- Add html/index.html: book viewer with auto-discovering sidebar, prev/next navigation, keyboard shortcuts, and URL hash persistence - Add html/book-page.css: shared stylesheet for all book pages derived from fabula-ultima-sheet.css (dark theme, CSS variables, Cinzel/ Crimson Text fonts, common class styles) - Add book.js entry point so webpack injects the shared CSS into the book viewer; update webpack.config.js for two entry points, split CSS chunk, CopyWebpackPlugin for book pages, and /book dev server rewrite rule - Add scripts/strip_watermark.py: removes "Guest Customer (Order #52072168)" watermark artifacts from all 210 book pages - Add scripts/restyle_book.py: strips per-page <style> blocks and injects <link rel="stylesheet" href="book-page.css"> into all pages - Update Justfile deploy to scp -r dist/* for the new /book subtree Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
73 lines
3.5 KiB
HTML
73 lines
3.5 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Magiseed Lore Document</title>
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<link rel="stylesheet" href="book-page.css">
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</head>
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<body>
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<header>
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<h1>Magiseed Mechanics</h1>
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</header>
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<section id="the-garden">
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<h2>THE GARDEN</h2>
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<p>When you plant a magiseed, it takes root in your garden until removed. Your garden is an abstract space whose appearance varies depending on your character’s look: it might be a pot on their back, a gap along their blade, or even the ground under their feet.</p>
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<div class="definition-box">
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<ul>
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<li><strong>Capacity Limit:</strong> Your garden can only contain one magiseed at a time.</li>
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<li><strong>Reset Mechanic:</strong> Any magiseeds in your garden are automatically removed at the end of each scene.</li>
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</ul>
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</div>
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</section>
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<section id="growth-clock">
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<h2>THE GROWTH CLOCK</h2>
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<p>When you acquire the <strong>Chloromancy Skill</strong>, you also receive a Growth Clock which is present only during conflict scenes and represents the cycle of life in your garden.</p>
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<h3>Growth Clock Rules</h3>
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<ul>
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<li>Your Growth Clock has 4 sections, and it begins each scene empty.</li>
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<li><strong>End-of-Turn Sequence:</strong> At the end of your turn, follow these steps:
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<ol>
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<li>If a magiseed is present in your garden, fill 1 section of your Growth Clock.</li>
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<li>Then, if there is still a magiseed and that magiseed has an "at the end of your turn" effect, apply that effect.</li>
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</ol>
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</li>
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<li><strong>Completion/Reset:</strong> When you fill the fourth section of your Growth Clock, remove the magiseed in your garden, then erase all sections of your Growth Clock.</li>
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<li><strong>Restriction:</strong> Sections of your Growth Clock may not be filled nor erased in any way other than described above, through <em>Brambleheart</em> and <em>Green Thumb</em> (pages 162 and 166), or through effects that explicitly affect Growth Clocks.</li>
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</ul>
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</section>
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<section id="magiseed-effects">
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<h2>MAGISEED EFFECTS</h2>
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<p>Magiseeds can have passive effects, or have effects that trigger at the end of your turn, after your Growth Clock has increased.</p>
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<h3>Application Rules</h3>
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<ul>
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<li>The effects of a magiseed apply only while it is present in your garden.</li>
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<li>The effect varies depending on the current number of filled sections in your Growth Clock (T).</li>
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<li><strong>Precision:</strong> You must apply the effect corresponding to the <strong>exact number</strong> of currently filled sections, not any effect above or below it.</li>
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</ul>
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<h3>Level Modification Rules</h3>
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<p>If a magiseed’s effect:</p>
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<ul>
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<li>Deals damage, it deals <strong>5 extra damage</strong> if you are level 30 or higher.</li>
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<li>Causes Hit Point and/or Mind Point loss and/or recovery, the amount increases by <strong>10</strong> if you are level 30 or higher.</li>
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</ul>
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</section>
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<section id="magiseeds">
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<h2>MAGISEEDS</h2>
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<!-- Assuming detailed magiseed listings would go here -->
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</section>
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<div class="meta-info">
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</div>
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</body>
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</html>
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