Files
fabula-ultima-html/html/70.html
Drew Malzahn c75cd188c1 feat: Add book viewer at /book with shared design system
- Add html/index.html: book viewer with auto-discovering sidebar,
  prev/next navigation, keyboard shortcuts, and URL hash persistence
- Add html/book-page.css: shared stylesheet for all book pages derived
  from fabula-ultima-sheet.css (dark theme, CSS variables, Cinzel/
  Crimson Text fonts, common class styles)
- Add book.js entry point so webpack injects the shared CSS into the
  book viewer; update webpack.config.js for two entry points, split
  CSS chunk, CopyWebpackPlugin for book pages, and /book dev server
  rewrite rule
- Add scripts/strip_watermark.py: removes "Guest Customer (Order
  #52072168)" watermark artifacts from all 210 book pages
- Add scripts/restyle_book.py: strips per-page <style> blocks and
  injects <link rel="stylesheet" href="book-page.css"> into all pages
- Update Justfile deploy to scp -r dist/* for the new /book subtree

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-06 03:36:35 +00:00

27 lines
2.4 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<html>
<head>
<title>The World: Favorable and Unfavorable Reactions</title>
<link rel="stylesheet" href="book-page.css">
</head>
<body>
<h1>CHAPTER 9: FAVORABLE AND UNFAVORABLE REACTIONS</h1>
<p>Since both magic and the divine dwell in spirit form within places, items, and creatures, the use of spells, Rituals, and magic abilities excluding those of the Invoker Class (see page 154), with its ability to harmonize with natural forces might provoke a reaction from those very same spirits. The details of such events vary based on the characters Identity and abilities used, but they often come into play as a consequence of Opportunities, Fabula Points, Sacrifices, Surrenders, or failed Rituals. The Game Master might also add favorable and unfavorable plot twists as they see fit.</p>
<div class="subsection-text">
<p>Among the most fitting rules to use in these circumstances are <strong>harmful or beneficial environmental effects</strong> (see Core Rulebook, page 299), a sudden shift in the invocation wellsprings (see page 156) or, in the most extreme situations, the introduction of a new threat or danger.</p>
</div>
<h2>MEDIATION AND RITUALS</h2>
<p>Following these premises, Rituals become a dialogue with the forces of nature and require self-discipline, empathy and preparation they are often the exclusive prerogative of a single member of the group, trained in one or more disciplines:</p>
<ul>
<li><strong>Chimerism, Elementalism, and Spiritism.</strong> These are the most common disciplines, associated with communicating and negotiating with the spirits of flora and fauna, the presences inhabiting the basic elements and the positive and negative influences that flow through all living creatures, respectively.</li>
<li><strong>Arcanism.</strong> When reimagined to fit a natural fantasy style, this discipline represents the ability to gain the favor of ancient protector spirits, keeping a fragment of their power inside any item they consider an appropriate vessel. This may include being hosted within the Arcanists own body, in the form of a tattoo, scarification or partial metamorphosis.</li>
<li><strong>Entropism and Ritualism.</strong> Finally, these disciplines are the most unusual and they are linked to a subject we will address on the following page: magic as a form of control.</li>
</ul>
</body>
</html>