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<h2>BATTLE SUPERIORITY</h2>
<p>
This optional rule adds another layer of strategy to battles and rewards the
clever use of elemental attacks and Affinities.
</p>
<p>
If you use this rule, all participants in the conflict gain access to a
special resource: <strong>Superiority Points</strong>. These points are shared
by the entire team, which means any Superiority Points you gain may be spent
by you or your allies.
</p>
<h3>Gaining Superiority Points</h3>
<p>Characters can gain Superiority Points in four different ways:</p>
<ul>
<li>
Whenever you deal damage to one or more enemies, if one or more of those
enemies are Vulnerable to the damage you deal, your team gains 1 Superiority
Point.
</li>
<li>
Whenever you suffer damage, if you are Immune or Absorb that damage type,
your team gains 1 Superiority Point.
</li>
<li>
Whenever you roll a critical success, your team gains 1 Superiority Point.
</li>
<li>
Whenever you roll a fumble, the opposing team gains 1 Superiority Point.
</li>
</ul>
<p>
A character may spend one Superiority Point to perform an additional action on
their turn, making this optional rule a dangerous addition!
</p>
<h3>Important Governing Rules</h3>
<p>However, there are three important rules governing Superiority Points:</p>
<ul>
<li>
A character may only spend 1 Superiority Point per turn, regardless of the
number of Superiority Points available to their team.
</li>
<li>
Whenever your team is about to gain a Superiority Point, if the opposing
team has one or more Superiority Points, instead you will gain no
Superiority Point and they will lose one Superiority Point.
</li>
<li>
A team can never have more than 5 Superiority Points; any Superiority Points
in excess will simply be wasted.
</li>
</ul>
<p>
<strong>Note:</strong> This rule is more advantageous to the Player Characters
than their enemies since Player Characters usually do not have damage
Vulnerabilities.
</p>
<p>
You might want to employ a tracker such as the one shown below, and move a
coin or token back and forth to remember how many points are available to each
team:
</p>
<pre>0 +1 +2 +3 +4 +5</pre>
<p class="tracker-label">
A visual aid showing point tracking: 5 +5 +4 +3 +2 +1
</p>