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<section>
<h1>Improved Hit Points</h1>
<p>Your NPC's maximum Hit Points are increased by 10.</p>
<p>
This Skill is excellent for creatures that need to compensate for low
defenses or damage Vulnerabilities.
</p>
</section>
<section>
<h2>Improved Initiative (Limited)</h2>
<p>Your NPC gains a +4 bonus to their Initiative score.</p>
</section>
<section>
<h2>Reaction</h2>
<p>
Your NPC reacts to a specific trigger (such as being missed by an attack, or
hit by an offensive spell). Examples are:
</p>
<ul>
<li>Performs an attack after being missed by a melee attack.</li>
<li>Deals minor damage when hit by an offensive spell.</li>
<li>Recovers some Mind Points when damaged.</li>
</ul>
</section>
<section>
<h2>Special Attack</h2>
<p>
Choose one of your NPC's attacks and add a special effect. Examples are:
</p>
<ul>
<li>The attack gains multi (2).</li>
<li>The attack targets Magic Defense instead of Defense.</li>
<li>The target suffers a status effect.</li>
<li>
The target is trapped, swallowed or captured. Breaking free will likely
require filling a Clock of variable size — generally four to six sections.
</li>
<li>
The attack deals more damage to targets suffering from status effects.
</li>
<li>
The attack allows your NPC to recover HP equal to half the HP loss it
causes.
</li>
<li>
If the target was dazed or shaken, your NPC controls the target's next
action.
</li>
<li>If the target was slow or weak, the attack petrifies them.</li>
<li>
The attack prevents the target from performing a specific action on their
next turn.
</li>
<li>
The attack grants your creature some kind of bonus that lasts until their
next turn.
</li>
</ul>
<p>
Some effects are much more powerful than others. When you choose an effect
for this Skill, compare it with other creatures of a similar level in the
Bestiary. Take into account how effective the attack will be in this
particular situation as well.
</p>
</section>