Files
fabula-ultima-html/html/89.html
Drew Malzahn c75cd188c1 feat: Add book viewer at /book with shared design system
- Add html/index.html: book viewer with auto-discovering sidebar,
  prev/next navigation, keyboard shortcuts, and URL hash persistence
- Add html/book-page.css: shared stylesheet for all book pages derived
  from fabula-ultima-sheet.css (dark theme, CSS variables, Cinzel/
  Crimson Text fonts, common class styles)
- Add book.js entry point so webpack injects the shared CSS into the
  book viewer; update webpack.config.js for two entry points, split
  CSS chunk, CopyWebpackPlugin for book pages, and /book dev server
  rewrite rule
- Add scripts/strip_watermark.py: removes "Guest Customer (Order
  #52072168)" watermark artifacts from all 210 book pages
- Add scripts/restyle_book.py: strips per-page <style> blocks and
  injects <link rel="stylesheet" href="book-page.css"> into all pages
- Update Justfile deploy to scp -r dist/* for the new /book subtree

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-06 03:36:35 +00:00

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Natural Fantasy Artifacts</title>
<link rel="stylesheet" href="book-page.css">
</head>
<body>
<h1>ARTIFACTS</h1>
<div class="introduction">
<p>Natural fantasy campaigns boast a massive variety of artifacts. In line with the themes of this genre, their value doesnt necessarily stem from their power, but rather from their cultural and sentimental value, as well as what they represent for those who inherited them or received them as a gift.</p>
</div>
<h2>VISIONS OF THE PAST</h2>
<p>Natural fantasy artifacts are often very ancient and impossible to replicate in the current era. They include clues about the epochs they came from and were often the epicenter of terrible disasters and tragic mistakes that humanity barely remembers. Its very likely that, driven by ambition or necessity, we repeat the errors that these artifacts were intended to warn us against, misinterpreting what little information is available or reinterpreting it at our convenience.</p>
<h2>INSTRUMENTS OF TRANSFORMATION</h2>
<p>Some natural fantasy artifacts have the power to transform creatures, places and objects. These can be divided between allegories of inevitable change (if the transformation is spontaneous and uncontrolled) and temptations of control (if it can be directed or manipulated). How people react to the presence of such artifacts is a key aspect of natural fantasy storylines.</p>
<h2>DYNAMIC ARTIFACTS</h2>
<p>More often than not, natural fantasy artifacts present a dynamic evolution: not only do we discover more about their role, but the artifacts themselves become progressively more powerful or take a new form, even in rule terms they might become an ally or a vehicle, grant a new Skill, or create a Villain.</p>
<h2>RENUNCIATION, RESTITUTION AND CONSERVATION</h2>
<p>Fabula Ultima often portrays artifacts as dangerous items that the heroes have to find before the Villains do. However, natural fantasy artifacts tend to have a cultural significance they dont belong in a museum, but rather, exactly where they are. The heroes shouldnt seek to replace Villains as the possessors of such items, but rather ensure their restitution or that nobody takes them. Sometimes, this means renouncing a great power and trusting that others will keep it safe in the PCs absence after all, <strong>humility, hope, and trust</strong> are core elements of natural fantasy protagonists.</p>
</body>
</html>