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<h2>Chimerism</h2>
<p>
Chimerists gain their powers from the souls of beasts and monsters; they
search for creatures able to cast spells and attempt to mimic the same
effects.
</p>
<p>
Chimerism features both spells and Rituals. However, Chimerist spells must be
learned from creatures (see the Spell Mimic Skill on
<a href="/books/core/#page-183">page 183</a>).
</p>
<h2>Elementalism</h2>
<p>
Elementalists can control the stream of souls that binds the four core
elements of creation: air, earth, fire, and water. They can also influence any
of their combinations and manifestations, such as magma, blizzards, deserts,
or clouds.
</p>
<p>Elementalism features both spells and Rituals.</p>
<h2>Entropism</h2>
<p>
Entropists go beyond the stream of souls found in the world and reach for the
vast expanse of nothingness between stars. Their chaotic magic defies logic,
twisting time and space and dissipating souls, matter, and magical energy.
</p>
<p>Entropism features both spells and Rituals.</p>
<h2>Ritualism</h2>
<p>
Contrary to most other magical disciplines, Ritualism features no spells and
can only be used in Ritual form. It is a catch-all term for Rituals performed
to manipulate, sense, bind or unleash magical energy present within a
location, item, mechanism, or relic.
</p>
<p>
From a certain point of view, magitech could be considered a combination of
Ritualism and technology.
</p>
<h2>Spiritism</h2>
<p>
Spiritists can manipulate the raw energy found within the souls of living
creatures, influencing their emotions and manipulating their vital force: a
power both miraculous and frightening.
</p>
<p>Spiritism features both spells and Rituals.</p>