Files
fabula-ultima-html/books/core/169.html
2026-06-07 00:12:02 +00:00

69 lines
1.8 KiB
HTML

<link rel="stylesheet" href="/css/book-page.css" />
<link rel="stylesheet" href="/css/book-page.css" />
<h1>BASIC SHIELDS</h1>
<table>
<thead>
<tr>
<th>SHIELD</th>
<th>COST</th>
<th>DEFENSE M. DEFENSE INITIATIVE</th>
</tr>
</thead>
<tbody>
<tr>
<td>Bronze Shield</td>
<td>100 z</td>
<td>+2 / -</td>
<td>-</td>
</tr>
<tr>
<td>Runic Shield</td>
<td>150 z</td>
<td>+2 / +2</td>
<td>-</td>
</tr>
</tbody>
</table>
<p>
<em
>Remember: A starting character gets 500 zenit to purchase equipment
with.</em
>
</p>
<p>
The weapons, armors, and shields you choose during character creation will
accompany you for quite a few levels, so make sure they work well with the way
you built your character.
</p>
<h2>Useful Tips</h2>
<ul>
<li>
Choose a main weapon that complements your choice of Attributes. Ideally,
you want to be able to roll at least 1d10 + 1d8 for Accuracy. More accurate
weapons, such as swords and daggers, can compensate for low Attributes.
</li>
<li>
Even if your character tends to rely on spells, purchase a weapon for them
to use when low on Mind Points — a dagger, a staff, or a tome.
</li>
<li>
While lighter armors increase your Defense score (which would otherwise be
equal to your Dexterity size), martial (E) armors replace that score with a
fixed value. This can make quite the difference: even if you have a low
Dexterity or suffer a status effect, your Defense score will not be
affected.
</li>
</ul>
<p>
The bonus to Defenses granted by shields still applies, of course: a character
with d8 Dexterity wearing a brigandine and wielding a bronze shield will have
a Defense score of 12, for instance.
</p>
<h2>SHOPPING ADVICE</h2>