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<!doctype html><html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>T onitranea Rex - Character Profile</title> <link rel="stylesheet" href="book-page.css" /> </head> <h1>ANTAGONISTS</h1> <section id="character-profile"> <h2>THORAX <small>(Champion 2) Lv 5 • MONSTER</small></h2> <div class="stats-block"> <div> <span class="stat-key">Traits:</span> armored, coordinated, electrostatic, ravenous. </div> <p> <strong>DEX</strong> d8 | <strong>INS</strong> d8 | <strong>MIG</strong> d8 | <strong>WLP</strong> d8 | <strong>HP</strong> 100 • <strong>MP</strong> 50 | <strong style="color: #cc6600">Init.</strong> 10 </p> <div style="width: 45%"> <p> <strong>DEF</strong> +2 | <strong>M. DEF</strong> +1 | <strong>p A</strong> RS B IM d E VU f ii VU l T RS </p> </div> </div> <!-- BASIC ATTACKS --> <section class="attacks"> <h2>BASIC ATTACKS</h2> <ul style="list-style: disc"> <li> <span class="ability-title">Lightning Leg</span> (DEX + MIG) +3 • (HR + 5) bolt damage; if the Thorax is dangling, damage dealt by this attack ignores Resistances. This attack has multi (2), but it can only target two enemies provided they are both suffering from slow. </li> </ul> </section> <!-- OTHER ACTIONS --> <section class="actions"> <h2>OTHER ACTIONS</h2> <ul> <li> <span class="ability-title">Electrostatic Charge</span> The Thorax can use an action and spend 10 Mind Points to rub its back legs along the Abdomen, creating an electrostatic cloud. If it does, the Abdomen (see <a href="/books/natural-fantasy-atlas/#page-178">page 178</a>) becomes electrified. </li> <li> <span class="ability-title">Predator Ascent</span> The Thorax can use an action and spend 10 Mind Points to climb up the webs and become dangling until it suffers fire damage, ice damage, or damage of a type it is Vulnerable to; the Thorax also stops dangling after the Abdomen (see <a href="/books/natural-fantasy-atlas/#page-178">page 178</a>) uses Trampling Slam. As long as the Thorax is dangling, no part of the T onitranea Rex (Abdomen, Head and Thorax) can be targeted with melee attacks unless the attacker is flying or able to target flying creatures. </li> </ul> </section> <!-- SPECIAL RULES --> <section class="special-rules"> <h2>SPECIAL RULES</h2> <ul> <li> <strong>Limb</strong> The Thorax is immune to dazed, enraged and shaken. </li> <li> <strong>Survival Instinct</strong> At the end of each round, if the T onitranea Rex is within its lair and the Abdomen and/or the Head are at 0 Hit Points, the Thorax must spend 1 Ultima Point to gather its strength and bring both parts back into the scene, each with a number of Hit Points equal to their Crisis value, but suffering from no status effects and at full Mind Points. </li> </ul> </section> <!-- NARRATIVE SUMMARY --> <div class="narrative-note"> <strong>HANDLING THE PARTS OF THE TONITRANEA REX</strong><br /> Although the various parts of this Villain have individual profiles, in narrative terms they are actually a single entity: for this reason, when one is reduced to 0 Hit Points and/or leaves the conflict, they should be described as grievously wounded or exhausted, not dead. At the same time, their senses are based on the T onitranea Rex as a whole (for example, defeating the Head does not impair the “sight” of the other parts, which can target their enemies normally). </div> <!-- QUOTE/DIALOGUE --> <blockquote style=" margin: 20px 0; padding: 15px; background-color: #e3f2fd; border-left: 6px solid #2196f3; " > “Listen to me, lass, stay away from that creature: lightning will reach you long before you hear the Lord of Thunder.” </blockquote> <!-- Footnotes/Metadata --> <p style="text-align: right; font-size: 0.85em; color: #999"></p> </section></html> |