- Add html/index.html: book viewer with auto-discovering sidebar, prev/next navigation, keyboard shortcuts, and URL hash persistence - Add html/book-page.css: shared stylesheet for all book pages derived from fabula-ultima-sheet.css (dark theme, CSS variables, Cinzel/ Crimson Text fonts, common class styles) - Add book.js entry point so webpack injects the shared CSS into the book viewer; update webpack.config.js for two entry points, split CSS chunk, CopyWebpackPlugin for book pages, and /book dev server rewrite rule - Add scripts/strip_watermark.py: removes "Guest Customer (Order #52072168)" watermark artifacts from all 210 book pages - Add scripts/restyle_book.py: strips per-page <style> blocks and injects <link rel="stylesheet" href="book-page.css"> into all pages - Update Justfile deploy to scp -r dist/* for the new /book subtree Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
59 lines
3.8 KiB
HTML
59 lines
3.8 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Character Abilities Dossier</title>
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<link rel="stylesheet" href="book-page.css">
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</head>
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<body>
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<header style="text-align: center; margin-bottom: 30px;">
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<h1 style="font-size: 2em;">Character Abilities Dossier</h1>
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<p style="font-size: 0.9em; color: #666;">Page 164</p>
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</header>
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<!-- CLEANSING MOONLIGHT Section -->
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<div class="section-container">
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<h2>CLEANSING MOONLIGHT</h2>
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<div class="requirements">
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<strong>Requirements:</strong> You must have mastered one or more Classes among <span style="font-weight: bold;">Entropist</span> and <span style="font-weight: bold;">Spiritist</span>.
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</div>
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<p>When you hit one or more creatures with an offensive spell (OO ), if you have an arcane weapon equipped and the High Roll of your Magic Check is 8 or higher, you may have each of those creatures no longer be affected by all spells with a duration of “Scene” that are currently affecting them.</p>
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<p>When you cast a spell targeting one or more allies, if you have an arcane weapon equipped, you may choose one status effect among: <strong>dazed</strong>, <strong>enraged</strong>, <strong>poisoned</strong>, <strong>shaken</strong>, <strong>slow</strong>, and <strong>weak</strong>. If you do, each target recovers from the chosen status effect.</p>
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</div>
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<!-- EPHEMERAL TRANQUILITY Section -->
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<div class="section-container">
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<h2>EPHEMERAL TRANQUILITY</h2>
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<div class="requirements">
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<strong>Requirements:</strong> You must have mastered one or more Classes among
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<span class="class-list">Dancer</span> (see High Fantasy Atlas, page 142),
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<span class="class-list">Esper</span> (see T echno Fantasy Atlas, page 150),
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<span class="class-list">Rogue</span>,
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<span class="class-list">Spiritist</span>, and <span class="class-list">Symbolist</span> (see High Fantasy Atlas, page 146).
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</div>
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<p>When you cast the <strong style="color: #c0392b;">Hallucination</strong> or <strong style="color: #c0392b;">Torpor</strong> spells (see Core Rulebook, page 208-209), you may apply both status effects to each target hit by the spell.</p>
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<p>During a conflict, you may use an action and spend up to 20 Mind Points. For every 10 Mind Points spent this way, you may choose a different enemy you can see who is suffering from two or more status effects. Every enemy chosen this way recovers from all status effects and loses an amount of Hit Points equal to (half your level + (the number of status effects that enemy recovered from this way, multiplied by 10)).</p>
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<p>Then, you recover 20 Mind Points for each of those enemies that entered Crisis or was reduced to 0 Hit Points by this effect.</p>
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</div>
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<!-- FITCAST Section -->
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<div class="section-container">
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<h2>FITCAST</h2>
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<div class="requirements">
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<strong>Requirements:</strong> You must have mastered one or more Classes among
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<span class="class-list">Chimerist</span>, <span class="class-list">Darkblade</span>,
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<span class="class-list">Esper</span> (see T echno Fantasy Atlas, page 150),
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<span class="class-list">Fury</span>, and <span class="class-list">Wayfarer</span>.
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</div>
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<p>When you perform a Magic Check for a spell or Ritual, you may replace one of the Attributes with Might (such as (MIG + MIG) for a Chimerism Ritual).</p>
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<p>As long as the Accuracy formula of a weapon you have equipped includes Might, you may treat that weapon as also belonging to the <strong>arcane</strong> Category for the purpose of Skills and effects that require it.</p>
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</div>
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</body>
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</html> |