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<h1>Character Classes Guidelines</h1>
<p>
When Players choose to invest levels in a Class, it means they care about what
that Class can contribute to the game. Mechanically, Classes are bundles of
Skills—but they also influence the character's general concept and inform the
kind of scenes that will take place during the game, as well as the
adversaries you will create.
</p>
<p>
Below you will find useful advice on how to help your group make the most out
of their character Classes, and how to build situations around their
abilities. Pay special attention to what Classes are chosen during character
creation since they will determine the character's role and abilities for
quite a while.
</p>
<h2>ARCANIST</h2>
<ul>
<li>
Arcana should play an important role in the setting. Perhaps a cult or
religious empire worships them, or they are seen as proof of noble lineage.
</li>
<li>
Spend some time thinking up the kind of quest or trial required to bind each
Arcanum. These should be tied to the Arcanums powers and concept—for
instance, binding the <em>T ower</em> might require sacrificing something
dear in order to protect others.
</li>
<li>
Create new Arcana in addition to the ones presented in this book, using
those as a guideline. If the Arcanist is also a Loremaster or comes from a
long line of summoners, you should create these new Arcana together with the
Player.
</li>
<li>
An Arcanist's progression is based upon encountering new Arcana. Keep this
in mind and make sure they get chances to do so.
</li>
</ul>
<h2>CHIMERIST</h2>
<ul>
<li>
Build scenes in which the conflict between nature and technology is central.
Put the Chimerist in situations where they are expected to take a side:
ecological and environmental themes should be a main plot point.
</li>
<li>
Include multiple creatures from which the Chimerist can learn spells—beasts,
monsters, and plants. Do this at least once every other session. One good
strategy is to straight-out ask the Player what kind of spells they would
like to learn and then design creatures from which they can be learned!
</li>
</ul>
<p><em>See page 302 for the rules concerning creature design.</em></p>