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86 lines
2.4 KiB
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86 lines
2.4 KiB
HTML
<h2>ULTIMA POINTS</h2>
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<p>
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Ultima Points are the dark mirror to Fabula Points. When a Villain is
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introduced, the Game Master must also decide whether that character is a
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minor, major, or supreme Villain — the GM can keep this a secret or openly
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reveal it.
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</p>
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<h3>How Villains Receive Ultima Points</h3>
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<table>
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<thead>
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<tr>
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<th>Villain Tier</th>
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<th>Ultima Points</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Minor</td>
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<td>5</td>
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<td>
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Enemy commanders, unique and infamous monsters, and antagonists causing
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trouble in small settlements.
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</td>
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</tr>
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<tr>
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<td>Major</td>
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<td>10</td>
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<td>
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Tyrants, powerful mages, legendary creatures, and entities that threaten
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entire countries.
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</td>
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</tr>
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<tr>
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<td>Supreme</td>
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<td>15</td>
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<td>
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Archdemons, immortal entities, and alien deities bent on destruction or
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domination.
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</td>
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</tr>
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</tbody>
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</table>
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<h2>SPENDING ULTIMA POINTS</h2>
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<p>A Villain has three options for spending Ultima Points:</p>
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<table>
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<thead>
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<tr>
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<th>Action</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Escape</td>
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<td>
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A Villain may spend 1 Ultima Point to safely leave the scene — the Game
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Master describes how they do so, perhaps leaving a few henchmen behind
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to "keep the heroes company".
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</td>
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</tr>
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<tr>
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<td>Invoke Trait</td>
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<td>
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After performing a Check, a Villain may spend 1 Ultima Point to invoke
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one of their Traits and reroll one or both dice (this follows the same
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rules seen on <a href="/books/core/#page-46">page 46</a>).
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</td>
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</tr>
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<tr>
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<td>Recovery</td>
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<td>
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A Villain may use an action and spend 1 Ultima Point to recover from all
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status effects and also recover 50 Mind Points.
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</td>
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</tr>
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</tbody>
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</table>
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<p>
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While Player Characters can gain Fabula Points in several ways, Villains
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cannot recharge their Ultima Points — in a way, they represent the Villain's
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determination and will to pursue their objectives. A Villain with no remaining
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Ultima Points is no longer a Villain and becomes equivalent to any other NPC;
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alternatively, they may choose to escalate (see next page).
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</p>
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