Files
fabula-ultima-html/html/22.html
Drew Malzahn c75cd188c1 feat: Add book viewer at /book with shared design system
- Add html/index.html: book viewer with auto-discovering sidebar,
  prev/next navigation, keyboard shortcuts, and URL hash persistence
- Add html/book-page.css: shared stylesheet for all book pages derived
  from fabula-ultima-sheet.css (dark theme, CSS variables, Cinzel/
  Crimson Text fonts, common class styles)
- Add book.js entry point so webpack injects the shared CSS into the
  book viewer; update webpack.config.js for two entry points, split
  CSS chunk, CopyWebpackPlugin for book pages, and /book dev server
  rewrite rule
- Add scripts/strip_watermark.py: removes "Guest Customer (Order
  #52072168)" watermark artifacts from all 210 book pages
- Add scripts/restyle_book.py: strips per-page <style> blocks and
  injects <link rel="stylesheet" href="book-page.css"> into all pages
- Update Justfile deploy to scp -r dist/* for the new /book subtree

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-06 03:36:35 +00:00

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<html>
<head>
<link rel="stylesheet" href="book-page.css">
</head>
<body>
<h1>The World: Chapter Guide</h1>
<div class="section-intro">
<p><strong>Using the Sample Locations</strong></p>
<p>The following pages contain ten complete natural fantasy locations, which you can draw ideas from or place directly in your campaign, both during and after World Creation for example, when traversing an unexplored map region.</p>
</div>
<h2>Location Structure</h2>
<p>Each location entry is structured to provide comprehensive details for running a session. The components are:</p>
<ul>
<li>
<strong>At a glance.</strong> This box provides a synopsis of the location: its keywords, the themes it symbolizes, the terrain around it, and its elemental forces, as well as suggestions for dangers and discoveries in the area.
</li>
<li>
<strong>Questions for the group.</strong> In Fabula Ultima, you should not introduce elements disconnected from the group. These questions give depth to the location and allow Players to have creative input. Usually, the Game Master will ask the questions and they should make it a habit of doing so even when introducing locations that do not come from an Atlas.
</li>
<li>
<strong>Typical features.</strong> This section provides examples of characters and other elements that can typically be found in this sort of location. Feel free to take these and use them in other similar locations of your own devising.
</li>
<li>
<strong>Position.</strong> Here, you will find suggestions on where to place this type of location, both geographically and in the campaigns timeline towards a campaigns start or end, for instance.
</li>
<li>
<strong>The Villains' plans.</strong> This section provides suggestions on why Villains might be interested in this or other similar locations.
</li>
<li>
<strong>Story hooks.</strong> Lastly, this rich section details points of interest ($$), mysteries (bb) and help requests ((??)), which the Game Master can use in whole or in part during play.
</li>
</ul>
<h3>Guidance for Players and Game Masters</h3>
<p>Players and Game Masters alike are welcome to read these sample locations they will help the group attune to the natural fantasy style, and can provide you with inspiration when needed.</p>
<div class="disclaimer">
<strong>Important Note:</strong> Do not take any of what follows as “canon” or “official”. You have full authority to modify any of these places as you see fit!
</div>
<blockquote>
“Change is the only true constant of life. Clinging to the past for fear of the present is just a slow death.”
</blockquote>
</body>
</html>