101 lines
2.4 KiB
HTML
101 lines
2.4 KiB
HTML
<h1>Rewards</h1>
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<p>
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Few things can make Players excited as finding treasures and rewards: whether
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retrieved from the depths of a perilous labyrinth or gifted by a grateful
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sovereign, these allow our heroes to develop new strategies, purchase
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expensive equipment, or even work on personal Projects and inventions.
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</p>
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<h2>Handing out Rewards</h2>
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<p>
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There are a few guidelines to follow when you reward Player Characters,
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regardless of how they obtained it. Strictly speaking, you have to worry about
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two things:
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</p>
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<ul>
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<li>
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The highest Player Character level in your group. Most of the time, all
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characters will be of the same level — but some optional rules can change
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this.
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</li>
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<li>The number of Player Characters in your group.</li>
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</ul>
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<p>
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You can then use the table below to "build" an appropriate reward. The table
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indicates the average value you should be working with (in zenit), but you can
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go a bit higher or lower for particularly rich rewards or minor findings; the
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table also indicates the suggested maximum value of any single item found at a
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given level range. You will find more information about rare items on the next
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pages.
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</p>
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<table>
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<thead>
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<tr>
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<th>Highest PC Level</th>
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<th>Maximum Item Value</th>
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<th>2 PCs</th>
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<th>3 PCs</th>
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<th>4+ PCs</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>5+</td>
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<td>500 z</td>
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<td>500 z</td>
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<td>750 z</td>
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<td>1000 z</td>
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</tr>
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<tr>
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<td>10+</td>
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<td>1000 z</td>
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<td>800 z</td>
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<td>1200 z</td>
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<td>1800 z</td>
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</tr>
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<tr>
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<td>20+</td>
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<td>1500 z</td>
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<td>1000 z</td>
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<td>1500 z</td>
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<td>2000 z</td>
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</tr>
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<tr>
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<td>30+</td>
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<td>2000 z</td>
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<td>1600 z</td>
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<td>2400 z</td>
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<td>3200 z</td>
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</tr>
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<tr>
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<td>40+</td>
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<td>any</td>
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<td>2000 z</td>
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<td>3000 z</td>
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<td>4000 z</td>
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</tr>
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</tbody>
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</table>
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<p class="example">
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Example: The average reward for a group of five level 26 characters is 2000
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zenit, and no single item should have a value higher than 1500 zenit.
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</p>
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<p>
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It is generally better to split the reward budget into a variety of weapons,
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accessories, shields, armors, and valuables; avoid spending all of it on a
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single powerful item or handing the heroes a huge pile of coins.
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</p>
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