87 lines
1.8 KiB
HTML
87 lines
1.8 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>DAMAGE AND PROTECTION</h1>
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<p>
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Sooner or later, the heroes might want to craft items that give them an edge
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in battle. The Game Master always has final say on the potency of a given
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invention but should use the table below as a guideline when establishing it.
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</p>
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<table>
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<thead>
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<tr>
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<th>Potency</th>
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<th>Damage / Healing</th>
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<th>Protection</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Minor</td>
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<td>Not Available</td>
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<td>One Resistance</td>
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</tr>
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<tr>
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<td>Medium</td>
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<td>Minor</td>
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<td>Two Resistances</td>
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</tr>
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<tr>
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<td>Major</td>
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<td>Major</td>
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<td>One Immunity or Two Resistances</td>
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</tr>
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<tr>
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<td>Extreme</td>
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<td>Massive</td>
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<td>Two Immunities or Three Resistances</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li>Avoid creating inventions that grant Immunity to physical damage.</li>
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<li>
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If an invention has mixed effects, such as granting Resistance to a damage
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type and dealing damage, it should be split into multiple Projects (see step
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2 on page 134).
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</li>
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</ul>
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<p>
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To determine the amount of damage or healing granted by an invention, use the
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values corresponding to the current level of its inventor on the table below.
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</p>
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<table>
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<thead>
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<tr>
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<th>Level</th>
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<th>Minor Amount</th>
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<th>Heavy Amount</th>
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<th>Massive Amount</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>5+</td>
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<td>10</td>
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<td>30</td>
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<td>40</td>
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</tr>
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<tr>
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<td>20+</td>
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<td>20</td>
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<td>40</td>
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<td>60</td>
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</tr>
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<tr>
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<td>40+</td>
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<td>30</td>
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<td>50</td>
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<td>80</td>
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</tr>
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</tbody>
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</table>
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