64 lines
2.3 KiB
HTML
64 lines
2.3 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<p>
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Now that you've gathered together, there are a few things to discuss before
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you begin creating your world and characters. For each topic, read the
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questions and discuss your choices as a group.
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</p>
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<h2>COMMITMENT AND EXPECTATIONS</h2>
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<p>
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The first thing you should discuss is the amount of time and effort everyone
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will be able to dedicate to the game. This will help set expectations and
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avoid issues later on during play.
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</p>
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<ul>
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<li>
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Will you play for a set amount of sessions, or are you simply going to start
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playing and see where the story leads you?
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</li>
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<li>How often will you play? Weekly, monthly, twice per month?</li>
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<li>
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The game is designed around sessions of approximately four hours, but how
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long do you expect your sessions to be? If your sessions are shorter or
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longer, remember to check for Experience Points approximately every four
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hours (see page 226).
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</li>
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<li>
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If there are missing Players, will you reschedule the session, or will you
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play nonetheless? Which solution will you adopt for the missing Players'
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characters?
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</li>
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</ul>
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<p>See page 143 for suggestions.</p>
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<h2>TONE AND THEMES</h2>
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<p>
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This is a game with a relatively broad scope: depending on the kind of world
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and characters you create, the campaign's tone and themes can vary quite a
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bit. Because this is a shared storytelling experience, you need to be on the
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same page or at least lay a solid foundation — you can always discuss changes
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later.
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</p>
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<ul>
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<li>
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What kind of tone do you expect during the narration? Would you prefer a
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heavily dramatic tale dealing with complex situations and emotions, or would
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you rather tell a fantastical story where good and evil are easily told
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apart?
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</li>
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<li>Are there any themes you strongly wish to explore during play?</li>
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<li>
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Will the heroes be best friends from the start, or are you okay with moments
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of crisis and disagreements within the party? How will you resolve these
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contrasts?
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</li>
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<li>
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When describing scenes and actions, are you okay with over-the-top anime
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descriptions or would you prefer a heroic but more fable-like approach?
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</li>
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</ul>
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<p>See page 141 for suggestions.</p>
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<h2>BEFORE YOU START</h2>
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