52 lines
1.7 KiB
HTML
52 lines
1.7 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>CHECKS</h1>
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<p>
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The word “Check” indicates a die roll based on a character’s core Attributes:
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<strong>Dexterity</strong>, <strong>Insight</strong>, <strong>Might</strong>,
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and <strong>Willpower</strong>.
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</p>
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<p>In general, characters must perform Checks:</p>
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<ul>
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<li>
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When required by the game rules. Striking a target, casting a spell, and
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using a Class Skill often requires a Check to determine success or failure.
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Effects that do not explicitly call for a Check always succeed
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automatically.
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</li>
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<li>
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When asked by the Game Master. The Game Master has the right to ask
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characters to perform Checks when attempting risky actions, facing
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opposition, or reacting to danger. For the game to run smoothly, the Game
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Master must learn when to ask for a Check and when not to do so (see next
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page).
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</li>
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</ul>
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<p>
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Note that only the Game Master can ask for a Check; Players may never do so.
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</p>
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<p>
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A Check is presented as a formula indicating which dice you have to roll and
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add up together. Checks always require you to roll exactly two dice.
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</p>
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<p>
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<strong>Example:</strong> An <code><INS + WLP></code> Check performed by
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a character with d6 Insight and d10 Willpower will result in that character
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rolling a d6 and a d10 and adding them together, thus generating a total
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Result between 2 and 16.
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</p>
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<p>
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Some Checks will also require you to add or subtract a certain number from the
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total you rolled:
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</p>
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<p>
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<strong>Example:</strong> A Character performing a
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<code><MIG + MIG> +5</code> Check will roll their Might die twice and
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then add 5 to the Result.
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</p>
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