Weaponmaster (1 level):</strong> Melee Weapon Mastery</li>
</ul> </ul>
<p><strong>Equipment:</strong> Rapier, combat tunic, runic shield, 70 zenit.</p> <p><strong>Equipment:</strong> Rapier, combat tunic, runic shield, 70 zenit.</p>
<h2>SAGE</h2> <h2>SAGE</h2>
<p> <p>
<strong>Stats:</strong> Dexterity d6, Insight d10, Might d6, Willpower d10 <strong>Stats:</strong> Dexterity d6, Insight d10, Might d6, Willpower d10
@@ -35,7 +33,6 @@
<li><strong>Loremaster (2 levels):</strong> Flash of Insight, Focused</li> <li><strong>Loremaster (2 levels):</strong> Flash of Insight, Focused</li>
</ul> </ul>
<p><strong>Equipment:</strong> Tome, sage robe, 270 zenit.</p> <p><strong>Equipment:</strong> Tome, sage robe, 270 zenit.</p>
<h2>SAMURAI</h2> <h2>SAMURAI</h2>
<p><strong>Stats:</strong> Dexterity d8, Insight d8, Might d8, Willpower d8</p> <p><strong>Stats:</strong> Dexterity d8, Insight d8, Might d8, Willpower d8</p>
<ul> <ul>
@@ -47,7 +44,6 @@
</li> </li>
</ul> </ul>
<p><strong>Equipment:</strong> Katana, runic plate, 70 zenit.</p> <p><strong>Equipment:</strong> Katana, runic plate, 70 zenit.</p>
<h2>SOLDIER</h2> <h2>SOLDIER</h2>
<p><strong>Stats:</strong> Dexterity d8, Insight d6, Might d10, Willpower d8</p> <p><strong>Stats:</strong> Dexterity d8, Insight d6, Might d10, Willpower d8</p>
<ul> <ul>

View File

@@ -2,7 +2,6 @@
<p>33PRESS START</p> <p>33PRESS START</p>
<p>175</p> <p>175</p>
</div> </div>
<section class="character-profile"> <section class="character-profile">
<h2>SPELL FENCER</h2> <h2>SPELL FENCER</h2>
<p> <p>
@@ -21,7 +20,6 @@
<strong>Equipment:</strong> Rapier, silk shirt, runic shield, 120 zenit. <strong>Equipment:</strong> Rapier, silk shirt, runic shield, 120 zenit.
</p> </p>
</section> </section>
<section class="character-profile"> <section class="character-profile">
<h2>SUMMONER</h2> <h2>SUMMONER</h2>
<p> <p>
@@ -40,7 +38,6 @@
</ul> </ul>
<p><strong>Equipment:</strong> Staff, sage robe, 270 zenit.</p> <p><strong>Equipment:</strong> Staff, sage robe, 270 zenit.</p>
</section> </section>
<section class="character-profile"> <section class="character-profile">
<h2>THIEF</h2> <h2>THIEF</h2>
<p> <p>
@@ -53,7 +50,6 @@
</ul> </ul>
<p><strong>Equipment:</strong> Steel dagger (x2), travel garb, 170 zenit.</p> <p><strong>Equipment:</strong> Steel dagger (x2), travel garb, 170 zenit.</p>
</section> </section>
<section class="character-profile"> <section class="character-profile">
<h2>TROUBADOUR</h2> <h2>TROUBADOUR</h2>
<p> <p>
@@ -73,7 +69,6 @@
zenit. zenit.
</p> </p>
</section> </section>
<section class="character-profile"> <section class="character-profile">
<h2>VALKYRIE</h2> <h2>VALKYRIE</h2>
<p> <p>

View File

@@ -1,9 +1,7 @@
<h1>Arcanist</h1> <h1>Arcanist</h1>
<p><strong>ALSO:</strong> Avatar, Chosen, Summoner</p> <p><strong>ALSO:</strong> Avatar, Chosen, Summoner</p>
<h2>Definition / Description</h2> <h2>Definition / Description</h2>
<p><em>Some fates are not easily avoided.</em></p> <p><em>Some fates are not easily avoided.</em></p>
<h3>Abilities & Concept</h3> <h3>Abilities & Concept</h3>
<p> <p>
Arcanists can fall into a deep trance and temporarily project a considerable Arcanists can fall into a deep trance and temporarily project a considerable
@@ -13,5 +11,4 @@
belonging to mythical entities of legend, known as the Arcana. belonging to mythical entities of legend, known as the Arcana.
</p> </p>
<p>In some worlds, the Arcana are even worshipped as deities.</p> <p>In some worlds, the Arcana are even worshipped as deities.</p>
<h3>Attribution</h3> <h3>Attribution</h3>

