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<h2>GROUP DYNAMICS</h2>
<h3>A SAFE PLAY ENVIRONMENT</h3>
<p>
In line with the JRPG genre that inspiration has been drawn from, Fabula
Ultimas tones are heroic and optimistic, despite the occasional presence of
tragic or darker scenes — especially when Villains are involved. The general
expectation is that scenes will not be particularly gritty or morbidly
described, even when death is involved — but since you never know what might
hurt the sensibility of the people playing, here is a list of tools and “good
practices”.
</p>
<ul>
<li>
<strong>Mutual trust and respect.</strong> This should go without saying,
but respecting the people you are playing with is key to a good experience —
and the same applies to putting your trust in them. Roleplaying games are a
highly social activity, and it is perfectly normal for people to get a bit
tense and emotional during dramatic moments, but mutual trust and respect
are the main foundation for good play. Whatever happens between characters
in your story, the people at the table must be good to each other.
</li>
<li>
<strong
>The game and its fiction must not replace human interaction.</strong
>
If someone's behavior bothers anyone, that issue must be solved outside the
game. Theres nothing wrong with pausing a session to get things sorted and
going back to it once youve found an agreement. Do not, under any
circumstance, use the game as a tool for proving your point or influencing
someone's behavior.
</li>
<li>
<strong>Lines and Veils.</strong> These terms were coined by Ron Edwards in
Sex and Sorcery, and they are practical safety tools with a history of good
results. Before or during the game, you may declare that you are drawing a
line or veiling a situation or action.
<p></p>
<p>
When you draw a line, you are saying that you don't want this element in
the game. It won't happen, it didn't happen, and your shared story will
never talk about that.
</p>
<p>
When you veil, you are saying that while the element is present, you don't
want it to be expressly depicted or brought into the spotlight. It's still
a part of your world and will influence your character's actions, but it
will take place "behind the scenes".
</p>
</li>
</ul>
<p>
These tools are especially useful if youre playing with people youve never
met before, but keep them in mind even when youre with old-time friends.
Every single person has something that makes them uncomfortable, sometimes to
an unbearable degree — overly detailed descriptions of violence, portrayals of
unhealthy relationships, or even something you believe is commonplace but
somehow left a scar on them.
</p>
<p>
When playing the game, one of your duties is to create a safe environment —
dont insist on asking why something made someone uncomfortable: instead, ask
them how theyd prefer this type of scene or situation to be handled from now
on.
</p>