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<!doctype html><html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Character Skills Documentation</title> <link rel="stylesheet" href="book-page.css" /> </head> <div class="container"> <h1>Advanced Character Skills Overview</h1> <!-- Skill 1: PROTAGONISTS --> <h2>33PROTAGONISTS</h2> <div class="requirements"> <strong>Requirements:</strong> you must have mastered the Wayfarer Class, and must have acquired the Faithful Companion Skill. </div> <p>When your companion deals damage, they deal 5 extra damage.</p> <p> When your companion performs a Check, you may spend 1 Fabula Point and invoke one of your companion’s Traits in order to let them reroll one or both dice (as per the rules on <a href="/books/natural-fantasy-atlas/#page-46">page 46</a> of the Core Rulebook). </p> <p> After you use the Faithful Companion Skill to have your companion perform an action during your turn, you may choose one option (after the companion’s action has been resolved): </p> <ul> <li>You and your companion each recover 10 Mind Points; <br />(OR)</li> <li> The first time you or your companion perform a Check before the end of your next turn, that Check gains a bonus equal to (your Skill Level in Faithful Companion). </li> </ul> <!-- Separator/Section Break --> <hr style="margin: 40px 0; border: none; border-top: 1px dashed #ccc" /> <!-- Skill 2: SILENT HUNTER --> <h2>SILENT HUNTER</h2> <div class="requirements"> <strong>Requirements:</strong> you must have mastered one or more Classes among Rogue, Sharpshooter, and Weaponmaster, and must have acquired the High Speed Skill. </div> <p> When you use the High Speed Skill to perform a free attack with a weapon belonging to the bow, spear, or thrown Category, the attack deals extra damage equal to (your Skill Level in the High Speed Skill, multiplied by 5). </p> <p> Additionally, when you attack one or more creatures with a weapon that belongs to the bow, spear, or thrown Category, those creatures cannot perform free attacks until the end of the current turn. </p> <!-- Separator/Section Break --> <hr style="margin: 40px 0; border: none; border-top: 1px dashed #ccc" /> <!-- Skill 3: SKILLFUL DOSAGE --> <h2>SKILLFUL DOSAGE</h2> <div class="requirements"> <strong>Requirements:</strong> you must have mastered one or more Classes among Gourmet, Loremaster, Merchant, and Tinkerer. </div> <p> Potions and delicacies you create, as well as spells you cast, can now cause creatures to recover Hit Points and Mind Points beyond their maximum HP and MP scores. </p> <p> This cannot cause a creature’s current HP and/or MP to go above 150% of the respective maximum scores; at the end of each scene, if the current Hit Points and/or Mind Points of a creature are still above their maximum scores, they become equal to the maximum score. </p> <!-- Extraneous Metadata --> <div class="metadata"></div> </div></html> |