View File

@@ -1,65 +0,0 @@
<h2>ARCANIST FREE BENEFITS</h2>
<p>Permanently increase your maximum Mind Points by 5.</p>
<h2>ARCANIST SKILLS</h2>
<h3>ARCANE CIRCLE (<abbr title="Conceptualized Calculation">çç4</abbr>)</h3>
<p>
After you willingly dismiss an Arcanum on your turn during a conflict (see
next page), if that Arcanum had not been summoned during this same turn and
you have an arcane weapon equipped, you may immediately perform the Spell
action for free. The spell you cast this way must have a total Mind Point cost
of <code>[SL × 5]</code> or lower (you must still pay the spell's MP cost).
</p>
<h3>
ARCANE REGENERATION (<abbr title="Conceptualized Calculation">çç2</abbr>)
</h3>
<p>
When you summon an Arcanum, you immediately recover <code>[SL × 5]</code> Hit
Points.
</p>
<h3>BIND AND SUMMON</h3>
<ul>
<li>
You may bind Arcana to your soul and summon them later. The Game Master will
tell you the details of each binding process when you first encounter the
Arcanum in question.
</li>
<li>
You may use an action and spend 40 Mind Points to summon an Arcanum you have
bound: the details of this process are explained on the next page.
</li>
<li>
If you take this Skill at character creation, you begin play with one
Arcanum of your choice already bound to you, chosen from the list on the
next pages. Other than that, you may only obtain new Arcana through
exploration and story progression.
</li>
</ul>
<h3>EMERGENCY ARCANUM (<abbr title="Conceptualized Calculation">çç6</abbr>)</h3>
<p>
As long as you are in Crisis, the cost for summoning your Arcana is reduced by
<code>[SL × 5]</code> Mind Points.
</p>
<h3>RITUAL ARCANISM</h3>
<p>
You may perform Rituals of the Arcanism discipline, as long as their effects
fall within the domains of one or more Arcana you have bound (see next pages).
</p>
<p>Arcanism Rituals use <code>[WLP + WLP]</code> for the Magic Check.</p>
<h2>Related Questions</h2>
<ul>
<li>Where do your powers come from? Are they a gift from your bloodline?</li>
<li>
Have you ever communicated with an Arcanum, or are they silent and distant?
</li>
<li>Do people see you as mysterious, powerful, or otherworldly?</li>
<li>Are there many practicing your art, or are you the exception?</li>
</ul>
<p><em>"Some fates are not easily avoided."</em></p>

View File

@@ -1,5 +1,4 @@
<h1>The Arcana</h1> <h1>The Arcana</h1>
<p><strong>MERGING WITH AN ARCANUM</strong></p> <p><strong>MERGING WITH AN ARCANUM</strong></p>
<p> <p>
When you summon an Arcanum, you gain its merge benefits; those benefits last When you summon an Arcanum, you gain its merge benefits; those benefits last
@@ -9,7 +8,6 @@
You cannot summon an Arcanum while already merged with one; you must first You cannot summon an Arcanum while already merged with one; you must first
dismiss the current Arcanum. dismiss the current Arcanum.
</p> </p>
<h2>DISMISSING AN ARCANUM</h2> <h2>DISMISSING AN ARCANUM</h2>
<p>An Arcanum can be dismissed in several ways:</p> <p>An Arcanum can be dismissed in several ways:</p>
<ul> <ul>
@@ -27,7 +25,6 @@
action. action.
</li> </li>
</ul> </ul>
<h2>DISMISS EFFECTS</h2> <h2>DISMISS EFFECTS</h2>
<p> <p>
Most Arcana have a powerful dismiss effect, which may only be activated when Most Arcana have a powerful dismiss effect, which may only be activated when
@@ -44,7 +41,6 @@
<p> <p>
You are also free to ignore the dismiss effect if you don't want to use it. You are also free to ignore the dismiss effect if you don't want to use it.
</p> </p>
<h2>DOMAINS</h2> <h2>DOMAINS</h2>
<p> <p>
Each Arcanum is associated with a few key concepts or domains. The Game Master Each Arcanum is associated with a few key concepts or domains. The Game Master
@@ -55,5 +51,4 @@
If you create new Arcana for your world, make sure to associate them with If you create new Arcana for your world, make sure to associate them with
domains that allow for interesting Rituals. domains that allow for interesting Rituals.
</p> </p>
<hr /> <hr />

View File

@@ -20,7 +20,6 @@
of them suffers 30 fire damage. This damage ignores Resistances. of them suffers 30 fire damage. This damage ignores Resistances.
</li> </li>
</ul> </ul>
<h2>ARCANUM OF THE FROST</h2> <h2>ARCANUM OF THE FROST</h2>
<p><strong>Domains:</strong> cold, ice, silence.</p> <p><strong>Domains:</strong> cold, ice, silence.</p>
<ul> <ul>
@@ -31,7 +30,6 @@
<strong>Ice Age.</strong> Choose any number of creatures you can see: each of <strong>Ice Age.</strong> Choose any number of creatures you can see: each of
them suffers 30 ice damage. This damage ignores Resistances. them suffers 30 ice damage. This damage ignores Resistances.
</p> </p>
<h2>ARCANUM OF THE GATE</h2> <h2>ARCANUM OF THE GATE</h2>
<p><strong>Domains:</strong> space, travel, void.</p> <p><strong>Domains:</strong> space, travel, void.</p>
<ul> <ul>
@@ -53,6 +51,5 @@
within 1 travel day. within 1 travel day.
</li> </li>
</ul> </ul>
<p>cc Work with your group and create custom Arcana for your world!</p> <p>cc Work with your group and create custom Arcana for your world!</p>
<p>MERGE DISMISS MERGEDISMISS MERGEDISMISS</p> <p>MERGE DISMISS MERGEDISMISS MERGEDISMISS</p>

