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fabula-ultima-html/books/core/142.html
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<h1>Secrets</h1>
<p>
It is not uncommon for a Player Character to hide secrets from their
companions, be it their past misdeeds or their burning love for an antagonist.
</p>
<p>
While it's perfectly fine for characters to have secrets, Players should
instead keep things transparent and work together to get the most out of the
situation.
</p>
<p>
By telling your group "My character looks like they want to be friends with
you, but she actually hates you because of what happened in Galatea" you are
empowering everyone at the table, including yourself: now that this facet of
your hero is known, it will be possible to build upon it and create drama.
</p>
<p>
Never forget that this game relies on a collaborative storytelling effort:
disclosing your character's secrets means giving your fellow Players a chance
to make things interesting — do not think of it as "letting your guard down".
</p>
<h2>Leaving the Group</h2>
<p>
There might come a moment when you feel like your character has been fully
explored; they have faced their fears, achieved their goals, and found who or
what they were looking for, with the campaign not yet reaching its end.
</p>
<p>
When this happens, you are free to announce that your character will be
leaving the group — you should do so between sessions and also come up with a
replacement character. Then, at the beginning of the following session,
describe your character's epilogue and agree on how and why your new character
joins the group.
</p>
<ul>
<li>
If you want to temporarily retire a character but retain the ability to
bring them back later on during the campaign, you should discuss it with the
rest of your group.
</li>
<li>
Whenever a new character (or a previously retired character) joins the
group, they should have the same level and XP as the character they are
replacing. If the character is a returning character, the Player should
briefly describe what they did while away from the rest of the group.
</li>
<li>
Regardless of how many Player Characters are owned by a Player, that Player
may only control a single PC at once. The Game Master has final say on when
you can "switch characters"—generally between sessions or after resting in
town.
</li>
</ul>
<p>
Needless to say, you can only switch to a different character if that
character is somewhere nearby or has the means to reach the rest of the group.
</p>