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<h3>CHAPTER VILLAINS</h3>
<p>
Some Non-Player Characters are a bit more important than others — these are
Villains, the main antagonists in the story. You will find more information
about them starting on <a href="/books/core/#page-100">page 100</a>, but what
you need to know right now is that they enjoy several privileges when compared
to normal NPCs.
</p>
<p>
When reduced to 0 Hit Points, a Villain must choose one of two options:
escaping or surrendering.
</p>
<h3>Escaping</h3>
<p>
Villains have a pool of special points, mirroring the Player Characters'
Fabula Points: these are called <q>Ultima Points</q> (see
<a href="/books/core/#page-101">page 101</a>). When reduced to 0 Hit Points, a
Villain may spend 1 Ultima Point and safely disappear from the scene; the Game
Master describes how this happens.
</p>
<p>
<strong>Example:</strong> Held at gunpoint by the sky pirate Morgan, Commander
Duna grins and leaps from the airship's deck, plummeting towards the ocean
below. But when Morgan leans over the railing to see where the armored warrior
fell, he's clinging to a large winged salamander. "You win this battle,
pirate!" he shouts, before the powerful beast carries him away towards the
capital.
</p>
<p>
If a Villain has no Ultima Points left, they may still escape by escalating
into a more dangerous version of themselves (see
<a href="/books/core/#page-102">page 102</a>).
</p>
<h3>Surrendering</h3>
<p>
The Villain surrenders and is treated as any other Non-Player Character; their
fate rests in the hands of those who defeated them. In general, a Villain will
only choose this option if it's the only choice they have left; if the Player
Characters show mercy to a Villain, they might even earn a new ally — this
would also be a spectacular way to introduce a new Player Character in the
group.
</p>