View File

@@ -1,5 +1,4 @@
<h1>YOUR WORLD COULD BE... NATURAL FANTASY</h1> <h1>YOUR WORLD COULD BE... NATURAL FANTASY</h1>
<h2>Natural Fantasy Themes and Protagonists</h2> <h2>Natural Fantasy Themes and Protagonists</h2>
<p> <p>
Floating amidst a lush expanse of verdant forests, snow-capped mountains, and Floating amidst a lush expanse of verdant forests, snow-capped mountains, and
@@ -8,13 +7,11 @@
of mysterious past civilizations that once ruled this world of Natural of mysterious past civilizations that once ruled this world of Natural
Fantasy. Fantasy.
</p> </p>
<p> <p>
Tales of natural fantasy often revolve around warmth and community, harmony Tales of natural fantasy often revolve around warmth and community, harmony
with nature and beasts, and the tragedy that befalls when the hearts of the with nature and beasts, and the tragedy that befalls when the hearts of the
people grow so dark that they twist and corrupt the very places they live in. people grow so dark that they twist and corrupt the very places they live in.
</p> </p>
<p>Their protagonists are often very young and come from the same village:</p> <p>Their protagonists are often very young and come from the same village:</p>
<ul> <ul>
<li>The daughter of the village chief, seeking to prove her worth.</li> <li>The daughter of the village chief, seeking to prove her worth.</li>
@@ -23,7 +20,6 @@
<li>The witch who knows of a prophecy dating back to the Ancestors.</li> <li>The witch who knows of a prophecy dating back to the Ancestors.</li>
<li>The wandering warrior who mistakenly angered a local spirit.</li> <li>The wandering warrior who mistakenly angered a local spirit.</li>
</ul> </ul>
<p> <p>
Together they must mend the hearts of their community and confront those who Together they must mend the hearts of their community and confront those who
stir sentiments of hatred and mistrust, to prevent this darkness from stir sentiments of hatred and mistrust, to prevent this darkness from

View File

@@ -20,7 +20,6 @@
Master has final say on which questions are too similar to be asked again. Master has final say on which questions are too similar to be asked again.
</p> </p>
</article> </article>
<article> <article>
<h2>ARCANUM OF THE OAK</h2> <h2>ARCANUM OF THE OAK</h2>
<p>Domains: earth, plants, poison.</p> <p>Domains: earth, plants, poison.</p>
@@ -38,7 +37,6 @@
higher, or to 60 Hit Points if you are level 40 or higher. higher, or to 60 Hit Points if you are level 40 or higher.
</p> </p>
</article> </article>
<article> <article>
<h2>ARCANUM OF THE SKY</h2> <h2>ARCANUM OF THE SKY</h2>
<p>Domains: fog, rain, storms.</p> <p>Domains: fog, rain, storms.</p>
@@ -57,7 +55,4 @@
damage. This damage ignores Resistances. damage. This damage ignores Resistances.
</p> </p>
</article> </article>
<div class="metadata"><h1>MERGE DISMISS</h1></div>
<div class="metadata">
<h1>MERGE DISMISS</h1>
</div>

View File

@@ -12,7 +12,6 @@
dismissed after the attack is resolved (this is not considered a willing dismissed after the attack is resolved (this is not considered a willing
dismiss). dismiss).
</p> </p>
<h2>ARCANUM OF THE TOWER</h2> <h2>ARCANUM OF THE TOWER</h2>
<p><strong>Domains:</strong> judgment, protection, sacrifice.</p> <p><strong>Domains:</strong> judgment, protection, sacrifice.</p>
<p> <p>
@@ -21,27 +20,23 @@
the scene has Resistance to the chosen damage type (you do not gain this the scene has Resistance to the chosen damage type (you do not gain this
Resistance). Resistance).
</p> </p>
<h3>Judgment</h3> <h3>Judgment</h3>
<p> <p>
Choose any number of creatures you can see: each of them suffers 30 light Choose any number of creatures you can see: each of them suffers 30 light
damage. This damage ignores Resistances. damage. This damage ignores Resistances.
</p> </p>
<h2>ARCANUM OF THE WHEEL</h2> <h2>ARCANUM OF THE WHEEL</h2>
<p><strong>Domains:</strong> destiny, speed, time.</p> <p><strong>Domains:</strong> destiny, speed, time.</p>
<ul> <ul>
<li>You are immune to slow.</li> <li>You are immune to slow.</li>
<li>You gain a +1 bonus to your Defense.</li> <li>You gain a +1 bonus to your Defense.</li>
</ul> </ul>
<h3>Time Freeze</h3> <h3>Time Freeze</h3>
<p> <p>
Choose any number of creatures you can see: each of them suffers slow. If a Choose any number of creatures you can see: each of them suffers slow. If a
creature chosen this way is already slow, that creature will instead perform creature chosen this way is already slow, that creature will instead perform
one fewer action during their next turn (to a minimum of 0 actions). one fewer action during their next turn (to a minimum of 0 actions).
</p> </p>
<h2>The Merge</h2> <h2>The Merge</h2>
<p> <p>
Legends tell of a long-lasting passion between the Sword and the Tower... a Legends tell of a long-lasting passion between the Sword and the Tower... a

