83 lines
4.5 KiB
HTML
83 lines
4.5 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Document Analysis</title>
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<link rel="stylesheet" href="book-page.css">
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</head>
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<body>
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<div class="container">
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<h1>Brightvale’s Tactics (Phase 2)</h1>
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<!-- Narrative Introduction -->
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<p><strong>W</strong><br><strong>BRIGHTVALE’S TACTICS (PHASE 2)</strong></p>
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<p>The heroes must now face what is left of the souls of the villagers, still tied to the world of the living by the pale light of the <strong style="color: #e74c3c;">Funerary Lantern</strong>.</p>
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<h2>Enemy Turn Sequence</h2>
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<ul class="ability-list">
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<li>On the first enemy turn of each round, the Head of Brightvale resolves <strong>Unnatural Presence</strong>, then uses <strong>Gravesand Jaws</strong> against a random target.</li>
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<li>On the second enemy turn, if it has less than 30 Mind Points, the Head spends 1 Ultima Point to recover; otherwise, it uses <strong>Dust to Dust</strong> against a random target.</li>
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<li>On the third enemy turn, the Lantern uses <strong>Follow Me…</strong> against a PC that is not under its effect yet, prioritizing those with the highest current Might. If it lacks the required Mind Points, it uses <strong>Dim Light</strong> against random targets.</li>
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<li>On the fourth enemy turn, if it has enough Mind Points, the Head uses <strong>Ancient Desires</strong>; otherwise, it uses <strong>Gravesand Jaws</strong> against a random target.</li>
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</ul>
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<p>In this phase, the Head of Brightvale doesn’t spend Ultima Points as long as the Lantern is lit – but when it becomes extinguished, the Head spends them liberally to strike its enemies.</p>
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<!-- Stat Block Start -->
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<div class="stat-block">
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<h2 style="border: none; border-left: 3px solid #e74c3c;">FUNERARY LANTERN Lv 20 • CONSTRUCT</h2>
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<p><strong>Traits:</strong> ancient, faint, fragile, hypnotic.</p>
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<div class="stats-grid">
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<div class="stat-item"><strong>DEX</strong> d8</div>
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<div class="stat-item"><strong>INS</strong> d8</div>
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<div class="stat-item"><strong>MIG</strong> d6</div>
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<div class="stat-item"><strong>WLP</strong> d12</div>
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<div class="stat-item"><strong>HP</strong> 70</div>
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<div class="stat-item"><strong>MP</strong> 35</div>
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<div class="stat-item"><strong>Init.</strong> 8</div>
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</div>
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<div class="stats-grid" style="margin-top: 15px;">
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<div class="stat-item"><strong>DEF</strong> +0</div>
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<div class="stat-item"><strong>M. DEF</strong> +0</div>
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<!-- Assuming these are acronyms or specific stats, keeping them visible but grouped -->
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<div class="stat-item"><em>p a b</em></div>
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<div class="stat-item"><em>D VU E RS f I VU L AB T IM</em></div>
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</div>
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<div class="skill-list">
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<h3>BASIC ATTACKS</h3>
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<div class="skill-entry">
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<strong>Dim Light</strong> • (WLP + WLP) +2 • (HR + 10) light damage. This attack has multi (2).
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</div>
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</div>
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<div class="skill-list">
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<h3>SPELLS</h3>
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<div class="skill-entry">
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<strong>Follow Me...</strong> OO • (INS + WLP) +2 • 10 MP • One creature. <br>
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<em>Description:</em> All damage dealt by the target becomes light and its damage type cannot be changed. After the target takes a turn, this spell ends.
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</div>
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</div>
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<div class="skill-list">
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<h3>SPECIAL RULES</h3>
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<div class="skill-entry">
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<strong>Construct</strong>: The Funerary Lantern is immune to poisoned.
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</div>
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<div class="skill-entry">
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<strong>Quiet in the Dark</strong>: When the Funerary Lantern is reduced to 0 Hit Points, if it was lit, it becomes extinguished and its current Hit Points become 1. As long as it is extinguished, the Lantern cannot regain or lose Hit Points, nor perform any actions or free attacks.
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</div>
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</div>
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</div>
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<!-- Footer/Metadata -->
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<div class="footer-note">
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</div>
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</div>
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</body>
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</html> |