Files
fabula-ultima-html/books/core/46.html
2026-06-07 00:12:02 +00:00

71 lines
3.0 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<link rel="stylesheet" href="/css/book-page.css" />
<link rel="stylesheet" href="/css/book-page.css" />
<h1>Invoking a Trait to Reroll Dice</h1>
<p>
Player Characters can attempt to turn the tide in their favor by calling upon
one of their core Traits: their Identity, Origin, and Theme.
</p>
<p>
For instance, a character might have Shadow Knight as their
<strong>Identity</strong>, Gaonia Empire as their <strong>Origin</strong>, and
Guilt as their <strong>Theme</strong>.
</p>
<h2>Mechanics</h2>
<p>
After performing a Check, a Player Character may spend 1 Fabula Point and
invoke one of their Traits to immediately pick up one or both dice and roll
them again, replacing the old roll with the new one. They may do so any number
of times as part of the same invocation, but each new reroll (of one or both
dice) will cost another Fabula Point.
</p>
<p>You cannot invoke a Trait if your character fumbled the Check.</p>
<h2>Example</h2>
<p>
<strong>Scenario:</strong> Ricard the mage is rushing towards the docking
platform of Sorcerer Antigles airship. His companions, Edgar and Valea, are
held captive within the vessel. There are only a few seconds left before the
airship lifts off; Nadia (the Game Master) asks Ricards Player, Mark, to
perform a <span class="dice-check">【DEX + MIG】 Check</span> with a
Difficulty Level of 13: given that Ricard only has a d6 in both Attributes,
the situation is pretty desperate.
</p>
<p>
Mark rolls the dice and gets a 6 and a 3, definitely not enough for him to
succeed. However, Ricard has 2 Fabula Points left. “Ricards Identity is that
of a Young Traveling Mage, which isnt that useful here...” Mark frowns, “And
his Origin is Malorn Village... which doesnt help either. But... I could
still use my Theme!”
</p>
<p>“Tell me more!” Nadia inquires.</p>
<p>
“Well, Ricards Theme is Belonging. He is terribly afraid of losing the
companions he has found, of being on his own again. I think this will push him
beyond his limits!”
</p>
<p>“Okay! Makes sense. I imagine you're only going to reroll that 3, right?”</p>
<p>
“Yeah, I'm hoping for a critical success here... oh wow! I just rolled another
6!!!”
</p>
<p>
"Which means you succeed automatically...! Care to describe the scene for us?"
</p>
<p>
Mark grins. "Sure! Oh, and by the way, here's the Fabula Point. So, the guards
patrolling the area see a thin boy wearing a pointy hat plunge himself from
the platform; but once the airship lifts off, theres someone clinging
desperately to the landing gear!... Uhm, I mean, airships do have a landing
gear, right?”
</p>
<h2>Player Guidance</h2>
<p>
Players should describe their actions in a way that is coherent with their
Identity, Origin, or Theme if they want to spend a Fabula Point. Basically,
you shouldnt do this when it feels forced within the narration — but then
again, you as a Player have final say on how and when you spend your Fabula
Points.
</p>