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@@ -1,24 +0,0 @@
<h1>Chimerist</h1>
<p><strong>ALSO:</strong> Druid, Shapeshifter, Wild Mage</p>
<p><em>Power without harmony will only lead to suffering.</em></p>
<p>
Chimerists gather their power from the souls of the monsters and beasts they
encounter.
</p>
<p>
By manipulating their inner wild energy, these mages may mimic the magical
abilities of monsters and have reached a supernatural understanding of feral
creatures.
</p>
<p>
Chimerists frequently rely on their toughness and physical prowess in addition
to magic; they are often seen traveling the world in search of rare and
enchanted creatures.
</p>
<hr role="separator" />

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@@ -5,28 +5,23 @@
You may perform Rituals whose effects fall within the Ritualism discipline. You may perform Rituals whose effects fall within the Ritualism discipline.
</li> </li>
</ul> </ul>
<h2>CHIMERIST SKILLS</h2> <h2>CHIMERIST SKILLS</h2>
<h3>CONSUME (çç5)</h3> <h3>CONSUME (çç5)</h3>
<p> <p>
After you deal damage to one or more creatures with a spell, if you have an After you deal damage to one or more creatures with a spell, if you have an
arcane dagger or flail weapon equipped, you recover arcane dagger or flail weapon equipped, you recover
<strong>【SL × 2】</strong> Mind Points. <strong>【SL × 2】</strong> Mind Points.
</p> </p>
<h3>FERAL SPEECH</h3> <h3>FERAL SPEECH</h3>
<p> <p>
You can communicate with creatures of the beast, monster and plant Species. You can communicate with creatures of the beast, monster and plant Species.
</p> </p>
<h3>PATHOGENESIS</h3> <h3>PATHOGENESIS</h3>
<p> <p>
When you deal damage to one or more creatures with one of your Chimerist When you deal damage to one or more creatures with one of your Chimerist
spells, each of those creatures that share their Species with the creature you spells, each of those creatures that share their Species with the creature you
originally learned that spell from suffers poisoned. originally learned that spell from suffers poisoned.
</p> </p>
<h3>RITUAL CHIMERISM</h3> <h3>RITUAL CHIMERISM</h3>
<p> <p>
You may perform Rituals whose effects fall within the Chimerism discipline. You may perform Rituals whose effects fall within the Chimerism discipline.
@@ -34,7 +29,6 @@
<strong>【MIG + WLP】</strong>. From now on, your Chimerism Rituals will use <strong>【MIG + WLP】</strong>. From now on, your Chimerism Rituals will use
the chosen Attributes for the Magic Check. the chosen Attributes for the Magic Check.
</p> </p>
<h3>SPELL MIMIC (çç10)</h3> <h3>SPELL MIMIC (çç10)</h3>
<p> <p>
When you see a creature belonging to the beast, monster or plant Species cast When you see a creature belonging to the beast, monster or plant Species cast
@@ -54,7 +48,6 @@
already at your limit, you must forget one of your old spells and replace it already at your limit, you must forget one of your old spells and replace it
with the new spell. with the new spell.
</p> </p>
<h3>Story Prompts</h3> <h3>Story Prompts</h3>
<ul> <ul>
<li> <li>

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@@ -1,7 +1,5 @@
<h1>DARKBLADE</h1> <h1>DARKBLADE</h1>
<p><strong>Today you shall know the full extent of my suffering.</strong></p> <p><strong>Today you shall know the full extent of my suffering.</strong></p>
<h2>Darkblades</h2> <h2>Darkblades</h2>
<p> <p>
Darkblades are somber and powerful warriors who hide a sorrowful past. Due to Darkblades are somber and powerful warriors who hide a sorrowful past. Due to
@@ -13,22 +11,17 @@
lifeforce to unleash mighty attacks and is able to draw resolve, power and lifeforce to unleash mighty attacks and is able to draw resolve, power and
even knowledge from the suffering they experience. even knowledge from the suffering they experience.
</p> </p>
<h3>Details</h3> <h3>Details</h3>
<ul> <ul>
<li><strong>Name:</strong> DARKBLADE</li> <li><strong>Name:</strong> DARKBLADE</li>
<li><strong>Power Level:</strong> 184</li> <li><strong>Power Level:</strong> 184</li>
</ul> </ul>
<hr /> <hr />
<h4>ALSO Associated With</h4> <h4>ALSO Associated With</h4>
<ul> <ul>
<li>Avenger</li> <li>Avenger</li>
<li>Black Knight</li> <li>Black Knight</li>
<li>Death Knight</li> <li>Death Knight</li>
</ul> </ul>
<hr /> <hr />
<h6>File Metadata</h6> <h6>File Metadata</h6>

