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fabula-ultima-html/books/core/136.html
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<h1>DAMAGE AND PROTECTION</h1>
<p>
Sooner or later, the heroes might want to craft items that give them an edge
in battle. The Game Master always has final say on the potency of a given
invention but should use the table below as a guideline when establishing it.
</p>
<table>
<thead>
<tr>
<th>Potency</th>
<th>Damage / Healing</th>
<th>Protection</th>
</tr>
</thead>
<tbody>
<tr>
<td>Minor</td>
<td>Not Available</td>
<td>One Resistance</td>
</tr>
<tr>
<td>Medium</td>
<td>Minor</td>
<td>Two Resistances</td>
</tr>
<tr>
<td>Major</td>
<td>Major</td>
<td>One Immunity or Two Resistances</td>
</tr>
<tr>
<td>Extreme</td>
<td>Massive</td>
<td>Two Immunities or Three Resistances</td>
</tr>
</tbody>
</table>
<ul>
<li>Avoid creating inventions that grant Immunity to physical damage.</li>
<li>
If an invention has mixed effects, such as granting Resistance to a damage
type and dealing damage, it should be split into multiple Projects (see step
2 on page 134).
</li>
</ul>
<p>
To determine the amount of damage or healing granted by an invention, use the
values corresponding to the current level of its inventor on the table below.
</p>
<table>
<thead>
<tr>
<th>Level</th>
<th>Minor Amount</th>
<th>Heavy Amount</th>
<th>Massive Amount</th>
</tr>
</thead>
<tbody>
<tr>
<td>5+</td>
<td>10</td>
<td>30</td>
<td>40</td>
</tr>
<tr>
<td>20+</td>
<td>20</td>
<td>40</td>
<td>60</td>
</tr>
<tr>
<td>40+</td>
<td>30</td>
<td>50</td>
<td>80</td>
</tr>
</tbody>
</table>