Files
fabula-ultima-html/html/113.html
Drew Malzahn c75cd188c1 feat: Add book viewer at /book with shared design system
- Add html/index.html: book viewer with auto-discovering sidebar,
  prev/next navigation, keyboard shortcuts, and URL hash persistence
- Add html/book-page.css: shared stylesheet for all book pages derived
  from fabula-ultima-sheet.css (dark theme, CSS variables, Cinzel/
  Crimson Text fonts, common class styles)
- Add book.js entry point so webpack injects the shared CSS into the
  book viewer; update webpack.config.js for two entry points, split
  CSS chunk, CopyWebpackPlugin for book pages, and /book dev server
  rewrite rule
- Add scripts/strip_watermark.py: removes "Guest Customer (Order
  #52072168)" watermark artifacts from all 210 book pages
- Add scripts/restyle_book.py: strips per-page <style> blocks and
  injects <link rel="stylesheet" href="book-page.css"> into all pages
- Update Justfile deploy to scp -r dist/* for the new /book subtree

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-06 03:36:35 +00:00

50 lines
3.0 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Custom Weapon Guide</title>
<link rel="stylesheet" href="book-page.css">
</head>
<body>
<div id="custom-weapons-header">
<h1>Custom Weapons</h1>
<h2>Introduction</h2>
</div>
<p>The majority of JRPG protagonists wield unique weapons that reflect their personal style and character identity. These custom creations range from battle umbrellas to gun axes, proving that no weapon concept is too impractical!</p>
<p>These following rules guide you in creating a personalized weapon for your hero during the character creation process. Later on, the Game Master may create rare versions of these weapons according to the standard rules found in the Core Rulebook (see page 268). Sample rare custom weapons can be viewed on subsequent pages.</p>
<div class="customization-note">
<strong>Note:</strong> Custom weapons are not necessarily superior to normal basic weapons. Always choose your weapon based on what best fits your character's personal vision and lore.
</div>
<h2>Creating a Custom Weapon</h2>
<p>A custom weapon must adhere to the following foundational characteristics:</p>
<h3>Core Characteristics</h3>
<ul class="requirements-list">
<li><strong>Category:</strong> Belongs to one Category of your choice (arcane, bow, brawling, dagger, firearm, flail, heavy, spear, sword, or thrown).</li>
<li><strong>Weapon Type:</strong> It is not inherently a martial weapon (W), but can become one depending on the customizations chosen.</li>
<li><strong>Hand Requirement:</strong> It must be a two-handed weapon and cannot benefit from the Monkey Grip Heroic Skill (Core Rulebook, page 238); thus, it always occupies both hand slots.</li>
<li><strong>Function:</strong> It functions as either a melee or a ranged weapon (your choice), regardless of the Category selected.</li>
<li><strong>Cost:</strong> The base cost is set at 300 zenit.</li>
<li><strong>Accuracy Check:</strong> Relies on either (DEX + INS) or (DEX + MIG) (your choice).</li>
<li><strong>Damage Output:</strong> Deals physical damage equal to (HR + 5).</li>
</ul>
<h3>Customizations</h3>
<p>Furthermore, a custom weapon is enhanced by receiving three customizations selected from the available list:</p>
<ul>
<li>Each customization can only be chosen once for any single custom weapon.</li>
<li>Selecting a customization marked with <strong>W</strong> will classify the weapon as a martial type.</li>
<li>If a customization includes the pronoun “you,” it refers directly to the character who equips the weapon.</li>
<li>Be advised that some especially powerful customizations may count as two separate selections or increase the total cost of the custom weapon beyond the base price.</li>
</ul>
</body>
</html>