View File

@@ -3,9 +3,7 @@
<li>Permanently increase your maximum Hit Points by 5.</li> <li>Permanently increase your maximum Hit Points by 5.</li>
<li>Gain the ability to equip martial melee weapons and martial armor.</li> <li>Gain the ability to equip martial melee weapons and martial armor.</li>
</ul> </ul>
<h2>DARKBLADE SKILLS</h2> <h2>DARKBLADE SKILLS</h2>
<section> <section>
<h3>AGONY (çç5)</h3> <h3>AGONY (çç5)</h3>
<p> <p>
@@ -15,7 +13,6 @@
Points. Points.
</p> </p>
</section> </section>
<section> <section>
<h3>DARK BLOOD</h3> <h3>DARK BLOOD</h3>
<p> <p>
@@ -23,7 +20,6 @@
damage. damage.
</p> </p>
</section> </section>
<section> <section>
<h3>HEART OF DARKNESS</h3> <h3>HEART OF DARKNESS</h3>
<p> <p>
@@ -32,19 +28,18 @@
hatred towards that creature. hatred towards that creature.
</p> </p>
</section> </section>
<section> <section>
<h3>PAINFUL LESSON (çç3)</h3> <h3>PAINFUL LESSON (çç3)</h3>
<p> <p>
After another creature causes you to lose Hit Points (with an attack, a After another creature causes you to lose Hit Points (with an attack, a
spell or any other method), you may immediately perform the Study action on spell or any other method), you may immediately perform the Study action on
that creature (see page 74) for free. If you do, gain a bonus equal to that creature (see <a href="/books/core/#page-74">page 74</a>) for free. If
<strong>【SL】</strong> to your Check. <br /><em you do, gain a bonus equal to <strong>【SL】</strong> to your Check.
<br /><em
>Remember, you can study the same aspect of a creature only once.</em >Remember, you can study the same aspect of a creature only once.</em
> >
</p> </p>
</section> </section>
<section> <section>
<h3>SHADOW STRIKE (çç5)</h3> <h3>SHADOW STRIKE (çç5)</h3>
<p> <p>
@@ -60,7 +55,6 @@
changed. changed.
</p> </p>
</section> </section>
<h3>Character Reflection Prompts</h3> <h3>Character Reflection Prompts</h3>
<ul> <ul>
<li>What tragic experience awakened your abilities?</li> <li>What tragic experience awakened your abilities?</li>
@@ -68,5 +62,4 @@
<li>What do your weapons and fighting style look like?</li> <li>What do your weapons and fighting style look like?</li>
<li>Are there many practicing your art, or are you the exception?</li> <li>Are there many practicing your art, or are you the exception?</li>
</ul> </ul>
<p><em>"Today you shall know the full extent of my suffering."</em></p> <p><em>"Today you shall know the full extent of my suffering."</em></p>

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@@ -2,14 +2,12 @@
<p><strong>ALSO:</strong> Battle Mage, Geomancer, Sorcerer</p> <p><strong>ALSO:</strong> Battle Mage, Geomancer, Sorcerer</p>
<h2>ELEMENTALIST</h2> <h2>ELEMENTALIST</h2>
<p class="warning">Ignore the warnings of this World at your own risk.</p> <p class="warning">Ignore the warnings of this World at your own risk.</p>
<p> <p>
An Elementalist has learned to channel the souls that flow within the basic An Elementalist has learned to channel the souls that flow within the basic
elements of creation: Air, Earth, Fire and Water. Some of them develop complex elements of creation: Air, Earth, Fire and Water. Some of them develop complex
spells to contain the powerful energies of nature; others seek its protection spells to contain the powerful energies of nature; others seek its protection
in harmony and communion. in harmony and communion.
</p> </p>
<p> <p>
Elemental magic can be highly destructive, causing damage and inflicting Elemental magic can be highly destructive, causing damage and inflicting
negative status effects. Due to this, there are many who would covet an negative status effects. Due to this, there are many who would covet an

