Files
fabula-ultima-html/books/natural-fantasy-atlas/167.html
2026-06-06 13:03:00 +00:00

66 lines
3.2 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Skill Descriptions</title>
<link rel="stylesheet" href="book-page.css">
</head>
<body>
<div class="skill-section">
<h1>GREEN THUMB</h1>
<h2>Requirements</h2>
<p class="requirements">you must have mastered the <strong>Floralist Class</strong>.</p>
<h2>Effect</h2>
<div class="effect">
<p>When you fill 1 or more sections of your Growth Clock, you may choose one option:</p>
<ul>
<li>You fill 1 additional section of your Growth Clock; </li>
<li>Or you fill 1 fewer section of your Growth Clock (to a minimum of 0 sections filled).</li>
</ul>
<p class="note">If you do, you cannot use this effect again until after your Growth Clock has become completely empty.</p>
<p>Additionally, damage dealt by your magiseeds ignores Resistances.</p>
</div>
</div>
<div class="skill-section">
<h1>INNER WELLSPRING</h1>
<h2>Requirements</h2>
<p class="requirements">you must have mastered the <strong>Invoker Class</strong>.</p>
<h2>Effect</h2>
<div class="effect">
<p>When you acquire this Heroic Skill and whenever you rest, you may choose one wellspring: air, earth, fire, lightning, or water. If you do, you gain the following benefits until your next rest:</p>
<ul>
<li>You always treat the chosen wellspring as being available during each scene, in addition to whatever wellsprings are already available.</li>
<li>You may perform Rituals of the Elementalism discipline, but only if those Rituals manipulate the element of the chosen wellspring.</li>
<li>You gain Resistance to the damage type corresponding to the chosen wellspring.</li>
<li>When you deal damage, you may change its type to the one corresponding to the chosen wellspring. If you do, that damage ignores Resistances.</li>
</ul>
</div>
</div>
<div class="skill-section">
<h1>POWER NAP</h1>
<h2>Requirements</h2>
<p class="requirements">you must have mastered one or more Classes among <strong>Guardian</strong>, <strong>Merchant</strong>, and <strong>Wayfarer</strong>.</p>
<h2>Effect</h2>
<div class="effect">
<p>On your turn during a conflict, you may use an action to recover an amount of Hit Points and Mind Points equal to (20 + half your level) and also recover from all status effects. If you do:</p>
<ul>
<li>Your turn ends immediately;</li>
<li>You lose the ability to hear and see;</li>
<li>Your Defense and Magic Defense scores become equal to 5 and cannot be modified in any way (but you may still use the Protect Skill from the Guardian Class, if you have acquired it!).</li>
</ul>
<p class="note">These penalties last until the start of your next turn, until after you lose Hit Points, or until after you are hit by an attack or offensive spell.</p>
</div>
</div>
</body>
</html>