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<!doctype html><html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>The Gourmet Class Cookbook</title> <link rel="stylesheet" href="book-page.css" /> </head> <h1>Ingredients & Delicacies</h1> <p> The Gourmet Class is designed around experimenting with new taste combinations, as well as using these combinations to come up with a variety of strategies. To help you keep track of all this information, you can use a cookbook sheet, which can be downloaded from <a href="http://fabulaultima.com">fabulaultima.com</a>. </p> <h2>Gaining Ingredients</h2> <p> You will normally receive ingredients through the Cooking and Traveling Cook Skills; you might also receive them as rewards during play. When you obtain an ingredient, youre never too sure what it will taste like—roll a d6 to determine the ingredients taste using the table below, then describe its appearance and give it a name. </p> <p> You may also purchase ingredients from stall, shops or merchants: The price is <strong>10 zenit</strong> for an ingredient with a random taste, or <strong>20 zenit</strong> for an ingredient with a taste of your choice. </p> <h2>Ingredient Taste</h2> <div class="ingredient-list"> <ul> <li>1. Bitter</li> <li>2. Salty</li> <li>3. Sour</li> <li>4. Sweet</li> <li>5. Umami</li> <li>6. Your choice</li> </ul> </div> <h2>Example</h2> <div class="example-box"> <p> After traversing the Petrified Forest, you gain two ingredients thanks to the Traveling Cook Skill. You roll a 1 and 5 for their tastes, which means one tastes bitter and the other tastes umami. </p> <p> You decide to call the first ingredient “Fossil Honey” and the second ingredient “Stonebark Shroom”. You record both of them on your cookbook sheet, placing them in the matching taste columns. </p> </div> <!-- Placeholder for transactional information --> <footer></footer></html>