View File

@@ -5,9 +5,7 @@
You may perform Rituals whose effects fall within the Ritualism discipline. You may perform Rituals whose effects fall within the Ritualism discipline.
</li> </li>
</ul> </ul>
<h2>ELEMENTALIST SKILLS</h2> <h2>ELEMENTALIST SKILLS</h2>
<h3>CATACLYSM (çç3)</h3> <h3>CATACLYSM (çç3)</h3>
<p> <p>
When you cast an instantaneous spell, if you have an arcane weapon equipped, When you cast an instantaneous spell, if you have an arcane weapon equipped,
@@ -16,20 +14,17 @@
5 extra damage to each creature for every 10 Mind Points by which you 5 extra damage to each creature for every 10 Mind Points by which you
increased its total MP cost. increased its total MP cost.
</p> </p>
<h3>ELEMENTAL MAGIC (çç10)</h3> <h3>ELEMENTAL MAGIC (çç10)</h3>
<p> <p>
Each time you acquire this Skill, learn one Elementalist spell (see next two Each time you acquire this Skill, learn one Elementalist spell (see next two
pages). pages).
</p> </p>
<p>Offensive (rr) Elementalist spells use 【INS + WLP】 for the Magic Check.</p> <p>Offensive (rr) Elementalist spells use 【INS + WLP】 for the Magic Check.</p>
<h3>MAGICAL ARTILLERY (çç3)</h3> <h3>MAGICAL ARTILLERY (çç3)</h3>
<p> <p>
When you cast an offensive ( rr) spell, if you have an arcane weapon equipped, When you cast an offensive ( rr) spell, if you have an arcane weapon equipped,
you gain a bonus to your Magic Check equal to 【SL × 2】. you gain a bonus to your Magic Check equal to 【SL × 2】.
</p> </p>
<h3>RITUAL ELEMENTALISM</h3> <h3>RITUAL ELEMENTALISM</h3>
<ul> <ul>
<li> <li>
@@ -38,7 +33,6 @@
</li> </li>
</ul> </ul>
<p>Elementalism Rituals use 【INS + WLP】 for the Magic Check.</p> <p>Elementalism Rituals use 【INS + WLP】 for the Magic Check.</p>
<h3>SPELLBLADE (çç4)</h3> <h3>SPELLBLADE (çç4)</h3>
<p> <p>
When you cast an offensive ( rr) spell targeting a single creature, if the When you cast an offensive ( rr) spell targeting a single creature, if the
@@ -46,10 +40,11 @@
more bow, brawling, dagger, flail, spear or sword weapons equipped, you may more bow, brawling, dagger, flail, spear or sword weapons equipped, you may
choose one of those weapons. If you do, your Magic Check for the spell will choose one of those weapons. If you do, your Magic Check for the spell will
use the chosen weapon's Accuracy Check formula; for instance, the Magic Check use the chosen weapon's Accuracy Check formula; for instance, the Magic Check
for an Elementalist spell cast through a bronze sword (page 131) will be 【DEX for an Elementalist spell cast through a bronze sword (<a
+ MIG】 +1 instead of 【INS + WLP】. href="/books/core/#page-131"
>page 131</a
>) will be 【DEX + MIG】 +1 instead of 【INS + WLP】.
</p> </p>
<h2>Questions</h2> <h2>Questions</h2>
<ul> <ul>
<li>Who trained you in the way of the Elements?</li> <li>Who trained you in the way of the Elements?</li>
@@ -57,7 +52,6 @@
<li>Elemental magic is often used in war. Did you serve in the military?</li> <li>Elemental magic is often used in war. Did you serve in the military?</li>
<li>What does your magic look like?</li> <li>What does your magic look like?</li>
</ul> </ul>
<p> <p>
<strong>Option:</strong> Ignore the warnings of this World at your own risk. <strong>Option:</strong> Ignore the warnings of this World at your own risk.
</p> </p>

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@@ -1,5 +1,4 @@
<h1>ELEMENTALIST SPELLS</h1> <h1>ELEMENTALIST SPELLS</h1>
<h2>SPELL</h2> <h2>SPELL</h2>
<div class="spell-entry"> <div class="spell-entry">
<h3>Elemental Shroud</h3> <h3>Elemental Shroud</h3>
@@ -16,7 +15,6 @@
each target gains Resistance against the chosen damage type. each target gains Resistance against the chosen damage type.
</p> </p>
</div> </div>
<div class="spell-entry"> <div class="spell-entry">
<h3>Elemental Weapon</h3> <h3>Elemental Weapon</h3>
<p><strong>Cost:</strong> 10</p> <p><strong>Cost:</strong> 10</p>
@@ -37,7 +35,6 @@
</li> </li>
</ul> </ul>
</div> </div>
<div class="spell-entry"> <div class="spell-entry">
<h3>Flare</h3> <h3>Flare</h3>
<p><strong>Cost:</strong> rr 20</p> <p><strong>Cost:</strong> rr 20</p>
@@ -50,7 +47,6 @@
</p> </p>
<p>Damage dealt by this spell ignores Resistances.</p> <p>Damage dealt by this spell ignores Resistances.</p>
</div> </div>
<div class="spell-entry"> <div class="spell-entry">
<h3>Fulgur</h3> <h3>Fulgur</h3>
<p><strong>Cost:</strong> rr 10</p> <p><strong>Cost:</strong> rr 10</p>
@@ -65,7 +61,6 @@
<strong>Opportunity:</strong> Each target hit by this spell suffers dazed. <strong>Opportunity:</strong> Each target hit by this spell suffers dazed.
</p> </p>
</div> </div>
<div class="spell-entry"> <div class="spell-entry">
<h3>Glacies</h3> <h3>Glacies</h3>
<p><strong>Cost:</strong> rr 10</p> <p><strong>Cost:</strong> rr 10</p>
@@ -80,7 +75,6 @@
<strong>Opportunity:</strong> Each target hit by this spell suffers slow. <strong>Opportunity:</strong> Each target hit by this spell suffers slow.
</p> </p>
</div> </div>
<div class="spell-entry"> <div class="spell-entry">
<h3>Iceberg</h3> <h3>Iceberg</h3>
<p><strong>Cost:</strong> rr 20</p> <p><strong>Cost:</strong> rr 20</p>

