50 lines
1.7 KiB
HTML
50 lines
1.7 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h2>CHAPTER CATCH THE THIEF</h2>
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<p>
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Heading towards their rooms in Caralon Castle, the heroes spot a suspicious
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figure at the end of a corridor — and in their hands is the powerful artifact
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known as the Skyglass, the most precious treasure of Caralon's royal
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bloodline! The group immediately jumps into action, and a chase scene begins!
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</p>
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<p>
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The Player Characters want to reach and stop the thief, which is a resolutive
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goal; the Game Master sets this Clock at 10 sections. Possible actions would
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be...
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</p>
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<ul>
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<li>
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Use <strong>【DEX + INS】</strong> to anticipate the thief's movements and
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cut them off.
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</li>
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<li>
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Use <strong>【DEX + MIG】</strong> to bolt forward and grab the thief before
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they get too far.
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</li>
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<li>
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Use <strong>【INS + INS】</strong> to recall the layout of the palace
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corridors and tell the nearby guards where you think the thief might be
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heading.
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</li>
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<li>
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If capable of casting spells, use <strong>【INS + WLP】</strong> to summon a
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glowing orb that will follow the fleeing thief.
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</li>
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<li>
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Use <strong>【MIG + WLP 】</strong> to intimidate the thief and cause them
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to stumble or hesitate.
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</li>
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</ul>
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<p>
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These Checks will be performed against the thief; once the Clock reaches 10,
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the group will have cornered the mysterious figure — but this might lead to a
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battle!
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</p>
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<p>
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Similarly, the thief has a Clock of their own: thanks to a significant head
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start on the heroes, the thief's Clock has 8 sections only. If the thief
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manages to fill this Clock, they will flee the scene with the Skyglass!
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</p>
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