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fabula-ultima-html/books/core/102.html
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<h2>ESCALATION</h2>
<p>
At any time during play, the Game Master may declare that a Villain has
transformed into a new version of themselves — one with greater powers and
darker ambitions. Narratively speaking, this is the moment in which the
Villain rejects a chance at redemption and grows even more obsessive in the
pursuit of their goal. The heroes forced them into a corner, and the results
have proven catastrophic.
</p>
<ul>
<li>
A <strong>minor Villain</strong> can become a
<strong>major Villain</strong>.
</li>
<li>
A <strong>major Villain</strong> can become a
<strong>supreme Villain</strong>.
</li>
<li>A <strong>supreme Villain</strong> cannot grow any more powerful.</li>
</ul>
<p>
Following this transformation, the character is treated as an entirely new
Villain; the first time they appear during a scene, their Ultima Points will
reset to a value appropriate to their new role in the story.
</p>
<ul>
<li>
If a Villain has no Ultima Points left and is reduced to 0 Hit Points, they
may immediately escalate while still on the scene; this will allow them to
recharge their Ultima Points and no longer be forced to surrender (<a
href="/books/core/#page-87"
>page 87</a
>).
</li>
<li>
If a Villain escalates while on the scene, they are immediately treated as a
new Villain and thus award each Player Character 1 Fabula Point.
</li>
</ul>