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<h1>22GAME RULES</h1>
<p><strong>CHAPTER</strong> <strong>CHAPTER</strong></p>
<h2>FREQUENTLY USED CHECKS</h2>
<p>The table below contains a list of circumstances that might require a Check and the typical Attributes that would be involved.</p>
<table>
<thead>
<tr>
<th>Situation</th>
<th>Suggested Check</th>
</tr>
</thead>
<tbody>
<tr>
<td>Moving silently, hiding and acting unnoticed.</td>
<td>【DEX + DEX】</td>
</tr>
<tr>
<td>Avoiding a trap or finding a way to flee a collapsing building.</td>
<td>【DEX + INS】</td>
</tr>
<tr>
<td>Anticipating someones movements and catching them by surprise.</td>
<td>【DEX + INS】</td>
</tr>
<tr>
<td>Completing a work of craftsmanship or repairing something.</td>
<td>【DEX + INS】</td>
</tr>
<tr>
<td>Moving gracefully to earn someones attention.</td>
<td>【DEX + WLP】</td>
</tr>
<tr>
<td>Examining or investigating someone or something.</td>
<td>【INS + INS】</td>
</tr>
<tr>
<td>Remembering useful information about something.</td>
<td>【INS + INS】</td>
</tr>
<tr>
<td>Getting information from someone during a conversation.</td>
<td>【INS + WLP】</td>
</tr>
<tr>
<td>Persuading someone through authority or diplomacy.</td>
<td>【INS + WLP】</td>
</tr>
<tr>
<td>Hard work, such as lifting a portcullis or pushing a statue.</td>
<td>【MIG + MIG】</td>
</tr>
<tr>
<td>Resisting intense pain or fatigue.</td>
<td>【MIG + WLP】</td>
</tr>
<tr>
<td>Intimidating someone with your strength.</td>
<td>【MIG + WLP】</td>
</tr>
</tbody>
</table>
<p>Beneath the Crystal Temple slumbers the Great Dragon God, who once turned the Babel Empire to ash.</p>
<h3>Optional Rule: Shared Attribute Choice</h3>
<p>If you use this optional rule, Players can decide one of the Attributes involved in each Check they perform, while the Game Master decides the other (which can be the same Attribute or a different one).</p>
<p>This rule does not apply to Checks whose Attributes are already established by the rules, such as Accuracy Checks.</p>
<h4>OPTIONAL: SHARED ATTRIBUTE CHOICE</h4>
<cite>Philip Forlenza (Order #)</cite>