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<h1>Chapter Effect</h1>
<p>Die Each creature affected by the potion...</p>
<ol>
<li>Any ... suffers 20 poison damage.</li>
<li>Any ... recovers 30 Hit Points.</li>
<li>
... treats their Dexterity and Might dice as if they were one size higher
(up to a maximum of d12) until the end of your next turn.
</li>
<li>As effect 1, but with Insight and Willpower.</li>
<li>
... suffers 20 air damage. This amount increases to 30 damage if you are
level 20 or higher, or to 40 damage if you are level 40 or higher.
</li>
<li>As effect 3, but with bolt damage.</li>
<li>As effect 3, but with dark damage.</li>
<li>As effect 3, but with earth damage.</li>
<li>As effect 3, but with fire damage.</li>
<li>As effect 3, but with ice damage.</li>
<li>
... gains Resistance to air and fire damage until the end of the scene.
</li>
<li>As effect 9, but with bolt and ice damage.</li>
<li>As effect 9, but with dark and earth damage.</li>
<li>... suffers enraged.</li>
<li>... suffers poisoned.</li>
<li>... suffers dazed, shaken, slow and weak.</li>
<li>... recovers from all status effects.</li>
<li class="combined-entry">
16-17 ... recovers 50 Hit Points and 50 Mind Points.
</li>
<li>... recovers 100 Hit Points.</li>
<li>... recovers 100 Mind Points.</li>
<li>... recovers 100 Hit Points and 100 Mind Points.</li>
</ol>
<p class="page-note">
Want to craft airships, golems, sleep potions and more? See
<a href="#projects">Projects</a>, on page 136!
</p>