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<h1>CHECKS</h1>
<p>
The word “Check” indicates a die roll based on a characters core Attributes:
<strong>Dexterity</strong>, <strong>Insight</strong>, <strong>Might</strong>,
and <strong>Willpower</strong>.
</p>
<p>In general, characters must perform Checks:</p>
<ul>
<li>
When required by the game rules. Striking a target, casting a spell, and
using a Class Skill often requires a Check to determine success or failure.
Effects that do not explicitly call for a Check always succeed
automatically.
</li>
<li>
When asked by the Game Master. The Game Master has the right to ask
characters to perform Checks when attempting risky actions, facing
opposition, or reacting to danger. For the game to run smoothly, the Game
Master must learn when to ask for a Check and when not to do so (see next
page).
</li>
</ul>
<p>
Note that only the Game Master can ask for a Check; Players may never do so.
</p>
<p>
A Check is presented as a formula indicating which dice you have to roll and
add up together. Checks always require you to roll exactly two dice.
</p>
<p>
<strong>Example:</strong> An <code>&lt;INS + WLP&gt;</code> Check performed by
a character with d6 Insight and d10 Willpower will result in that character
rolling a d6 and a d10 and adding them together, thus generating a total
Result between 2 and 16.
</p>
<p>
Some Checks will also require you to add or subtract a certain number from the
total you rolled:
</p>
<p>
<strong>Example:</strong> A Character performing a
<code>&lt;MIG + MIG&gt; +5</code> Check will roll their Might die twice and
then add 5 to the Result.
</p>