48 lines
1.6 KiB
HTML
48 lines
1.6 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
|
|
<link rel="stylesheet" href="/css/book-page.css" />
|
|
<h1>22GAME RULES</h1>
|
|
|
|
<h2>CHAPTER: BONDS AND RESTING SCENES</h2>
|
|
<p>
|
|
When the heroes rest, there is a chance for calmer, more intimate roleplaying
|
|
— this is known as a resting scene. During this type of scene, Players can
|
|
spend some time roleplaying conversations and describing what their characters
|
|
do while sitting near the campfire or relaxing around town.
|
|
</p>
|
|
|
|
<p>At the end of a resting scene, each PC may do one of the following:</p>
|
|
<ul>
|
|
<li>Create a new Bond towards someone or something.</li>
|
|
<li>Add a new emotion to an existing Bond.</li>
|
|
<li>
|
|
Erase an emotion from an existing Bond and replace it with a different one.
|
|
</li>
|
|
</ul>
|
|
|
|
<p>
|
|
When you add new Bonds or change their emotions, describe how and why your
|
|
character's view of others has shifted.
|
|
</p>
|
|
|
|
<h2>NON-PLAYER CHARACTER RECOVERY</h2>
|
|
<p>
|
|
These rules only apply to Player Characters; the Game Master always has full
|
|
control over Non-Player Character recovery times. In general, whenever an NPC
|
|
appears on a scene they are assumed to be at their full Hit Points and Mind
|
|
Points, and with no status effects.
|
|
</p>
|
|
|
|
<p>
|
|
While the rules for rests are very generous, spending too much time wrapped in
|
|
the warm blankets of an inn will allow whatever danger is approaching to make
|
|
the first move undisturbed.
|
|
</p>
|
|
|
|
<p>
|
|
Inactivity should never be without consequence. The Game Master may use Clocks
|
|
to keep the Players on their toes and foreshadow incoming threats, filling a
|
|
section at the end of each rest.
|
|
</p>
|
|
|
|
<h2>RESTS AND PACING</h2>
|