chore: formatting

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<h2>IMPORTANT RULES</h2>
<h1>IMPORTANT RULES</h1>
<section>
<h3>ALLIES</h3>
<div>
<h2>ALLIES</h2>
<p>
Some effects in the game affect "allies". In game terms, an ally is simply
anyone who you consider to be your ally in the current scene. If an effect
specifically targets allies (and not simply creatures or characters), you
cannot use it on yourself.
</p>
</section>
</div>
<section>
<h3>ALWAYS ROUND DOWN</h3>
<div>
<h2>ALWAYS ROUND DOWN</h2>
<p>
While playing, you will sometimes need to halve numbers or divide them by a
certain value. When this happens, always round down to a minimum of 0.
</p>
</section>
</div>
<section>
<h3>ADD, SUBTRACT, MULTIPLY, DIVIDE</h3>
<div>
<h2>ADD, SUBTRACT, MULTIPLY, DIVIDE</h2>
<p>
If you ever need to perform multiple operations on the same number, you must
do so in the following order: additions u subtractions u multiplications u
divisions.
do so in the following order:
<strong
>additions &rarr; subtractions &rarr; multiplications &rarr;
divisions</strong
>.
</p>
</section>
</div>
<section>
<h3>SPECIFIC BEATS GENERAL</h3>
<div>
<h2>SPECIFIC BEATS GENERAL</h2>
<p>
If a specific element of the game contradicts a general rule, that specific
element will take precedence. Example: Normally, a Player Character cannot
equip two shields at the same time. However, the
<strong>Skill Dual Shieldbearer</strong> (page 197) allows you to do so!
</p>
</section>
</div>
<section>
<h3>TIMING ISSUES</h3>
<div>
<h2>TIMING ISSUES</h2>
<p>
Sometimes a rule or effect will cause multiple choices or effects to
trigger, and it will be important to know who gets to act first.
@@ -60,4 +63,4 @@
always go first.
</li>
</ul>
</section>
</div>