60 lines
2.1 KiB
HTML
60 lines
2.1 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<section>
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<h2>USING MATERIALS TO PAY FOR PROJECTS</h2>
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<p>
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If you happen to gather precious materials during your adventures, you may
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use them to pay for the costs of a Project. The Game Master has final say on
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which materials and ingredients can help you cover the cost of a Project.
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</p>
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<p>
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If the Game Master requests a given ingredient or material because of the
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invention's potency (as described under step 3 of the flowchart on page
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134), said ingredient or material cannot also be used to pay for the
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Project's costs.
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</p>
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<h3>HIRING HELPERS</h3>
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<p>
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If an inventor wants to increase the daily amount of progress, or if they
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want to work on multiple Projects at the same time, they may want to hire
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helpers.
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</p>
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<ul>
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<li>
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Each helper is a competent worker or assistant who will ask for a pay
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equal to half of the Project’s total cost.
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</li>
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<li>
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Each helper will generate 1 additional progress at the end of each day.
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</li>
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</ul>
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<p>
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The sticky core found inside Elemental Slimes can be used to produce several
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forms of energy.
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</p>
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<p>
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The rules for Projects are very flexible, but they are designed to allow
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characters to create something unique and never seen before, not to craft
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items that can normally be found or purchased, such as equipment — they
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should be used to provide innovative solutions to problems and obstacles.
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</p>
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<ul>
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<li>
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If the character wants to create multiple copies of an invention, each is
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a separate Project. Turning inventions into easy-to-produce items will
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inevitably break the game. For Tinkerers who want to customize equipment,
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look at the Heroic Skill Upgrade (page 217).
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</li>
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<li>
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Projects require time: if the group focuses on a long Project, Villains
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will certainly not sit idly.
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</li>
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<li>Interlude scenes are perfect for narrating a Project's development.</li>
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</ul>
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<h2>HOW TO USE PROJECTS</h2>
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</section>
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