bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>GROUP CHECKS</h1>
<p>Characters can choose to cooperate in order to increase their chance of success within specific situations.</p>
<p>Group Checks are performed as follows:</p>
<ol>
<li><strong>The characters nominate a leader:</strong> this is the character who will perform the final Check and determine the actions outcome. Everyone else acts as a supporting character.</li>
<li>Each supporting character performs a Support Check identical to the one the leader will perform, but with a fixed Difficulty Level of 10. Fumbles and critical successes rolled during Support Checks generate no opportunities, but still count as automatic failures and successes.</li>
<li>Each supporting character that successfully performed their Check will grant a <strong class="bonus">+1 bonus</strong> to the leader's Check.</li>
<li>The leader performs the final Check, which works as normal and may generate opportunities in case of a fumble or critical success. The Check's outcome affects everyone who took part in the Group Check.</li>
<li>If any of the successful supporting characters have a Bond towards the leader, the highest strength among those Bonds is also added to the leader's Check. Remember, only add the single highest Bond strength.</li>
</ol>
<p>Group Checks are extremely useful when two or more characters are performing the same operation together; the Game Master always has final say on whether a Group Check is possible or should be performed.</p>
<h3>Example:</h3>
<p>Three heroes are trying to persuade the Great Owl to grant them access to her ancient library. The leader performs a DL 13 【INS + WLP】 Check, and the two supporting characters perform 【INS + WLP】 Checks with a Difficulty of 10. They both succeed, and one has a strength 2 Bond towards the leader. Thus, the leader's Check will receive a total bonus equal to +4.</p>
<p class="signature">Philip Forlenza (Order #)</p>
<h1>22GAME RULES</h1>
<p><strong>CHAPTER</strong> <strong>CHAPTER</strong></p>
<h2>FREQUENTLY USED CHECKS</h2>
<p>The table below contains a list of circumstances that might require a Check and the typical Attributes that would be involved.</p>
<table>
<thead>
<tr>
<th>Situation</th>
<th>Suggested Check</th>
</tr>
</thead>
<tbody>
<tr>
<td>Moving silently, hiding and acting unnoticed.</td>
<td>【DEX + DEX】</td>
</tr>
<tr>
<td>Avoiding a trap or finding a way to flee a collapsing building.</td>
<td>【DEX + INS】</td>
</tr>
<tr>
<td>Anticipating someones movements and catching them by surprise.</td>
<td>【DEX + INS】</td>
</tr>
<tr>
<td>Completing a work of craftsmanship or repairing something.</td>
<td>【DEX + INS】</td>
</tr>
<tr>
<td>Moving gracefully to earn someones attention.</td>
<td>【DEX + WLP】</td>
</tr>
<tr>
<td>Examining or investigating someone or something.</td>
<td>【INS + INS】</td>
</tr>
<tr>
<td>Remembering useful information about something.</td>
<td>【INS + INS】</td>
</tr>
<tr>
<td>Getting information from someone during a conversation.</td>
<td>【INS + WLP】</td>
</tr>
<tr>
<td>Persuading someone through authority or diplomacy.</td>
<td>【INS + WLP】</td>
</tr>
<tr>
<td>Hard work, such as lifting a portcullis or pushing a statue.</td>
<td>【MIG + MIG】</td>
</tr>
<tr>
<td>Resisting intense pain or fatigue.</td>
<td>【MIG + WLP】</td>
</tr>
<tr>
<td>Intimidating someone with your strength.</td>
<td>【MIG + WLP】</td>
</tr>
</tbody>
</table>
<p>Beneath the Crystal Temple slumbers the Great Dragon God, who once turned the Babel Empire to ash.</p>
<h3>Optional Rule: Shared Attribute Choice</h3>
<p>If you use this optional rule, Players can decide one of the Attributes involved in each Check they perform, while the Game Master decides the other (which can be the same Attribute or a different one).</p>
<p>This rule does not apply to Checks whose Attributes are already established by the rules, such as Accuracy Checks.</p>
<h4>OPTIONAL: SHARED ATTRIBUTE CHOICE</h4>
<cite>Philip Forlenza (Order #)</cite>