58 lines
2.1 KiB
HTML
58 lines
2.1 KiB
HTML
<h2>SAMPLE GOAL CLOCKS</h2>
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<p>
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While the explanation for the Objective action on page 72 should give a pretty
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good idea of how it should be used, below are examples of creative strategies
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that can be used during conflicts.
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</p>
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<p>
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When adjudicating whether the active character is performing an Attribute
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Check against a set Difficulty Level or an Opposed Check against another
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character that is present on the scene, remember that there is no limit to how
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many times a character may oppose a Objective action within the same round.
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</p>
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<p>
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A single defender with high Attributes can still prove challenging even when
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severely outnumbered.
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</p>
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<h3>BRING IT DOWN</h3>
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<p>
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While fighting against a winged dragon, the heroes decide to work together to
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keep it permanently on the ground and within reach of melee weapons.
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</p>
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<p>
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This is a major goal since it will make the battle much easier but will not
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end it by itself. The Clock should probably have 6 sections. Possible actions
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would be...
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</p>
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<ul>
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<li>
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Use【 DEX + WLP】 to bravely taunt and lure the dragon near the ground,
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striking when it's nearby. You will surely gain a +2 bonus if you are
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carrying something the dragon desires!
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</li>
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<li>
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If armed with a ranged weapon, use【 DEX + INS】 to aim at a wing and wound
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the muscles governing its movements.
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</li>
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<li>
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Use【 INS + WLP】 to help your group retreat towards a narrow canyon where
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the dragon will have trouble maneuvering.
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</li>
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<li>
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If the dragon is temporarily within reach, such as after someone attempted
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the first approach on this list, use【 MIG + MIG】 to wrestle it and pin it
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down! Most of these Checks will be performed against the dragon's own
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Checks, but the Game Master might also decide that the second approach must
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be made against the dragon's Defense score.
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</li>
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</ul>
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<p>
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Most of these Checks will be performed against the dragon's own Checks, but
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the Game Master might also decide that the second approach must be made
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against the dragon's Defense score.
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</p>
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