Files
fabula-ultima-html/books/core/128.html

71 lines
1.9 KiB
HTML

<div>
<h2>SHIELDS</h2>
<p>
Shields must be equipped in a character's off-hand slot and further enhance
defenses.
</p>
<p>
Each shield entry uses the format below and contains a variety of
information:
</p>
<table>
<thead>
<tr>
<th>Shield</th>
<th>Cost</th>
<th>Defense</th>
<th>M. Defense</th>
<th>Initiative</th>
</tr>
</thead>
<tbody>
<tr>
<td>Runic Shield (E)</td>
<td>150 z</td>
<td>+2</td>
<td>+2</td>
<td>-</td>
</tr>
<tr>
<td colspan="5">No Quality.</td>
</tr>
</tbody>
</table>
<ul>
<li>The shield's name, and whether it is a martial shield (E).</li>
<li>The shield's cost in zenit.</li>
<li>
The increase to Defense and Magic Defense granted by the shield. This is
in addition to any benefits granted by the armor you may have equipped.
</li>
</ul>
<p>
For a list of all the basic shields available in the game, see
<a href="/books/core/#page-133">page 133</a>.
</p>
</div>
<div>
<h2>ARMOR AND DEFENSES</h2>
<p>
Martial and non-martial armors influence a character's Defense and Magic
Defense scores in different ways.
</p>
<p>
Remember that regardless of which armor you are wearing, shields always add
to it — if you have a free slot, it's never a bad idea to equip a shield.
</p>
<ul>
<li>
<strong>Lighter armors</strong> give you Defenses based on your current
Dexterity and Insight die sizes plus a small bonus. They are great if your
Attributes are already high, but can become less effective if you suffer
status effects.
</li>
<li>
<strong>Martial armors</strong> set your Defense score to a fixed value,
regardless of your current Dexterity die size. They offer reliable
protection, but also take a heavy toll on your Initiative.
</li>
</ul>
</div>