View File

@@ -1,6 +1,5 @@
<div> <div>
<h2>Spell Catalogue</h2> <h2>Spell Catalogue</h2>
<section> <section>
<h3>Ignis</h3> <h3>Ignis</h3>
<p> <p>
@@ -14,7 +13,6 @@
</p> </p>
<p><em>Opportunity:</em> Each target hit by this spell suffers shaken.</p> <p><em>Opportunity:</em> Each target hit by this spell suffers shaken.</p>
</section> </section>
<section> <section>
<h3>Soaring Strike</h3> <h3>Soaring Strike</h3>
<p><strong>Metadata:</strong> 10 | Self | Instantaneous</p> <p><strong>Metadata:</strong> 10 | Self | Instantaneous</p>
@@ -34,7 +32,6 @@
</li> </li>
</ul> </ul>
</section> </section>
<section> <section>
<h3>Terra</h3> <h3>Terra</h3>
<p> <p>
@@ -52,7 +49,6 @@
action on their next turn (to a minimum of 0 actions). action on their next turn (to a minimum of 0 actions).
</p> </p>
</section> </section>
<section> <section>
<h3>Thunderbolt</h3> <h3>Thunderbolt</h3>
<p><strong>Metadata:</strong> rr 20 | One creature | Instantaneous</p> <p><strong>Metadata:</strong> rr 20 | One creature | Instantaneous</p>
@@ -62,7 +58,6 @@
</p> </p>
<p>Damage dealt by this spell ignores Resistances.</p> <p>Damage dealt by this spell ignores Resistances.</p>
</section> </section>
<section> <section>
<h3>Ventus</h3> <h3>Ventus</h3>
<p> <p>
@@ -78,7 +73,6 @@
land immediately. land immediately.
</p> </p>
</section> </section>
<section> <section>
<h3>Vortex</h3> <h3>Vortex</h3>
<p><strong>Metadata:</strong> 10 | Self | Scene</p> <p><strong>Metadata:</strong> 10 | Self | Scene</p>
@@ -87,7 +81,6 @@
spell ends, you gain a +2 bonus to your Defense against ranged attacks. spell ends, you gain a +2 bonus to your Defense against ranged attacks.
</p> </p>
</section> </section>
<aside> <aside>
<h4>Notes</h4> <h4>Notes</h4>
<p> <p>

View File

@@ -1,29 +0,0 @@
<h2>NATURAL FANTASY LOCATIONS</h2>
<p>
In a natural fantasy world, every location and vista is deeply immersed in
vibrant colors and populated by great beasts and monsters. There are no cities
and roads, only small villages and narrow paths. But as our heroes venture
into ruins or deep into the darkest forests, things change — these forbidden
places are alien and magical, cold and terrifying. Things that were meant to
be forgotten dwell there...
</p>
<h2>NATURAL FANTASY MAGIC</h2>
<p>
Magic is strongly tied to nature, life, and the elements: its traditions are
largely oral, passed down from elder to apprentice, and a mystery to most
people. The magic found in the ruins, however, is cold and artificial, a
remnant of an age of golems and machinery that defied and angered the forces
of nature.
</p>
<h2>NATURAL FANTASY ANTAGONISTS</h2>
<p>
In a natural fantasy world, antagonists tend to be disastrous calamities or
ancient and powerful monsters. When the antagonist is a person, they are often
misguided or acting for what they believed to be good for their community:
most of the time, they will see reason after the heroes thwart their plans.
The "true enemy", however, is generally something that cannot be reasoned
with, such as the immortal embodiment of a natural disaster that will require
great sacrifices to placate.
</p>

