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<h1>EQUIPMENT</h1>
<p>
There are four categories of items that can be equipped: accessories, armors,
shields and weapons. Each item can be basic or rare (with the exception of
accessories, which are always rare).
</p>
<div>
<h2>MARTIAL ITEMS (E)</h2>
<p>
Items marked with the (E) symbol can only be equipped by characters who have
acquired certain specific Classes.
</p>
<ul>
<li>
<strong>Darkblade</strong> allows you to equip martial melee weapons and
martial armor.
</li>
<li>
<strong>Fury</strong> allows you to equip martial melee weapons and
martial armor.
</li>
<li>
<strong>Guardian</strong> allows you to equip martial armor and martial
shields.
</li>
<li>
<strong>Sharpshooter</strong> allows you to equip martial ranged weapons
and martial shields.
</li>
<li>
<strong>Weaponmaster</strong> allows you to equip martial melee weapons
and martial shields.
</li>
</ul>
<p>
Characters who do not have the appropriate Classes can still carry a martial
item, but they are unable to equip it and enjoy its benefits.
</p>
</div>
<div>
<h2>ACCESSORIES</h2>
<p>
Accessories are useful magical items that bestow special abilities upon
those who wear them. Accessories are always considered rare items.
</p>
<p>
Each accessory entry uses the format below and contains a variety of
information:
</p>
<table>
<thead>
<tr>
<th>Accessory</th>
<th>Cost</th>
</tr>
</thead>
<tbody>
<tr>
<td><strong>Crested Helm</strong></td>
<td>1000 z</td>
</tr>
<tr>
<td colspan="2">You gain a +1 bonus to your Accuracy Checks.</td>
</tr>
</tbody>
</table>
<ul>
<li>The accessory's name.</li>
<li>The accessory's cost in zenit.</li>
<li>Any special abilities the item bestows while equipped.</li>
</ul>
<p>
The Game Master can find a list of sample accessories starting on
<a href="/books/core/#page-285">page 285</a>.
</p>
</div>