55 lines
2.3 KiB
HTML
55 lines
2.3 KiB
HTML
<h2>SPACE AND DISTANCES</h2>
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<p>
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In true console JRPG fashion, and in line with this game's cinematic approach,
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conflict scenes assume characters to be able to reach each other quite easily.
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</p>
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<p>There are a few important things to say about this:</p>
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<dl>
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<dt>ACTIONS AND DESCRIPTIONS</dt>
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<dd>
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Keep distances and movements abstract in your descriptions. If you want to
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rush past the golems and snatch a cursed grimoire from the wizard's hands,
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for instance, you can roll for that right away — it doesn't matter whether
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you were ten, twenty, or fifty steps away, all that matters is who, or what,
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is going to try and stop you.
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</dd>
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<dt>ATTACKS</dt>
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<dd>
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<p>
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The big difference between melee and ranged attacks isn't in the distance
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they can cover, but in the various Skills they interact with and the
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ability (or inability) to target flying enemies and similarly elusive
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creatures.
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</p>
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<p>
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When the martial artist in your group performs an attack that targets foes
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who are in wildly different locations, you shouldn't question the
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feasibility of it — if anything, the cool part is describing what the
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attack looks like!
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</p>
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<p>
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If you're thinking that fragile characters are made even more vulnerable
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by this approach, you are partially right; but that's where the Guard
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action (<a href="/books/core/#page-70">page 70</a>) and the Protect and
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Provoke Skills (pages 197 and 195) really shine — the ability to take a
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blow for your comrades becomes critical to victory in battle.
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</p>
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</dd>
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<dt>SPLIT SCENES</dt>
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<dd>
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<p>
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If the conflict scene involves locations that are far away from each other
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— say, if you are distracting the Pirate Queen with your conversational
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skills while your allies silently board her ship — you must first choose
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which characters will act in each location; then, proceed with the
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conflict scene and "cut" between the different locations as prompted by
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the initiative order.
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</p>
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<p>
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Normally, characters in different locations will not be able to affect or
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interact with each other, but sometimes the two conflict scenes will merge
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into one as the characters eventually regroup.
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</p>
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</dd>
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</dl>
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