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fabula-ultima-html/books/core/33.html
2026-06-08 21:11:07 +00:00

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<h1>IMPORTANT RULES</h1>
<div>
<h2>ALLIES</h2>
<p>
Some effects in the game affect "allies". In game terms, an ally is simply
anyone who you consider to be your ally in the current scene. If an effect
specifically targets allies (and not simply creatures or characters), you
cannot use it on yourself.
</p>
</div>
<div>
<h2>ALWAYS ROUND DOWN</h2>
<p>
While playing, you will sometimes need to halve numbers or divide them by a
certain value. When this happens, always round down to a minimum of 0.
</p>
</div>
<div>
<h2>ADD, SUBTRACT, MULTIPLY, DIVIDE</h2>
<p>
If you ever need to perform multiple operations on the same number, you must
do so in the following order:
<strong
>additions &rarr; subtractions &rarr; multiplications &rarr;
divisions</strong
>.
</p>
</div>
<div>
<h2>SPECIFIC BEATS GENERAL</h2>
<p>
If a specific element of the game contradicts a general rule, that specific
element will take precedence. Example: Normally, a Player Character cannot
equip two shields at the same time. However, the
<strong>Skill Dual Shieldbearer</strong> (page 197) allows you to do so!
</p>
</div>
<div>
<h2>TIMING ISSUES</h2>
<p>
Sometimes a rule or effect will cause multiple choices or effects to
trigger, and it will be important to know who gets to act first.
</p>
<ul>
<li>
If all the choices and/or effects are controlled by the same person, that
person will choose in which order to apply them.
</li>
<li>
If the choices and/or effects are controlled by different Player
Characters, the Players controlling them agree on which order to apply
them in. If they cannot find an agreement, randomly determine who takes
precedence.
</li>
<li>
If some of the choices and/or effects are controlled by Player Characters
and others are controlled by Non-Player Characters, Player Characters
always go first.
</li>
</ul>
</div>