45 lines
1.7 KiB
HTML
45 lines
1.7 KiB
HTML
<h2>BONDS</h2>
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<p>
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Heroes need connections to grow stronger — and Bonds represent exactly that. A
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Bond can be tied to one to three emotions, each belonging to one of three
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different pairings, as shown on the character sheet:
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</p>
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<ul>
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<li>Admiration or inferiority;</li>
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<li>Loyalty or mistrust;</li>
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<li>Affection or hatred.</li>
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</ul>
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<p>
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For each emotion in a Bond, the strength of that Bond is increased by one (up
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to a strength of 3 if you have an emotion in each pairing).
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</p>
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<p class="example">
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Example: If you have a Bond of inferiority and loyalty towards the Sapphire
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Princess, the strength of that Bond is 2. If you later begin to also feel
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affection towards her, its strength becomes 3.
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</p>
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<p>
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Just like Traits, Bonds can be invoked to improve your die rolls, and they can
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also boost your ability to help your companions.
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</p>
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<p>
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A character may have up to six Bonds at the same time. More information on
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Bonds can be found on <a href="/books/core/#page-56">page 56</a>.
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</p>
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<h2>FABULA POINTS</h2>
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<p>
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A powerful currency in the game that will come and go is Fabula Points. They
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can be earned by facing adversities, and spent to invoke Traits and Bonds, as
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well as fuel a variety of special effects. Players can also spend Fabula
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Points to introduce new elements into the story and shape the world around
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their characters!
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</p>
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<h2>CHARACTER LEVEL</h2>
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<p>
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Your character's level is an abstract indication of their power. Characters
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generally begin their adventures at level 5 and can climb up to level 50. On
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average, you should gain enough Experience Points to reach a new level at the
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end of every other session. The details of this system can be found on
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<a href="/books/core/#page-226">page 226</a>.
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</p>
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