- Add html/index.html: book viewer with auto-discovering sidebar, prev/next navigation, keyboard shortcuts, and URL hash persistence - Add html/book-page.css: shared stylesheet for all book pages derived from fabula-ultima-sheet.css (dark theme, CSS variables, Cinzel/ Crimson Text fonts, common class styles) - Add book.js entry point so webpack injects the shared CSS into the book viewer; update webpack.config.js for two entry points, split CSS chunk, CopyWebpackPlugin for book pages, and /book dev server rewrite rule - Add scripts/strip_watermark.py: removes "Guest Customer (Order #52072168)" watermark artifacts from all 210 book pages - Add scripts/restyle_book.py: strips per-page <style> blocks and injects <link rel="stylesheet" href="book-page.css"> into all pages - Update Justfile deploy to scp -r dist/* for the new /book subtree Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
38 lines
1.8 KiB
HTML
38 lines
1.8 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>The World - Chapter Overview</title>
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<link rel="stylesheet" href="book-page.css">
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</head>
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<body>
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<h1>The World</h1>
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<p>This chapter provides a bird’s eye view of Fabula Ultima’s approach to natural fantasy worlds. Both Players and Game Masters are welcome to read it – it contains valuable tools for both roles.</p>
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<p>The chapter is constructed as follows:</p>
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<h2>Chapter Sections Overview</h2>
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<ul>
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<li>
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<strong>Natural Fantasy Locations</strong>: This section helps you create natural fantasy regions, settlements and landmarks. It also provides ten in-depth examples of natural fantasy locations, each detailed first as a narrative archetype, and then as a collection of playable hooks.
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</li>
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<li>
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<strong>Conflicts</strong>: This section explores the conflicts typical of natural fantasy, from both narrative and rules perspectives.
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</li>
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<li>
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<strong>Magic and Rituals</strong>: This section delves into the role of magic and supernatural entities in natural fantasy worlds, and what they represent.
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</li>
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<li>
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<strong>Technology</strong>: This section provides ideas on how to frame the role of technology and craftsmanship in natural fantasy worlds, including new rules to create items from raw materials.
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</li>
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<li>
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<strong>Rare Items and Artifacts</strong>: The chapter’s last two sections focus on rare items and artifacts you might find in a natural fantasy setting. As well as general advice, there are also a number of ready-to-use item lists.
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</li>
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</ul>
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</body>
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</html> |