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@@ -3,7 +3,6 @@
<em>Also related:</em> <em>Also related:</em>
<strong aria-label="related roles">Astromancer, Chaos Mage, Gambler</strong> <strong aria-label="related roles">Astromancer, Chaos Mage, Gambler</strong>
</p> </p>
<h2>Description</h2> <h2>Description</h2>
<p> <p>
High above the stars, where their lights do not shine, lies a bottomless void High above the stars, where their lights do not shine, lies a bottomless void
@@ -11,14 +10,12 @@
a non-reality, an endless expanse of chaos impervious to the laws of time, a non-reality, an endless expanse of chaos impervious to the laws of time,
space, and probability. space, and probability.
</p> </p>
<h2>Lore</h2> <h2>Lore</h2>
<p> <p>
Entropists refer to this realm as the Cosmos, the Heavens, or quite simply as Entropists refer to this realm as the Cosmos, the Heavens, or quite simply as
Lady Luck: they are among the few gifted with the ability to channel its Lady Luck: they are among the few gifted with the ability to channel its
reality-bending energies. reality-bending energies.
</p> </p>
<h2>Quote</h2> <h2>Quote</h2>
<blockquote> <blockquote>
<p>The cold between the stars... it does not frighten me.</p> <p>The cold between the stars... it does not frighten me.</p>

View File

@@ -6,7 +6,6 @@
You may perform Rituals whose effects fall within the Ritualism discipline. You may perform Rituals whose effects fall within the Ritualism discipline.
</li> </li>
</ul> </ul>
<h2>ENTROPIST SKILLS</h2> <h2>ENTROPIST SKILLS</h2>
<div class="skill"> <div class="skill">
<strong>ABSORB MP (çç5)</strong> <strong>ABSORB MP (çç5)</strong>
@@ -15,7 +14,6 @@
<strong>【SL × 2】 Mind Points</strong>. <strong>【SL × 2】 Mind Points</strong>.
</p> </p>
</div> </div>
<div class="skill"> <div class="skill">
<strong>ENTROPIC MAGIC (çç10)</strong> <strong>ENTROPIC MAGIC (çç10)</strong>
<p> <p>
@@ -29,7 +27,6 @@
> >
</p> </p>
</div> </div>
<h2>LUCKY SEVEN</h2> <h2>LUCKY SEVEN</h2>
<p> <p>
You have a lucky number; at the beginning of each session, that number is 7. You have a lucky number; at the beginning of each session, that number is 7.
@@ -38,13 +35,11 @@
impossible Result, such as a value of 7 on a d6). If you do, the replaced impossible Result, such as a value of 7 on a d6). If you do, the replaced
value becomes your new lucky number. value becomes your new lucky number.
</p> </p>
<h2>RITUAL ENTROPISM</h2> <h2>RITUAL ENTROPISM</h2>
<p> <p>
You may perform Rituals whose effects fall within the Entropism discipline. You may perform Rituals whose effects fall within the Entropism discipline.
Entropism Rituals use <strong>【INS + WLP】</strong> for the Magic Check. Entropism Rituals use <strong>【INS + WLP】</strong> for the Magic Check.
</p> </p>
<div class="skill"> <div class="skill">
<strong>STOLEN TIME (çç4)</strong> <strong>STOLEN TIME (çç4)</strong>
<p> <p>
@@ -68,7 +63,6 @@
<em>Note: Each option can only be chosen once per use of this Skill.</em> <em>Note: Each option can only be chosen once per use of this Skill.</em>
</p> </p>
</div> </div>
<h3>Background Questions</h3> <h3>Background Questions</h3>
<ul> <ul>
<li>Who taught you to channel the reality-bending powers of the Cosmos?</li> <li>Who taught you to channel the reality-bending powers of the Cosmos?</li>

View File

@@ -12,7 +12,6 @@
this spell, this spell ends. this spell, this spell ends.
</p> </p>
</section> </section>
<section> <section>
<h2>Anomaly</h2> <h2>Anomaly</h2>
<p> <p>
@@ -26,7 +25,6 @@
happens, this spell ends. happens, this spell ends.
</p> </p>
</section> </section>
<section> <section>
<h2>Dark Weapon</h2> <h2>Dark Weapon</h2>
<p> <p>
@@ -46,7 +44,6 @@
> >
</p> </p>
</section> </section>
<section> <section>
<h2>Dispel</h2> <h2>Dispel</h2>
<p> <p>
@@ -59,7 +56,6 @@
they are no longer affected by any of those spells instead. they are no longer affected by any of those spells instead.
</p> </p>
</section> </section>
<section> <section>
<h2>Divination</h2> <h2>Divination</h2>
<p> <p>
@@ -73,7 +69,6 @@
rerolls this way, this spell ends. rerolls this way, this spell ends.
</p> </p>
</section> </section>
<section> <section>
<h2>Drain Spirit</h2> <h2>Drain Spirit</h2>
<p> <p>
@@ -87,7 +82,6 @@
none). none).
</p> </p>
</section> </section>
<section> <section>
<h2>Drain Vigor</h2> <h2>Drain Vigor</h2>
<p> <p>
@@ -101,7 +95,4 @@
recover none). recover none).
</p> </p>
</section> </section>
<aside class="collection-info"><h3>Entropist Spells</h3></aside>
<aside class="collection-info">
<h3>Entropist Spells</h3>
</aside>

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