59 lines
2.3 KiB
HTML
59 lines
2.3 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h2>DARKBLADE</h2>
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<p>
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If someone picks the Darkblade as the core concept for their character, the
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tragedy that awakened their powers should play a major role in the story. Have
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the Player talk about it, then create scenes that bring back echoes of that
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dark past.
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</p>
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<ul>
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<li>
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Due to their ability to negate dark damage, undead are extremely resilient
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to a Darkblade's Shadow Strike. Keep this in mind when designing battles.
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</li>
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<li>
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There might come a time when the Darkblade can finally leave their past
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behind. When this happens, you might have their Skills "flipped" — maybe
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they can now create Bonds of affection with Heart of Hope and unleash light
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damage with Celestial Strike. Discuss this option with the Player and see if
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it's something that interests them.
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</li>
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</ul>
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<h2>ELEMENTALIST</h2>
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<ul>
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<li>
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Elemental magic is mostly focused around dealing damage of several types:
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when you design battles, make sure this ability gets to shine. Create
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adversaries that absorb certain elements and are vulnerable to others, so
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that the Elementalist’s contribution may be key to victory.
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</li>
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<li>
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Given its raw power, elemental magic is often used in battle. If this type
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of spellcaster is common in your setting, it probably contributed to shaping
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the history of warfare. This is something you should discuss with your
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Elementalist Player.
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</li>
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</ul>
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<h2>ENTROPIST</h2>
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<ul>
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<li>
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Entropic magic is deeply tied to death, chaos and oblivion. It can be easily
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seen as "villainous” magic, but the Player Characters are heroes. Create
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situations in which this contrast becomes important!
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</li>
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<li>
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Entropists are among the few characters capable of dealing damage with no
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type, causing direct HP loss, limiting enemy actions, and granting allies
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additional turns. Create conflicts where these abilities can prove vital.
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</li>
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<li>
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Ritual Entropism can achieve incredible effects, such as altering time and
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space. These Rituals are expensive and dangerous, but a Player Character is
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still free to attempt them; just remember that failure will be
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proportionally devastating.
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</li>
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</ul>
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